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M60
Weapon Quote
“Fully automatic light machine gun”
Profile
BuildH Heavy
TypeLMG
UnlockFree
Damage
Body20
Head30
Environmental9
Damage Falloff
Min Range25m
Max Range35m
Multiplier0.50
Technical
RPM580
Magazine70
Empty Reload3.55s
Tactical Reload3.55s

The M60 (Machine Gun Model 60) is a Heavy class light machine gun designed to deal sustained damage over a very long period at close range.

Usage

The M60 can be selected as the weapon of any Heavy build loadout.

The trigger can be held to continuously fire bullets that damage opponents, also dealing additional damage on headshots. Aiming down sights increases the M60's accuracy. Moving decreases accuracy, especially when going airborne.

The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.

Controls PC PS XBox Key
Equip M60
1
 
Y
Weapon
Fire shot (Tap)
Continuous fire (Hold)
 
R2
RT
Primary fire
Aim down sights (Hold)
 
L2
LT
Secondary fire
Tactical reload
R
X
Reload

Stats

Damage Profile

  • Values are approximate and determined by community testing. (6.6.0)
Body Part
Light (150 HP)
Medium (250 HP)
Heavy (350 HP)
Bullets to kill Time to kill (s) Bullets to kill Time to kill (s) Bullets to kill Time to kill (s)
Head 5 0.41 9 0.83 12 1.14
Body 8 0.72 13 1.24 18 1.76

Sights

Main page: Sights
FREE
IRON SIGHTS


300
ADDER REFLEX


300
COMPACT REFLECTOR


300
HOLOGRAPHIC


300
LOOKING GLASS


Properties

Weapon

Ranged — Strikes targets by aiming and firing at them from a distance.

Automatic Fire — Continues to fire automatically until the trigger is released.

Aim Down Sights — Has iron sights that significantly increase accuracy when used.

Full Reload — Replaces the entire magazine in one animation on reload.

Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.


Bullet

Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.

Critical Hit — Critically hits on headshots, applying a damage multiplier.

Mid Range Falloff — Deals reduced damage when hitting targets at a moderate distance (falloff starts at less than 30m).

Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

Guide

Strengths

  • The M60 has a higher damage output at close distances than the Lewis Gun.
  • The M60 has the second largest magazine size in the game, being able to fire for 7 seconds. This magazine size is only beaten by the M134 Minigun.

Weaknesses

  • The M60 has more extreme damage falloff, leaving the Lewis Gun the better choice for longer range engagements.
  • The M60 has a longer reload than most heavy weapons, to compensate for the magazine size.

Tactics

  • Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the M60.
  • An M60 user should plan ahead for a tactical reload while firing, since the reload makes for a long downtime. Usually, the M60 can outlast any opponent, meaning the opponent will be out of ammunition well before the M60 user needs to reload.
  • Generally, you should only reload the M60 after you have eliminated nearby contestants, or if you have less than 20 bullets.

Recoil

How to control:

  1. Pull down hard for the first 8 bullets
  2. Pull down and left until bullet 16
  3. Pull down and left until bullet 32
  4. Pull down slightly and left until bullet 41
  5. Pull down slightly and right until bullet 53
  6. Pull down slightly and left until bullet 66
  7. Pull down slightly and right until bullet 70

Hitscan

  • When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing.
  • Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired.

Item Mastery

Item mastery XP can be earned by damaging and eliminating opponents with the M60.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the M60 0.2 × Damage Dealt
Critical damage dealt by the M60 0.2 × Critical Damage Dealt
Opponent eliminated by the M60 50
Assist on an opponent damaged by the M60 20
Level 1
DEFAULT
M60
Level 2
9,000 XP
DYE JOB (Yellow)
Level 3
9,000 XP
DYE JOB (Blue)
Level 4
36,000 XP
DYE JOB (Red)
Level 5
54,000 XP
DYE JOB (White)
Level 6
162,000 XP
TRIANGLE TWINKLE
Level 7
144,000 XP
STRIPED GRAZER
Level 8
136,000 XP
PAINTED PREDATOR
Level 9
200,000 XP
PREDASHEEN
Level 10
360,000 XP
ALTITUDE SICKNESS
Level 11
200,000 XP
CLOUDPIERCER
Level 12
200,000 XP
PEACH HORIZON


Weapon Skins

These are skins that are not available in the live build of THE FINALS, but were available in the various tests before launch.

Trivia

  • The first appearance of the M60 was in the initial teaser for THE FINALS in November, 2021.
  • The M60 exists in real life as the M60 Machine Gun, a family of general=purpose machine guns developed in the United States and adopted in 1957. It has served in every branch of the United States military, and is still in use to this day.

History

Patch
Changes
6.0.0
  • Increased damage from 19 to 20
  • Increased damage falloff max range from 32m to 35m, giving the weapon a slightly longer effective range
  • Increased damage falloff multiplier from 0.4 to 0.5, meaning the weapon now does slightly more damage at range
  • Added Adder Reflex, Holographic, and Looking Glass sights.
4.0.0
  • Increased fire rate from 560 RPM to 580 RPM
  • Smoothed the recoil pattern of the M60, reducing the amount of horizontal recoil at some points. The recoil pattern overall remains the same but should be considerably easier to control
  • Added Compact Reflector sight.
3.0.0
  • Updated recoil pattern, making the weapon recoil more during the first few bullets, but making it easier to control for the rest of the sequence
  • Decreased damage from 22 to 19
2.0.0
  • Decreased accuracy slightly by increasing bullet dispersion while standing still when firing while aiming down sights
  • Increased accuracy by decreasing bullet dispersion while moving when firing from the hip
  • Increased accuracy by decreasing bullet dispersion while moving when firing while aiming down sights
  • Decreased accuracy slightly by increasing bullet dispersion while standing still when firing while aiming down sights
1.5.0
  • Damage changedː 21 -> 22
1.2.0
  • Updated recoil pattern, making it slightly less easy to control