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Welcome to THE FINALS Community Wiki! THE FINALS is a Free to Play, Live Service, first person shooter, developed by Embark Studios for PC and next-gen consoles. This Wiki is a collaborative effort that anyone is welcome to contribute to.. Wikis like ours depend on readers getting involved and adding content. Click the "EDIT" button at the top of any page to get started.ǃ

The content of the wiki is subject to change as this is a live-service game, the current content is based off of the most recent patch

2.4.0 Patch Notes


  • Fixed an issue where turret sounds could linger if you quickly picked up the Guardian Turret after placing it down.


  • Fixed an issue where the deployment preview of placeable gadgets could be seen while being revived
  • Fixed an issue where the Mesh Shield could be deployed while emoting
  • Fixed an issue where the Dematerializer could interact with Goo
  • Fixed an issue where you could pick up objects during an interaction
  • Fixed animations sometimes retriggering when entering a Gateway
  • Fixed an issue where Guardian Turrets would target respawning Defibrillated players who are immune to damage
  • Added functionality allowing projectile weapons, such as different Grenades, the RPG, MG32L, and CL-40 to pass through friendly teammates
    Dev note: This change is to address repeated issues where players would damage themselves if a teammate passed close by them right as they fired the weapon
  • Fixed an issue where players using a Riot Shield would not trigger mines
  • Fixed an issue where the throwing arc preview would still appear after a throw had been canceled
  • Fixed an issue where some objects, such as Barricades, could travel upwards too quickly when affected by the Anti-Gravity Cube


  • Power Shift
    • Improved rules for backfilling on Power Shift mode. Players should no longer be backfilled into matches if the platform is within 20% of its final destination
  • Solo Bank It
    • Added to Private Matches
  • Practice Range
    • Fixed an issue where mines would not be triggered by bots


  • Seoul:
    • Fixed overlapping assets
  • Las Vegas:
    • Improved far shadow distance in lighting
    • Fix for fog bleeding through walls on low and medium-quality settings
  • Monaco:
    • Fix for players getting stuck on balconies in certain situations
    • Adjusted the glass on the construction site crane so you can throw grenades through them


  • Fixed incorrect tutorial video for the Goo grenade
  • First-person animations now loop when being previewed
  • Added support for zooming in on character items in the Battlepass and Store
  • Added tracking ability for up to 5 contracts
  • Fixed the request respawn button not being responsive
  • Tweaked squad intro cameras in Power Shift
  • Fixed an issue where first-person animations sometimes would not get equipped
  • Fixed the UI shaking after being eliminated
  • Fix for some players showing up as diamond league rank in the scoreboard when rank could not be fetched in time
  • UI Polish for the Scoreboard
  • Set the current Battlepass page to be shown first


  • Fixed an issue where melee swings would not play after a charge and slam


  • Frame rate limit setting will now default to 60 on laptops for new installs
    Dev Note: This will help to prevent thermal issues causing heavy stuttering on some laptops. The frame rate limiter can be disabled or adjusted in the video settings menu.
  • Upgraded FSR2 to version 2.2.1 to fix a memory leak
  • Fixed an issue where fog would bleed through walls on lower-quality settings


  • Replaced "Win 1 Tournament" with "Deal 750 Fire Damage to Opponents" in Circuit 1, Stage 3
  • Reduced "Deal 5000 damage with grenades" to 2500 in Circuit 1, Stage 1
  • Reduced "Get 11 kills in one round" to 6 in Circuit 1, Stage 4

Security Updates

  • Fixed an issue that kicked players from the game and displayed error code TFAV1012
  • Gradual rollout of Secureboot enforcement for Win 11 to prevent cheats from running
  • Removed identified game executable vulnerabilities
  • Enhanced rules for suspensions, including updated limitations for leaderboard presence
  • Updates and improvements
Feature Description
New Gamemode POWER SHIFT - It’s a casual 5v5 where you’ll compete to escort a physical platform through the arena as it rips through anything in its path.
New Map SYS$HORIZON - CNS has introduced a new map: HORIZON. It’s a glitchy, colorful cityscape that’s partially loaded with floating geometric shapes. You’ll have plenty to explore and a night-time mode that glows under a neon sun.step, around every corner could be a trap
New Weapons 93R (L), FAMAS (M), KS-23 (H)
New Gadgets Gateway (L), Data Reshaper (M), Reverse Gravity Cube (H)
New Medium Specialisation Dematerializer - Enables the user to create temporary holes in the arena construction
Better Matches League overhaul - The goal is to provide a much better quality experience when playing in the ranked tournament.
Private Matches You’ll be able to organize matches with a minimum of six friends to play Bank It or QuickCash.
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Current Tier: L3

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