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RECURVE BOW
Weapon Quote
“Shoots arrows in a curved arc; the arrows' effective range and damage will increase the further back the bowstring is drawn”
Profile
BuildL Light
TypeMarksman Rifle
Unlock 500
Damage
Body60
Head90
Alt-Fire Body124 (Max Draw)
Alt-Fire Head186 (Max Draw)
Environmental12.125
Environmental Alt-Fire25 (Max Draw)
Technical
RPM78, 48
Magazine
Empty Reload0.75s

The Recurve Bow is a Light class Marksman Weapon with the unique ability to charge its shots, designed to either deal high damage per shot over a long distance, or to fire more quickly at a lower velocity.

Usage

The Recurve Bow can be selected as the Weapon of any Light build loadout.

The trigger can be held down to prepare an arrow and draw back the string, which charges up its power over time. The maximum power is reached after charging for 0.49 seconds, at which point the string can be held down for any duration. The user cannot sprint while drawing an arrow.

Once the Recurve Bow has been charged up for at least a short moment, the trigger can be released to fire one arrow that damages an opponent, dealing damage based on its charge time and also dealing additional damage on headshots.

The secondary trigger can be used to zoom in slightly, though this does not affect the Recurve Bow's accuracy. Its accuracy also remains stable while moving and going airborne.

The weapon has infinite ammunition and does not need to reload.

Controls PC PS XBox Key
Equip Recurve Bow
1
 
Y
Weapon
Draw bow (Hold)
Fire shot (Release)
 
R2
RT
Primary fire
Zoom (Hold)
 
L2
LT
Secondary fire

Stats

  • Damage increases from 60 to 124 (continuously) based on how long this weapon was draw.

Damage Profile

  • Values are approximate and determined by community testing. (6.6.0)
Body Part
Light (150 HP)
Medium (250 HP)
Heavy (350 HP)
Shots to kill Time to kill (s) Shots to kill Time to kill (s) Shots to kill Time to kill (s)
Head (Max Draw) 1 0.00 2 1.25 2 1.25
Body (Max Draw) 2 1.25 3 2.50 3 2.50
Head 2 0.77 3 1.54 4 2.31
Body 3 1.54 5 3.08 6 3.85

Properties

Weapon

Ranged — Strikes targets by aiming and firing at them from a distance.

Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.

Stable Accuracy — Keeps a stable accuracy, even while moving and going airborne.

Infinite Ammo — Does not need to reload.

No Aiming Down Sights — Cannot use sights. Zooms in slightly instead, but doing so does not significantly affect accuracy.


Bullet

Projectile — Gets affected by gravity and has a travel time.

Critical Hit — Critically hits on headshots, applying a damage multiplier.

Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

Not Interceptible — Can not be removed by the APS Turret.

No Falloff — Does not deal reduced damage when hitting targets at long distances.

Guide

Strengths

  • The Recurve Bow can deal high damage from a long range while remaining dynamic and effective at close range.
  • The Recurve Bow offers a middle ground between the LH1's speed and consistency and the SR-84's damage and range.
  • Good aim is rewarded with a slow firing rate and high damage per shot.
  • No reloading means you are always ready to deal damage.
  • The Recurve Bow is remarkably quiet. Enemies are unlikely to notice your shots unless you miss very near to them or hit them directly, especially in the midst of chaotic action. This can allow you to pick off an enemy without their teammates noticing if you're quick and accurate!

Weaknesses

  • The movement arc of the Recurve Bow requires precise aiming to hit at longer distances.
    • However, if the user manages to hit at long range, there is no damage drop-off as there would be for most ranged weapons
  • Drawing the bow breaks stealth. If you're hit with a Vanishing Bomb while the bow is drawn, your stealth breaks near-instantly.

Tactics

  • The Recurve Bow can be paired with the Evasive Dash or Grappling Hook, as it is possible to use either while the bow is drawn (despite the grappling hook visually lowering the bow, it's still fully charged and ready to fire if you release the fire button while the grappling animation is playing).
  • Headshots are key to quick takedowns! If you see an opponent before they see you, especially if they're stationary, take the extra time to line up a headshot before they're alerted to your presence.

Item Mastery

Item mastery XP can be earned by damaging and eliminating opponents with the Recurve Bow.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the Recurve Bow 0.2 × Damage Dealt
Critical damage dealt by the Recurve Bow 0.2 × Critical Damage Dealt
Opponent eliminated by the Recurve Bow 50
Assist on an opponent damaged by the Recurve Bow 20
Level 1
DEFAULT
Recurve Bow
Level 2
9,000 XP
DYE JOB (Yellow)
Level 3
9,000 XP
DYE JOB (Blue)
Level 4
36,000 XP
DYE JOB (Red)
Level 5
54,000 XP
DYE JOB (White)
Level 6
162,000 XP
TRIANGLE TWINKLE
Level 7
144,000 XP
STRIPED GRAZER
Level 8
136,000 XP
PAINTED PREDATOR
Level 9
200,000 XP
PREDASHEEN
Level 10
360,000 XP
ALTITUDE SICKNESS
Level 11
200,000 XP
CLOUDPIERCER
Level 12
200,000 XP
PEACH HORIZON


Weapon Skins

Trivia

  • The Recurve Bow is modeled after the real-life Recurve Bow.
  • The name Recurve Bow refers to the shape of the bow, where the end of the limbs "re-curve" away from the user. This results in the arrow having more speed than from a bow with traditional limb curvature, such as a longbow.

History

Patch
Changes
5.12.0
  • Increased damage per shot, when the bow is at max draw, from 120 to 124. The base damage per shot remains at 60 damage
4.0.0
  • Increased damage at minimum draw from 55 to 60
  • Decreased damage ramp-up start time from 0.2s to 0.15s
  • Decreased the time taken to reach maximum draw from 0.585s to 0.49s
3.0.0
  • Introduced Recurve Bow to the light archetype