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Balance Changes

Weapons

CB-01 Repeater

  • Increased aim down sights zoom time from 0.2s to 0.24s, making it slightly slower to aim down sights
  • Increased bullet dispersion when crouched, moving while crouched, and when standing still, making the weapon slightly less accurate

FAMAS

  • Adjusted the recoil pattern, making the weapon jump more during the initial burst and adding slightly more recoil overall
  • Increased bullet dispersion slightly, across all stances
  • Decreased the delay before recoil recovery begins from 0.7s to 0.24s, making the weapon much easier to control if the player fires in bursts
  • Decreased recoil recovery speed from 0.9 to 0.8

Recurve Bow

  • Increased rate of fire from 98 RPM to 103 RPM
  • Decreased minimum draw time from 0.15s to 0.08s, making it faster to perform quick shots

V9S

  • Decreased the damage fall-off end range from 25m to 20m

Gadgets

Breach Drill

  • Increased the length of the drill bit from 83cm to 108cm, to allow it to more effectively drill through deep walls

Game Modes

Cashout & Ranked Cashout

  • Updated the logic for deciding where Cashout Stations should spawn, to create more consistent distances between Cashout Stations and Vaults


Content and Bug Fixes

Animation

  • Fixed a visual issue where one of the .50 Akimbo pistols could appear to float when affected by a flashbang or when burning
  • Fixed incorrect thigh deformation on characters during movement
  • Adjusted the animation when a Contestant using .50 Akimbo pistols is pulled by a Winch Claw
  • Fixed meshes appearing blurry during inspect animations
  • Fixed an issue where, in some BFR animations, the Weapon Charm could appear on screen before the Weapon
  • Fixed an issue where being glitched while aiming with the H+ Infuser could cause melee weapons (such as the Dagger) to be held in an ADS pose until swapped
  • Fixed animation distortions when entering Low Gravity while using Akimbo pistols and Mesh Shield
  • Fixed a firing animation issue for .50 Akimbo pistols after using Mesh Shield
  • Fixed an issue where certain Weapon action animations would not play after switching items mid-action and switching back
  • Fixed an issue where the quick melee animation sometimes did not play when used immediately after the Spear spin attack or while using Mesh Shield
  • Fixed throwing animations not playing after certain actions

Audio

  • Fixed an issue where sounds could be muted when leaving paused private lobbies
  • Fixed incorrect destruction sounds on various environmental objects
  • Included the announcer as part of the commentary volume slider which can be adjusted in Settings
  • Updated and polished deploy sounds for many Weapons and Gadgets to improve clarity and consistency
  • Fixed an issue where the commentator voice-over at the end of a round in Cashout could be cut off
  • Added a sound for inserting a second Cashbox into a Cashout Station
  • Adjusted ÖRF grenade voice lines to prevent them from cutting off. Inspect lines now stop when you throw, but continue when preparing to throw

Contracts

  • Fixed an issue where grenade damage was not recognized for related sponsor Contracts

Cosmetic

  • Fixed finger clipping with the QuickSpark sight when inspecting the Revolver with the Plundersteel skin
  • Fixed several boots clipping with pants
  • Improved hoodie compatibility for the Military Mechanic Hat, fixed hood clipping on Engineer’s Crown, and made Facewear correctly replace the Crisp Ops Helmet to prevent overlap
  • Improved the reliability of outfit icons when creating a new outfit in the customization menu
  • Improved cloth collision on Heavy Outfits to better fit the Moonbeam Dress top and to reduce visual clipping
  • Fixed an issue where newly purchased customization items were not equipped when selecting Equip from the store highlight splash screen
  • Fixed a visual issue where the CL-40’s bullet glow could persist after using the Choppy Check inspect and starting an emote
  • Reduced clipping on The Beakon and The Beakend Masks from the Chirurgeon and Apothecarion sets
  • Adjusted the Surgeon’s Cowl and Best Practice Cowl fit around the shoulders
  • Wrist and watch cosmetics now display correctly with the Crosswind Cloak
  • Fixed an OSPUZE Sponsor Emote, Mizdown, where the can prop could appear upside down
  • Improved compatibility with Long Coats for the Brush of Greatness fox tail
  • Fixed naked characters appearing in team intros
  • Adjusted the Core Slinger Emote’s muzzle flash on the Player Card to prevent overly bright flashes
  • Adjusted the Sledgehammer’s on-screen positioning when customizing or inspecting it in the menus
  • Magazines now visually reflect remaining ammo and empty-mag visuals have been added
  • Fixed a visual issue where the Anti-Gravity Cube could sometimes show an incorrect skin when deployed
  • Fixed an issue where the Concrete Canopy skin would cause the XP-54 to render incorrectly

Gameplay

  • Fixed some instances of the “can’t shoot” bug
  • Environmental kills now correctly display the granted score
  • Added a hit marker when successfully glitching a Gateway
  • Added a critical hit marker for Flashbang. The hitmarker now indicates flash effectiveness, showing yellow for a very successful hit

Gamemodes

Point Break
  • Party members now spawn together more often at the start of Point Break matches
  • Lockbolt can no longer attach to the Grand Vaults
Bernal
  • Slightly adjusted a Phase 2 Attacker spawn on Bernal to improve flow
Monaco
  • Phase 1:
    • Moved objectives B and C one house further away from the Cathedral
    • Moved attacker spawns back a little to maintain similar travel distances to the objectives
    • Tweaked Ziplines and planks for smoother routes between the adjusted objective locations
    • Replaced a Zipline for a Jump Pad at one of the Attacker spawns for more consistent access to the rooftops
  • Phase 2:
    • Moved objective E in the Cathedral slightly away from the wall to make movement around it more comfortable
    • Adjusted the Attacker border so it sits a bit further away from the shed in the Forest where Objective G of Phase 3 is located
    • Added extra Ziplines to increase rooftop access
  • Phase 3:
    • Added extra Ziplines to increase rooftop access
SYS Horizon
  • Phase 1:
    • Slightly moved Objective B to avoid a small gap between it and the wall, through which you could unexpectedly get shot
  • Phase 3:
    • Adjusted a Defender spawn to improve flow and make a Zipline easier to spot and use
Power Shift
  • Fixed an unintended loop in the Power Shift platform path on Kyoto that caused rapid rotation


Maps

Kyoto
  • Fixed a hillside spawn that could cause players to clip into terrain
  • Adjusted Kyoto’s map border to better follow the hillside terrain and restored a missing wall end at the stables
  • Removed the bamboo cluster between Cliffside and the Temples to improve readability
Bernal
  • Fixed an issue where the ISEUL‑T Hotel could collapse erratically after partial destruction
  • Fixed an issue where parts of a building could float after nearby structures were destroyed in the residential area
Seoul
  • Fixed an issue where the bridge to the Data Center could clip into nearby structures in the Hospital area
Fangwai City
  • Fixed a destruction weak spot in the Traditional area that could cause structures to collapse too easily
  • Fixed a gap in the ground that could appear after destroying a residential building
  • Improved the visibility of railings and monitors at lower quality settings in the Terminal Area
  • Resolved an issues that caused objects to disappear when moving behind certain cliff rocks
Monaco
  • Added a ladder on the flat-roof building in the Hotels area to improve rooftop traversal across all modes and variants
  • Adjusted the cover placement in some of the Hotels and Shopping District houses to make them less cluttered
Practice Range
  • Fixed an issue in the Combat Arena where Gadgets and Specializations could be placed out of bounds under the entryway

Performance

  • Improved animation performance in 8v8 matches
  • Improved Instant Replay timing
  • Disabled dynamic shadows in reflections to improve performance
  • Optimized lighting data to improve performance across all platforms
  • Improved performance by loading Player Card Backgrounds asynchronously to reduce hitches during preview
  • Optimized character cloth simulation during animation updates to reduce CPU cost and improve frame performance
  • Optimized destruction updates to reduce stutters during large-scale breakage, improving responsiveness in heavy destruction moments
  • Optimized performance by disabling ray tracing on VFX static meshes
  • Improved ray-traced performance on Kyoto by reducing triangle counts on common environment meshes
  • We’ve made a series of ray tracing optimizations across several maps to improve performance and visual consistency
  • Optimized collision for Frag, Smoke, Sonar, Goo, Gas, Incendiary, EMP, and Flashbang grenades to improve performance and interaction accuracy
  • Optimized replay loading during checkpoints, reducing startup time
  • Improved performance and reduced hitching on Xbox
  • Improved performance by optimizing animations, especially on lower-spec PCs
  • Refined collision for Dome Shield, EMP Trap, Gravity Vortex, Gateway, Explosive Mine, Gas Mine, and Incendiary Mine to improve performance and interactions
  • Improved network stability by fixing an issue that could cause unexpected lag spikes and rubberbanding
  • Fixed performance issues caused by NVIDIA Shader Cache being full

Social

  • Party invites across platforms now show an error when crossplay is disabled

Spectator

  • Fixed an issue where Spectators in Private Matches could not see the health bars of Contestants while invisible due to the Vanishing Bomb or Cloaking Device

UI

  • Added the Match Recap to Power Shift
  • Fixed an issue where the season introduction screen could repeatedly reappear when returning from sub-menus after dismissing it
  • Fixed an issue where Practice Range dummies displayed an incorrect specialization icon
  • Fixed an issue where Attackers who backfilled into an ongoing Point Break match could see "Hold to Disarm" instead of "Hold to Arm" when arming the Grand Vault
  • Fixed an issue where a new marker could appear on the Career screen despite no new items being available
  • Fixed an issue where players could get stuck in an Instant Replay if revived right as it started
  • All icons now display a direction marker when highlighted
  • Fixed an issue where tutorial hints in World Tour could not be skipped with a controller and might instead open the Rewards screen
  • Gameplay UI elements now respect slow motion and pause
  • Fixed interaction prompts appearing during the Spear’s spin attack when actions cannot be performed
  • Fixed an issue where the schedule button on the World Tour map screen was not clickable
  • Fixed an issue where input progress would not display during hold interactions
  • Fixed an issue where the left navigation arrow in the Store’s Legacy Battle Passes were hard to select
  • Improved controller navigation in the Game Mode Rules screen: you can now scroll through the Arenas & Variants tab with a gamepad and the map list correctly includes Fangwai City where applicable
  • Fixed an issue where the tournament screen could be skipped in Ranked matches
  • Fixed an issue where team wipe notifications could incorrectly state that a team eliminated themselves
  • Fixed an unintended camera zoom-out when returning to the menu after previewing a reward in the Contracts screen
  • Fixed some concurrent game show events missing icons
  • Added click and hover sounds to World Tour progression and reward buttons in the menu
  • You can now back out of the "Sign with Sponsor" screen by pressing Esc
  • Added the Point Break leaderboard to the Career menu
  • Fixed an issue where newly created outfits could display a missing icon
  • Progression animations in menus now play in parallel for a snappier feel
  • Fixed an issue where background audio could continue after leaving mid-animation
  • Fixed a brief stretch of the loading screen background before entering a match
  • Added primary and secondary shortcuts to the World Tour calendar for the current week, allowing quick access to start the mode or view contracts
  • Improved World Tour calendar navigation: left/right buttons move between stops, and map stops are now clickable
  • Fixed incorrect progress indicators when objectives are armed in Point Break
  • Added an animation to the Attacker ticket view in Point Break to make changes easier to spot
  • Added a larger header to the Point Break rule information on the loading screen for improved visibility

VFX

  • Fixed overexposed Meteor Shower visuals at night
  • Improved victory line-up lighting on Monaco at night to address overly bright, washed-out visuals
  • Fixed missing impact decals on ice in Kyoto (winter condition) for Weapons and Gadgets

Weapons

Sword
  • Added a small timing buffer to charged lunges, preventing cases where damage would trigger but the lunge wouldn’t when released just before landing