Update:9.4.0
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Balance Changes
Weapons
CB-01 Repeater
- Increased aim down sights zoom time from 0.2s to 0.24s, making it slightly slower to aim down sights
- Increased bullet dispersion when crouched, moving while crouched, and when standing still, making the weapon slightly less accurate
FAMAS
- Adjusted the recoil pattern, making the weapon jump more during the initial burst and adding slightly more recoil overall
- Increased bullet dispersion slightly, across all stances
- Decreased the delay before recoil recovery begins from 0.7s to 0.24s, making the weapon much easier to control if the player fires in bursts
- Decreased recoil recovery speed from 0.9 to 0.8
Recurve Bow
- Increased rate of fire from 98 RPM to 103 RPM
- Decreased minimum draw time from 0.15s to 0.08s, making it faster to perform quick shots
V9S
- Decreased the damage fall-off end range from 25m to 20m
Gadgets
Breach Drill
- Increased the length of the drill bit from 83cm to 108cm, to allow it to more effectively drill through deep walls
Game Modes
Cashout & Ranked Cashout
- Updated the logic for deciding where Cashout Stations should spawn, to create more consistent distances between Cashout Stations and Vaults
Content and Bug Fixes
Animation
- Fixed a visual issue where one of the .50 Akimbo pistols could appear to float when affected by a flashbang or when burning
- Fixed incorrect thigh deformation on characters during movement
- Adjusted the animation when a Contestant using .50 Akimbo pistols is pulled by a Winch Claw
- Fixed meshes appearing blurry during inspect animations
- Fixed an issue where, in some BFR animations, the Weapon Charm could appear on screen before the Weapon
- Fixed an issue where being glitched while aiming with the H+ Infuser could cause melee weapons (such as the Dagger) to be held in an ADS pose until swapped
- Fixed animation distortions when entering Low Gravity while using Akimbo pistols and Mesh Shield
- Fixed a firing animation issue for .50 Akimbo pistols after using Mesh Shield
- Fixed an issue where certain Weapon action animations would not play after switching items mid-action and switching back
- Fixed an issue where the quick melee animation sometimes did not play when used immediately after the Spear spin attack or while using Mesh Shield
- Fixed throwing animations not playing after certain actions
Audio
- Fixed an issue where sounds could be muted when leaving paused private lobbies
- Fixed incorrect destruction sounds on various environmental objects
- Included the announcer as part of the commentary volume slider which can be adjusted in Settings
- Updated and polished deploy sounds for many Weapons and Gadgets to improve clarity and consistency
- Fixed an issue where the commentator voice-over at the end of a round in Cashout could be cut off
- Added a sound for inserting a second Cashbox into a Cashout Station
- Adjusted ÖRF grenade voice lines to prevent them from cutting off. Inspect lines now stop when you throw, but continue when preparing to throw
Contracts
- Fixed an issue where grenade damage was not recognized for related sponsor Contracts
Cosmetic
- Fixed finger clipping with the QuickSpark sight when inspecting the Revolver with the Plundersteel skin
- Fixed several boots clipping with pants
- Improved hoodie compatibility for the Military Mechanic Hat, fixed hood clipping on Engineer’s Crown, and made Facewear correctly replace the Crisp Ops Helmet to prevent overlap
- Improved the reliability of outfit icons when creating a new outfit in the customization menu
- Improved cloth collision on Heavy Outfits to better fit the Moonbeam Dress top and to reduce visual clipping
- Fixed an issue where newly purchased customization items were not equipped when selecting Equip from the store highlight splash screen
- Fixed a visual issue where the CL-40’s bullet glow could persist after using the Choppy Check inspect and starting an emote
- Reduced clipping on The Beakon and The Beakend Masks from the Chirurgeon and Apothecarion sets
- Adjusted the Surgeon’s Cowl and Best Practice Cowl fit around the shoulders
- Wrist and watch cosmetics now display correctly with the Crosswind Cloak
- Fixed an OSPUZE Sponsor Emote, Mizdown, where the can prop could appear upside down
- Improved compatibility with Long Coats for the Brush of Greatness fox tail
- Fixed naked characters appearing in team intros
- Adjusted the Core Slinger Emote’s muzzle flash on the Player Card to prevent overly bright flashes
- Adjusted the Sledgehammer’s on-screen positioning when customizing or inspecting it in the menus
- Magazines now visually reflect remaining ammo and empty-mag visuals have been added
- Fixed a visual issue where the Anti-Gravity Cube could sometimes show an incorrect skin when deployed
- Fixed an issue where the Concrete Canopy skin would cause the XP-54 to render incorrectly
Gameplay
- Fixed some instances of the “can’t shoot” bug
- Environmental kills now correctly display the granted score
- Added a hit marker when successfully glitching a Gateway
- Added a critical hit marker for Flashbang. The hitmarker now indicates flash effectiveness, showing yellow for a very successful hit
Gamemodes
Point Break
- Party members now spawn together more often at the start of Point Break matches
- Lockbolt can no longer attach to the Grand Vaults
Bernal
- Slightly adjusted a Phase 2 Attacker spawn on Bernal to improve flow
Monaco
- Phase 1:
- Moved objectives B and C one house further away from the Cathedral
- Moved attacker spawns back a little to maintain similar travel distances to the objectives
- Tweaked Ziplines and planks for smoother routes between the adjusted objective locations
- Replaced a Zipline for a Jump Pad at one of the Attacker spawns for more consistent access to the rooftops
- Phase 2:
- Moved objective E in the Cathedral slightly away from the wall to make movement around it more comfortable
- Adjusted the Attacker border so it sits a bit further away from the shed in the Forest where Objective G of Phase 3 is located
- Added extra Ziplines to increase rooftop access
- Phase 3:
- Added extra Ziplines to increase rooftop access
SYS Horizon
- Phase 1:
- Slightly moved Objective B to avoid a small gap between it and the wall, through which you could unexpectedly get shot
- Phase 3:
- Adjusted a Defender spawn to improve flow and make a Zipline easier to spot and use
Power Shift
- Fixed an unintended loop in the Power Shift platform path on Kyoto that caused rapid rotation
Maps
Kyoto
- Fixed a hillside spawn that could cause players to clip into terrain
- Adjusted Kyoto’s map border to better follow the hillside terrain and restored a missing wall end at the stables
- Removed the bamboo cluster between Cliffside and the Temples to improve readability
Bernal
- Fixed an issue where the ISEUL‑T Hotel could collapse erratically after partial destruction
- Fixed an issue where parts of a building could float after nearby structures were destroyed in the residential area
Seoul
- Fixed an issue where the bridge to the Data Center could clip into nearby structures in the Hospital area
Fangwai City
- Fixed a destruction weak spot in the Traditional area that could cause structures to collapse too easily
- Fixed a gap in the ground that could appear after destroying a residential building
- Improved the visibility of railings and monitors at lower quality settings in the Terminal Area
- Resolved an issues that caused objects to disappear when moving behind certain cliff rocks
Monaco
- Added a ladder on the flat-roof building in the Hotels area to improve rooftop traversal across all modes and variants
- Adjusted the cover placement in some of the Hotels and Shopping District houses to make them less cluttered
Practice Range
- Fixed an issue in the Combat Arena where Gadgets and Specializations could be placed out of bounds under the entryway
Performance
- Improved animation performance in 8v8 matches
- Improved Instant Replay timing
- Disabled dynamic shadows in reflections to improve performance
- Optimized lighting data to improve performance across all platforms
- Improved performance by loading Player Card Backgrounds asynchronously to reduce hitches during preview
- Optimized character cloth simulation during animation updates to reduce CPU cost and improve frame performance
- Optimized destruction updates to reduce stutters during large-scale breakage, improving responsiveness in heavy destruction moments
- Optimized performance by disabling ray tracing on VFX static meshes
- Improved ray-traced performance on Kyoto by reducing triangle counts on common environment meshes
- We’ve made a series of ray tracing optimizations across several maps to improve performance and visual consistency
- Optimized collision for Frag, Smoke, Sonar, Goo, Gas, Incendiary, EMP, and Flashbang grenades to improve performance and interaction accuracy
- Optimized replay loading during checkpoints, reducing startup time
- Improved performance and reduced hitching on Xbox
- Improved performance by optimizing animations, especially on lower-spec PCs
- Refined collision for Dome Shield, EMP Trap, Gravity Vortex, Gateway, Explosive Mine, Gas Mine, and Incendiary Mine to improve performance and interactions
- Improved network stability by fixing an issue that could cause unexpected lag spikes and rubberbanding
- Fixed performance issues caused by NVIDIA Shader Cache being full
Social
- Party invites across platforms now show an error when crossplay is disabled
Spectator
- Fixed an issue where Spectators in Private Matches could not see the health bars of Contestants while invisible due to the Vanishing Bomb or Cloaking Device
UI
- Added the Match Recap to Power Shift
- Fixed an issue where the season introduction screen could repeatedly reappear when returning from sub-menus after dismissing it
- Fixed an issue where Practice Range dummies displayed an incorrect specialization icon
- Fixed an issue where Attackers who backfilled into an ongoing Point Break match could see "Hold to Disarm" instead of "Hold to Arm" when arming the Grand Vault
- Fixed an issue where a new marker could appear on the Career screen despite no new items being available
- Fixed an issue where players could get stuck in an Instant Replay if revived right as it started
- All icons now display a direction marker when highlighted
- Fixed an issue where tutorial hints in World Tour could not be skipped with a controller and might instead open the Rewards screen
- Gameplay UI elements now respect slow motion and pause
- Fixed interaction prompts appearing during the Spear’s spin attack when actions cannot be performed
- Fixed an issue where the schedule button on the World Tour map screen was not clickable
- Fixed an issue where input progress would not display during hold interactions
- Fixed an issue where the left navigation arrow in the Store’s Legacy Battle Passes were hard to select
- Improved controller navigation in the Game Mode Rules screen: you can now scroll through the Arenas & Variants tab with a gamepad and the map list correctly includes Fangwai City where applicable
- Fixed an issue where the tournament screen could be skipped in Ranked matches
- Fixed an issue where team wipe notifications could incorrectly state that a team eliminated themselves
- Fixed an unintended camera zoom-out when returning to the menu after previewing a reward in the Contracts screen
- Fixed some concurrent game show events missing icons
- Added click and hover sounds to World Tour progression and reward buttons in the menu
- You can now back out of the "Sign with Sponsor" screen by pressing Esc
- Added the Point Break leaderboard to the Career menu
- Fixed an issue where newly created outfits could display a missing icon
- Progression animations in menus now play in parallel for a snappier feel
- Fixed an issue where background audio could continue after leaving mid-animation
- Fixed a brief stretch of the loading screen background before entering a match
- Added primary and secondary shortcuts to the World Tour calendar for the current week, allowing quick access to start the mode or view contracts
- Improved World Tour calendar navigation: left/right buttons move between stops, and map stops are now clickable
- Fixed incorrect progress indicators when objectives are armed in Point Break
- Added an animation to the Attacker ticket view in Point Break to make changes easier to spot
- Added a larger header to the Point Break rule information on the loading screen for improved visibility
VFX
- Fixed overexposed Meteor Shower visuals at night
- Improved victory line-up lighting on Monaco at night to address overly bright, washed-out visuals
- Fixed missing impact decals on ice in Kyoto (winter condition) for Weapons and Gadgets
Weapons
Sword
- Added a small timing buffer to charged lunges, preventing cases where damage would trigger but the lunge wouldn’t when released just before landing