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V9S
Weapon Quote
“Semi-automatic pistol”
Profile
BuildLight
TypeHandgun
Price 600
Damage
Body40
Head60
Damage Falloff
Min Range10m
Max Range15m
Multiplier0.62
Technical
RPM360
Magazine20
Empty Reload1.50s
Tactical Reload1.25s


The V9S is a Light class semi-automatic pistol designed to deal sustained damage at close to moderate distances.

Usage

The V9S can be selected as the weapon of any Light build loadout.

The trigger can be pulled to fire one bullet that damages an opponent, also dealing additional damage on headshots. The trigger must be released before firing again. Aiming down sights increases the V9S's accuracy. Moving decreases accuracy, especially when going airborne.

The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition..

Controls PC PS XBox Key
Equip V9S
1
 
Y
Weapon
Fire shot (Tap)
 
R2
RT
Primary fire
Aim down sights (Hold)
 
L2
LT
Secondary fire
Tactical reload
R
X
Reload

Stats

Damage Profile

Build HP Shots to kill Time to kill (Body) Time to kill (Crit)
Light 150 4 0.5 0.33
Medium 250 7 1.0 0.67
Heavy 350 9 1.33 0.83
Values are approximate and determined by community testing.

Sights

Main page: Sights
FREE
IRON SIGHTS


300
COMPACT REFLECTOR


Properties

Weapon

Ranged — Strikes targets by aiming and firing at them from a distance.

Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.

Aim Down Sights — Has iron sights and optical sights that significantly increase accuracy when used.

Full Reload — Replaces the entire magazine in one animation on reload.

Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.


Bullet

Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.

Critical Hit — Critically hits on headshots, applying a damage multiplier.

Mid Range Falloff — Deals reduced damage when hitting targets at a moderate distance (falloff starts at less than 30m).

Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

Guide

Strengths

  • The V9S has a quick reloading animation. Paired with a fairly large magazine for a Light class gun, this allows a V9S user to have very little downtime.

Weaknesses

  • The V9S' damage drop-off may force its user to close the gap in longer-range encounters.

Tactics

  • Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the V9S.
  • A V9S user should attempt to step in and out of combat to safely be able to deal damage, approaching opponents from unexpected angles so that they cannot retaliate. The moments of cover also serve to reload the weapon.

Hitscan

  • When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing.
  • Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired.

Item Mastery

Item mastery XP can be earned by damaging and eliminating opponents with the V9S.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the V9S 0.2 × Damage Dealt
Critical damage dealt by the V9S 0.2 × Critical Damage Dealt
Opponent eliminated by the V9S 50
Assist on an opponent damaged by the V9S 20
Level 1
0 XP
V9S
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen


Weapon Skins

Trivia

  • The V9S exists in real life as the Laugo Arms Alien, produced by Laugo Arms, a Czech (formerly Slovakian) firearms manufacturer. Development began in 2013, and the pistol was released in 2019. During this time, the company moved from Trenčín, Slovakia, to Prague, Czechia. The Alien features a low bore axis, fixed barrel, and unique non-reciprocating sights.

History

Patch
Changes
4.2.0
  • Decreased fire rate from 430 RPM to 360 RPM
  • Increased damage from 37 to 40
4.0.0
  • Added Compact Reflector sight
3.0.0
  • Increased damage from 36 to 37
1.5.0
  • Damage increased from 35 to 36
1.2.0
  • Magazine size reduced to 20 from 24
  • Updated recoil pattern, making the weapon less easy to control
  • Increased damage fall-off to make the weapon less effective at long-range