Quick Cash
More actions
| Quick Cash | |
|---|---|
| |
| Overview | |
| Length | 1 Round |
| Format | 3 v 3 v 3 |
| Earn cash | Complete Cashout |
| Team wipe penalty | 7s - 30s respawn |
| Respawn credits | Unlimited |
| Win | First to reach $20,000 |
| Features | Unlimited respawn credits |
| Progression | World Tour Win Points |
Quick Cash is a fast-paced Quickplay Gamemode designed for casual play. Three teams of three compete to be the first to reach $20,000 by depositing Cash Boxes from Vaults in Cashout Stations.
Gameplay
Teams earn cash by depositing Cash Boxes into Cashout Stations. Contestants must first locate an available Vault and open it, triggering a twenty second timer. When this timer expires, the Vault will eject a Cash Box which contestants can carry to a Cashout Station. Once picked up, Cash Boxes can be thrown, allowing contestants to defend themselves if attacked, pass the Cash Box to a teammate, or insert it from distance.
After a Cash Box is deposited into a Cashout Station, a timer will begin. The team must defend the active Cashout and prevent opponents from stealing it. All other contestants will be alerted to the active Cashout and may attempt to steal it. If the team successfully defends the station until the timer ends, the cash will be added to their total, and a new Vault will spawn in the arena.
Objectives
| VAULT | |
|---|---|
| Type | Arena object |
| Effect | Holds a Cash Box |
| Windup Time | 15s |
| opening time | 20s |
| SFX 1 | Vault opening Error creating thumbnail: Unable to save thumbnail to destination |
Vaults are stationary arena objects that spawns at any arena's predetermined locations. They serve as the main source of objectives in Cashout Gamemodes. When unlocked by contestants, a Vault ejects its contents and then disappears granting $1,000.
Once opened, a Vault ejects a single Cash Box, which can then be transported to a Cashout Station to initiate a cashout. Vaults themselves cannot be reused and will vanish after they eject their contents.| Controls | PC | PS | XBox | Key |
|---|---|---|---|---|
| Open | E | Interact |
| Starting Vaults | Maximum Vaults |
|---|---|
| 1 | 4 |
| CASH BOX | |
|---|---|
| Type | Arena Carriable |
| Effect | Used to transport cash from a Vault to a Cashout Station |
| Damage | 50 |
| Value | $10,000 - $25,000 |
Cash Boxes are Carriable Objects that appear in the arena once a Vault has been opened. Contestants are tasked with transporting the valuable Cash Box to a Cashout Station to start a cashout, which is the only method for teams to extract the cash value. Cash Boxes are central objectives in Cashout Gamemodes and serve as the primary means for teams to earn large amounts of cash. They originate exclusively from Vaults which must be opened before they can be accessed. Once released, teams must transport the Cash Box to a Cashout Station to initiate a cashout.
Cash Boxes are worth no monetary value to any team until they are inserted into a Cashout Station. Once released from a Vault, Cash Boxes can be picked up, carried, dropped, or thrown by contestants.
| Controls | PC | PS | XBox | Key |
|---|---|---|---|---|
| Throw | R2 | RT | Primary fire | |
| Drop | L2 | LT | Secondary fire | |
| Carry | F | Pick up |
- In Quick Cash all Cash Boxes are worth $10,000.
| CASHOUT STATION | |
|---|---|
| Type | Arena object |
| Effect | Accepts the Cash Box |
| Cashout time | Min. 1m Max. 2m10s |
| Steal time | 6s - 7s |
| SFX 1 | Cashout in progress Error creating thumbnail: Unable to save thumbnail to destination |
| SFX 2 | Cashout being stolen Error creating thumbnail: Unable to save thumbnail to destination |
Cashout Stations are indestructible objectives that appear in the arena during Cashout-based Gamemodes. Inserting a Cash Box into a Cashout Station begins a Cashout, during which contestants must defend the Station from being stolen by opposing teams. Cashout Stations are generally stationary, but can be displaced by environmental forces or contestant interactions, such as the Goo Gun, Winch Claw, or Gravity Vortex, and can be tipped over using Quick Melee or melee weapons like the Sledgehammer. If a Cashout Station is removed from the playable area—most commonly by falling out of bounds it will return to its last valid position after a brief delay.
In all Gamemodes where Cashout Stations are used, two of them will always be present in the arena at any given time. When a Cashout Station completes a cashout, it disappears and is replaced by another one at a fixed random location per Arena.
Each Cashout Station is identified by a letter displayed on its indicator, which cycles from A to D every four spawns. Like other objectives, Cashout Stations can be pinged by contestants. When a Cash Box comes into contact with one of the sliding panels on a Cashout Station, it's automatically absorbed and a cashout will begin. Contestants can either carry the Cash Box directly to the station or throw it in from a distance. The last team to hold the Cash Box before it is absorbed becomes the initial owner of the cashout.
Once the cashout is completed, the team that currently controls the Cashout Station is awarded the full value of the Cash Box.
While a cashout is active, it is owned by a single team. If that team remains the owner when the cashout completes, they are awarded the full cash value. Contestants from opposing teams can attempt to steal the cashout by interacting with the Cashout Station for a short duration.| Controls | PC | PS | XBox | Key |
|---|---|---|---|---|
| Steal Cashout (Hold) | E | Interact |
Cashout durations are fixed, provided there is sufficient time remaining in the round. If there is not enough time left to complete a full cashout, up to one minute of overtime is added to allow it to finish.
- Cashout Duration - 2:00
Rules
Win Conditions
- The first team to reach $20,000 cash wins.
Objective
Vaults
- A $10,000 Vault spawns at the start of the game and after each completed deposit.
- Only one Vault can be active at a time.
- After spawning, the Vault has a 15-second wind-up before it can be interacted with.
- Once interacted with, it takes 20 seconds for the Cash Boxes to pop out and become available for deposit.
Cashout Station
- Two Cashout Stations spawn at the start of the game.
- After a deposit is completed, one Cashout Station respawns.
- Only two Cashout Stations can be active at a time.
- It takes 6 seconds to steal an active Cashout Station.
Deposit Process
- To start a deposit, place Cash Boxes into a Cashout Station.
- The deposit process takes 2 minutes to complete.
- If enough time remains in the round, the deposit lasts the full duration; otherwise, up to 1 minute of overtime is added.
Wave-Based Respawn
- When the first contestant is eliminated, a 30-second respawn timer starts for the whole team.
- Any contestants eliminated afterward will join the same timer.
- While waiting to respawn, contestants can swap their loadout, including their Build.
- When the respawn timer reaches 0:
- Eliminated contestants can spend a coin to respawn.
- If the entire team is eliminated (team wipe), all three will automatically respawn together without extra delays.
- If a contestant dies within the last 7 seconds of the countdown, the timer resets to 7 seconds.
Loadout Swap
- At the start of the round, contestants can freely choose their loadout.
- While waiting to respawn, contestants can swap their loadout freely, including their Build. Respawning as a team or using a respawn coin will apply any loadout changes, but being revived will not.
Arenas
| Arena(s) | Available Variant(s) |
|---|---|
| Bernal | |
| Fangwai City | |
| Fortune Stadium | |
| Galaxy Estates | |
| Kyoto | |
| Las Vegas Stadium | |
| Las Vegas | |
| Monaco | |
| NOZOMI/CITADEL | |
| Seoul | |
| Skyway Stadium | |
| SYS$HORIZON |















