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SLEDGEHAMMER
Weapon Quote
“A melee weapon and tool that destroys the arena itself; can also perform a secondary overhead attack”
Profile
BuildH Heavy
IconSledgehammer
TypeMelee Melee
UnlockFree
Damage
Primary-FirePrecise - 120
Glancing blow - 90
Alt-FirePrecise - 200
Glancing blow - 150
Environmental685
Environmental Alt-FireOver 2000

The Sledgehammer is a Heavy class melee weapon designed to deal high contact damage and structure damage, using either sustained swings or its hard-hitting overhead swing.

Usage

The Sledgehammer can be selected as the weapon of any Heavy build loadout.

The attack trigger can be used to slash opponents in front of the user to damage them. The trigger must be released before attacking again.

The secondary attack trigger can be used to enter an overhead swing animation, which will deal enhanced damage to a small range of area in front of the user when it completes.

Controls PC PS XBox Key
Equip Sledgehammer
1
 
Y
Weapon
Attack (Tap)
 
R2
RT
Primary fire
Overhead attack (Tap)
 
L2
LT
Secondary fire

Stats

Properties

Weapon

Melee — Strikes targets close to the contestant. Can attack forever without reloading.

Single Fire — Attacks once when the trigger is used. The trigger must be released before attacking again, though the next attack can be buffered.

Alternate Attack — Has an alternate attack that performs a slower, high-damage overhead swing.

Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.

Major Structure Damage — Damages structures. Alternate Attack instantly destroys a concrete wall.

No Attack Sequence — Attacks from right to left and left to right, but these have no difference in timing or hit registration.

No Critical Hit — Does not critically hit for increased damage, even if the target was struck on the head.

Guide

Strengths

  • The Sledgehammer can easily outdamage any opponents that are in range if its overhead swing is consistently hit.
  • The Sledgehammer deals high structure damage and its overhead swing instantly breaks through any wall, allowing the user to manipulate a structure to fit their needs.
  • The Sledgehammer thrives in chaotic fights in close quarters.

Weaknesses

  • The Sledgehammer's melee range combined with the Heavy's immobility makes it highly vulnerable to slippery contestants, particularly Light contestants using gadgets such as the Evasive Dash.

Tactics

  • The user can freely rotate while charging up the overhead swing if an opponent is trying to dodge it by moving around the user.
  • The Goo Gun can be used to trap opponents, allowing the user to catch up with them and hit them with a hammer swing. The Sledgehammer will deal damage to the target even if there is a goo blob around them.
  • The Winch Claw can be used to reel in an opponent, to subsequently hit them with an overhead swing.
  • The overhead swing always outdamages the regular swing. The regular swing should be used to finish off opponents at lower health or to damage opponents that the user can not catch in their overhead swing.

Useful Damage Combinations

Build Attack Combo Damage
Light Alt Fire 200
Medium Alt Fire → Primary Fire 200+120=320
Medium Primary Fire → Primary Fire → Quick Melee 120+120+25=265
Heavy Alt Fire → Alt Fire 200+200=400
Heavy Primary Fire → Primary Fire → Primary Fire 120+120+120=360

Item Mastery

Item mastery XP can be earned by damaging and eliminating opponents with the Sledgehammer.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the Sledgehammer 0.2 × Damage Dealt
Opponent eliminated by damage from the Sledgehammer 50
Assist on an opponent damaged by the Sledgehammer 20
XP Earned per 1000 structural damage done 5
Level 1
DEFAULT
Sledgehammer
Level 2
9,000 XP
DYE JOB (Yellow)
Level 3
9,000 XP
DYE JOB (Blue)
Level 4
36,000 XP
DYE JOB (Red)
Level 5
54,000 XP
DYE JOB (White)
Level 6
162,000 XP
TRIANGLE TWINKLE
Level 7
144,000 XP
STRIPED GRAZER
Level 8
136,000 XP
PAINTED PREDATOR
Level 9
200,000 XP
PREDASHEEN
Level 10
150,000 XP
ALTITUDE SICKNESS
Level 11
200,000 XP
CLOUDPIERCER
Level 12
200,000 XP
PEACH HORIZON
Level 13
200,000 XP
TWILIGHT RIPTIDE
Level 14
200,000
MOLTEN CURRENT
Level 15
200,000
WORLDSEED


Cosmetics

Notice
These sections only display cosmetics in the cosmetics database. Some limited cosmetic items might be missing.

Skins

Animations

Name Rarity Source Description
LOADOUT LOADED
LEGENDARY
Multibucks 500
The gear's here. Now comes the fun part.
Name Rarity Source Description
OPEN INVITATION
EPIC
Multibucks 250
Call them in. Bring them down. Own the spotlight.
VIRTUAL VORTEX
RARE
Multibucks 125
Spin your way into the spotlight and leave a trail of awe with every rotation.

Trivia

  • The Sledgehammer modeled after the real-life sledgehammer.
  • About the Riff Wrecker skin:
“This must be one of the best "weapon inspects" in a game ever if you ask me, I'm a bit biased perhaps...) it is Carl playing... he is also the lead singer in Death By Rhodents.”
Rob Runesson, Embark

History

Patch
Changes
11.0.0
  • Added Stamina and Precision
  • Added Stamina regeneration time of 2s
  • Primary Attack
    • Replaced old damage value of 100
    • Set damage for precise hits to 120
    • Set base damage to 90, this damage value is used for ‘glancing blows’
    • Increased lunge distances from 4.5m to 5m
    • Decreased lunge target angle from 25° to 20°, meaning players need to be more precise with their aim to get the benefits of the lunge
    • Set Precision zone angle to 10°
  • Secondary Attack
    • Replaced old damage value of 175
    • Set damage for precise hits to 200
    • Set base damage to 150, this damage value is used for ‘glancing blows’
    • Added a small pushback to opponents when hit by the secondary attack
    • Increased lunge distances from 4.5m to 5m
    • Decreased lunge target angle from 25° to 20°, meaning players need to be more precise with their aim to get the benefits of the lunge
    • Set Precision zone angle to 10°
7.9.0
  • Secondary Attack damage increased from 154 to 175
7.6.0
  • Primary Attack
    • Increased the outer width of the primary attack’s hit sweeps by ~80%, so that it better matches the weapon’s animation
    • Decreased the inner width of the hit sweep nearest to the camera, to prevent it hitting objects just outside the player’s field of view, making the weapon slightly more reliable
7.3.0
  • Increased the height of the primary attack hit sweep from 15cm to 25cm, making this type of attack more reliable
7.0.0
  • Decreased the damage of primary attacks from 115 to 100
  • Decreased the damage of secondary attacks from 200 to 154
4.4.0
  • Decreased the sweep duration of the secondary attack by 25%
  • Decreased the sweep width of the secondary attack from 30cm to 25cm
  • Increased the sweep width of the primary attack from 12cm to 15cm
3.0.0
  • Updated camera animation when sprinting, which should reduce motion sickness for some players