Ranked Cashout
More actions
| Ranked Cashout | |
|---|---|
| |
| Overview | |
| Length | 1-3 Rounds |
| Format | Tournament (8 teams) Qualification rounds - 3v3v3v3 Final round - 3v3 |
| Earn cash | Vault open / deposit Steal / complete Cashout Eliminate opponents |
| Team wipe penalty | 25s respawn 15% of team's total cash |
| Respawn credits | 2 credits at start +1 credit per round |
| Win | Win the final round |
| Progression | Ranked Score World Tour Win Points |
Ranked Cashout is the primary competitive mode of THE FINALS, where contestants play Cashout tournaments to earn Rank Score (RS) and climb through the Leagues. Matches follow eight-team tournament structure, with two qualifying rounds of four teams and a final round between the remaining two teams.
Gameplay
Teams earn cash by depositing Cash Boxes into Cashout Stations. Contestants must first locate an available Vault and open it, triggering a twenty second timer. When this timer expires, the Vault will eject a Cash Box which contestants can carry to a Cashout Station. Once picked up, Cash Boxes can be thrown, allowing contestants to defend themselves if attacked, pass the Cash Box to a teammate, or insert it from distance.
After a Cash Box is deposited into a Cashout Station, a timer will begin. The team must defend the active Cashout and prevent opponents from stealing it. All other contestants will be alerted to the active Cashout and may attempt to steal it. If the team successfully defends the station until the timer ends, the cash will be added to their total, and a new Vault will spawn in the arena.
Since Season 9 an anti-griefing mechanic known as Double Jeopardy was added to the gamemode. This system activates when a second Cash Box is inserted into an already active Cashout Station.
Double Jeopardy is designed to discourage strategic griefing, such as deliberately targeting a specific squad to eliminate them from contention or manipulating which teams advance to the next round. When a team triggers Double Jeopardy by inserting the second Cash Box, they will be highlighted in red on the scoreboard and the name of their team will be shown on screen—alongside a dedicated callout from Scotty and June. If that team fails to secure the Cashout Station before it completes, they lose 50% of their current cash.
Objectives
| VAULT | |
|---|---|
| Type | Arena object |
| Effect | Holds a Cash Box |
| Windup Time | 15s |
| opening time | 20s |
| SFX 1 | Vault opening Error creating thumbnail: Unable to save thumbnail to destination |
Vaults are stationary arena objects that spawns at any arena's predetermined locations. They serve as the main source of objectives in Cashout Gamemodes. When unlocked by contestants, a Vault ejects its contents and then disappears granting $1,000.
Once opened, a Vault ejects a single Cash Box, which can then be transported to a Cashout Station to initiate a cashout. Vaults themselves cannot be reused and will vanish after they eject their contents.| Controls | PC | PS | XBox | Key |
|---|---|---|---|---|
| Open | E | Interact |
| Starting Vaults | Maximum Vaults | |
|---|---|---|
| Final round | 1 | 3 |
| Knockout rounds | 2 | 6 |
| CASH BOX | |
|---|---|
| Type | Arena Carriable |
| Effect | Used to transport cash from a Vault to a Cashout Station |
| Damage | 50 |
| Value | $10,000 - $25,000 |
Cash Boxes are Carriable Objects that appear in the arena once a Vault has been opened. Contestants are tasked with transporting the valuable Cash Box to a Cashout Station to start a cashout, which is the only method for teams to extract the cash value. Cash Boxes are central objectives in Cashout Gamemodes and serve as the primary means for teams to earn large amounts of cash. They originate exclusively from Vaults which must be opened before they can be accessed. Once released, teams must transport the Cash Box to a Cashout Station to initiate a cashout.
Cash Boxes are worth no monetary value to any team until they are inserted into a Cashout Station. Once released from a Vault, Cash Boxes can be picked up, carried, dropped, or thrown by contestants.
| Controls | PC | PS | XBox | Key |
|---|---|---|---|---|
| Throw | R2 | RT | Primary fire | |
| Drop | L2 | LT | Secondary fire | |
| Carry | F | Pick up |
- In the knockout rounds Cash Boxes increase in value on every second spawn. During these rounds, inserting a Cash Box into a Cashout Station awards the team responsible with 20% of its initial value, with the remaining value granted to the team that successfully completes the cashout.
| Cash Box Index | Value |
|---|---|
| Cash Box 1 & 2 | $10,000 |
| Cash Box 3 & 4 |
| CASHOUT STATION | |
|---|---|
| Type | Arena object |
| Effect | Accepts the Cash Box |
| Cashout time | Min. 1m Max. 2m10s |
| Steal time | 6s - 7s |
| SFX 1 | Cashout in progress Error creating thumbnail: Unable to save thumbnail to destination |
| SFX 2 | Cashout being stolen Error creating thumbnail: Unable to save thumbnail to destination |
Cashout Stations are indestructible objectives that appear in the arena during Cashout-based Gamemodes. Inserting a Cash Box into a Cashout Station begins a Cashout, during which contestants must defend the Station from being stolen by opposing teams. Cashout Stations are generally stationary, but can be displaced by environmental forces or contestant interactions, such as the Goo Gun, Winch Claw, or Gravity Vortex, and can be tipped over using Quick Melee or melee weapons like the Sledgehammer. If a Cashout Station is removed from the playable area—most commonly by falling out of bounds it will return to its last valid position after a brief delay.
In all Gamemodes where Cashout Stations are used, two of them will always be present in the arena at any given time. When a Cashout Station completes a cashout, it disappears and is replaced by another one at a fixed random location per Arena.
Each Cashout Station is identified by a letter displayed on its indicator, which cycles from A to D every four spawns. Like other objectives, Cashout Stations can be pinged by contestants. When a Cash Box comes into contact with one of the sliding panels on a Cashout Station, it's automatically absorbed and a cashout will begin. Contestants can either carry the Cash Box directly to the station or throw it in from a distance. The last team to hold the Cash Box before it is absorbed becomes the initial owner of the cashout.
Once the cashout is completed, the team that currently controls the Cashout Station is awarded the full value of the Cash Box.
While a cashout is active, it is owned by a single team. If that team remains the owner when the cashout completes, they are awarded the full cash value. Contestants from opposing teams can attempt to steal the cashout by interacting with the Cashout Station for a short duration.| Controls | PC | PS | XBox | Key |
|---|---|---|---|---|
| Steal Cashout (Hold) | E | Interact |
Cashout durations are fixed, provided there is sufficient time remaining in the round. If there is not enough time left to complete a full cashout, up to one minute of overtime is added to allow it to finish.
- Cashout Duration in knockout rounds - 2:10
- Cashout Duration in the final round - 2:00
Rules
Overview
- Game Show Events are disabled.
- Scoreboards and overviews will not show team seedings, Rank Scores, or gameplay stats before or during matches. This information will be shown to players after they are eliminated from the tournament.
- Inactive Cashout Stations, Vaults and Cash Boxes will despawn when overtime starts.
Objective
Vaults
- Two Vaults spawn at the start of the game, with a new one appearing after each completed deposit.
- Only two Vaults can be active at a time.
- The cash value increases as more Vaults spawn:
- First two Vaults: $10,000 each
- Next pair: $15,000 each
- Final pair: $22,000 each
- Interacting with a Vault grants $1,000.
Cashout Station
- Two Cashout Stations spawn at the start of the game, with a new one appearing after each completed deposit.
- Only two Cashout Stations can be active at a time.
- Multiple Cash Boxes can be deposited into the same Cashout Station to increase the total cash value.
- The contestant that inserted a second Cash Box triggers Double Jeopardy for their team. If their team is not the owner of the Cashout Station when the timer expires, they instantly lose 50% of their total cash.
- Stealing an active Cashout Station takes 7 seconds and grants $1,000 during Qualifying Rounds.
- Stealing an active Cashout Station takes 6 seconds and grants $0 during the Final Round.
- Inactive Cashout Stations will despawn when overtime starts.
Deposit Process
- To start a deposit, place the Cash Box into a Cashout Station.
- When a Cash Box is deposited, 20% of its value is instantly awarded to the team, while the remaining 80% is stored in the Cashout Station.
- The deposit process takes 2 minutes to complete in regular time.
- If enough time remains in the round, the deposit lasts the full duration; otherwise, up to 1 minute of overtime is added.
Tournament Structure
The Tournament features 8 teams (24 contestants total) competing in a knockout bracket. The top 2 teams qualify for the next round, while the bottom 2 teams are eliminated.
- Knockout Round 1: 8 teams split into two matches (4 teams per match).
- Knockout Round 2: 4 remaining teams compete in one match.
- Final Round: The last 2 teams face off under Head2Head rules, with Vaults worth $25,000. The first team to reach $50,000 wins the tournament.
Ways to Gain Cash
- $500 – Eliminating a contestant.
- $1,000 – Opening a Vault.
- $1,000 – Stealing an active Cashout Station.
- $2,000 – Depositing Cash Boxes from Vaults 1 & 2
- $3,000 – Depositing Cash Boxes from Vaults 3 & 4
- $4,000 – Depositing Cash Boxes from Vaults 5 & 6
- All Cash in the Cashout Station – Completing a Deposit
Respawn System
- Each contestant starts with 2 respawn coins and gains 1 additional coin at the start of each round.
- Eliminated contestants have a 30-second respawn timer. After it expires, they can use a respawn coin if they have not already been revived by a teammate.
- If an entire team is eliminated, they respawn together after a 25 second delay. In qualifying rounds, they also lose 15% of their total cash.
- Contestants with no respawn coins left can only return if revived or if their team wipes and respawns.
Loadout Swap
- Contestants can only swap equipment from their reserves before each round starts and they cannot change their Build.
Seeding Explained
Your seed is your team's placement based on its Matchmaking Rating (MMR) compared to other teams:
- 1st Seed: The team with the highest MMR, expected to do the best.
- 8th Seed: The team with the lowest MMR, expected to do the worst.
How Seeds Affect Rank Score (RS)
- If the 1st seed performs poorly, they lose more RS because they were expected to do well.
- If the 8th seed performs poorly, they lose less RS because they were not expected to do as well.
- Outperforming your seed will earn you more RS, while underperforming will cost you more RS.
How Rank Score impacts league placement:
- Bronze, Silver, Gold, Platinum, Diamond: Each league has four subdivisions.
- Ruby: The top 500 players appear on the Ranked Leaderboard.
Arenas
| Arena(s) | Available Variant(s) |
|---|---|
| Bernal | |
| Fangwai City | |
| Fortune Stadium | |
| Galaxy Estates | |
| Kyoto | |
| Las Vegas Stadium | |
| Las Vegas | |
| Monaco | |
| NOZOMI/CITADEL | |
| Seoul | |
| Skyway Stadium | |
| SYS$HORIZON |















