Head2Head
More actions
| Head2Head | |
|---|---|
| |
| Overview | |
| Length | 1 Round |
| Format | 3 v 3 |
| Earn cash | Complete Cashout |
| Team wipe penalty | 20s respawn |
| Respawn credits | Unlimited |
| Win | First to reach $50,000 |
| Features | Unlimited respawn credits |
| Progression | World Tour Win Points |
Head2Head is a Quickplay mode that resembles the final round of a Cashout tournament, where two teams of three face off using Vaults worth $25,000. The first team to reach $50,000 wins the match.
This gamemode was first introduced as a limited-time mode during Season 7 and was added permanently as a Quickplay mode at the start of Season 8. As of Season 10 Head2Head has been removed from permanent gamemodes, but was still available in Private Matches until Season 11.
Objectives
| VAULT | |
|---|---|
| Type | Arena object |
| Effect | Holds a Cash Box |
| Windup Time | 15s |
| opening time | 20s |
| SFX 1 | Vault opening Error creating thumbnail: Unable to save thumbnail to destination |
Vaults will appear at a random location in the arena at the beginning of the game and each time a Cashout Station is completed. A contestant must trigger its unlocking sequence to free the Cash Box stored inside.
| Controls | PC | PS | XBox | Key |
|---|---|---|---|---|
| Open Vault | E | Interact |
| Game mode | Starting vaults | Maximum vaults |
|---|---|---|
| Quick Cash | 1 | 4 |
| Head2Head & Cashout Finals |
1 | 3 |
| Cashout Knockout Rounds | 2 | 6 |
| CASH BOX | |
|---|---|
| Type | Arena carriable |
| Effect | Used to transport cash from a Vault to a Cashout Station |
| Damage | 50 |
| Value | $10,000 - $25,000 |
Cash Boxes are Carriable Objects that are locked in the periodically appearing Vaults. When the Cash Box is released, contestants are tasked with transporting it to a Cashout Station to initiate a Cashout process. A Cashout is the only way for teams to extract the cash from a Cash Box.
| Controls | PC | PS | XBox | Key |
|---|---|---|---|---|
| Throw | R2 | RT | Primary fire | |
| Drop | L2 | LT | Secondary fire | |
| Pick up | F | Pick up |
The value of the Cash Box depends on the gamemode being played.
| Game mode | Value | ||
|---|---|---|---|
| Quick Cash | All - $10,000 | ||
| Head2Head & Cashout Final Round |
All - $25,000 | ||
| Cash Box 1 & 2 | Cash Box 3 & 4 | Cash Box 5 & 6 |
|---|---|---|
| $10,000 | $15,000 | $22,000 |
| CASHOUT STATION | |
|---|---|
| Type | Arena object |
| Effect | Accepts the Cash Box |
| Cashout time | Min. 1m Max. 2m10s |
| Steal time | 6s - 7s |
| SFX 1 | Cashout in progress Error creating thumbnail: Unable to save thumbnail to destination |
| SFX 2 | Cashout being stolen Error creating thumbnail: Unable to save thumbnail to destination |
Cashout Stations are objects that appear in the arena. A small number of them present on the Arena at the beginning of the game, and more appear whenever the Cashout process of a Cashout Station is completed. Inserting a Cash Box in the Station will start a Cashout, tasking the team who begun the process with defending the Cashout from being stolen by other teams.
Contestants can hold the Cash Box near one of the sliding panels of the Cashout Station or throw it into the station from a distance to start a Cashout. The last team that held the box will be the first owner of the Cashout.
If a team is not currently owning the Cashout, they can attempt to steal it by interacting with the Cashout Station for a brief period of time. If they are successful, they will become a new Cashout owner and now tasked with defending the station.
At the end of the Cashout's duration, the current owner of the Cashout will receive the value of the Cash Box that was inserted.| Controls | PC | PS | XBox | Key |
|---|---|---|---|---|
| Steal Cashout (Hold) | E | Interact |
Win Conditions
- The first team to reach $50,000 cash wins.
Objective
Vaults
- A $25,000 Vault spawns at the start of the game and after each completed deposit.
- Only one Vault can be active at a time.
- After spawning, the Vault has a 15-second wind-up before it can be interacted with.
- Once interacted with, it takes 20 seconds for the Cash Boxes to pop out and become available for deposit.
Cashout Station
- Two Cashout Stations spawn at the start of the game.
- After a deposit is completed, one Cashout Station respawns.
- Only two Cashout Stations can be active at a time.
- It takes 6 seconds to steal an active Cashout Station.
Deposit Process
- To start a deposit, place Cash Boxes into a Cashout Station.
- The deposit process takes 2 minutes to complete.
- If enough time remains in the round, the deposit lasts the full duration; otherwise, up to 1 minute of overtime is added.
Respawn System
- Eliminated contestants have a 25-second respawn timer. After it expires, they can use a respawn coin if they have not already been revived by a teammate.
- If an entire team is eliminated, they respawn together after 20 seconds.
Loadout Swap
- At the start of the round, contestants can freely choose their loadout.
- While eliminated, contestants can swap their loadout freely, including their Build. Respawning as a team or using a respawn coin will apply any loadout changes, but being revived will not.
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Arenas
| Arena(s) | Available Variant(s) |
|---|---|
| Bernal | |
| Fangwai City | |
| Fortune Stadium | |
| Galaxy Estates | |
| Kyoto | |
| Las Vegas Stadium | |
| Las Vegas | |
| Monaco | |
| NOZOMI/CITADEL | |
| Seoul | |
| Skyway Stadium | |
| SYS$HORIZON |













