Limited Time Modes
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Limited Time Modes (LTMs) are Gamemodes that are experimental or part of Limited-Time Events.
List of LTMs by Season
- Season 10
- Season 9
- Season 8
- Season 7
- Season 6
- Season 5
- Season 2
- Season 1
Modes
Dragon's Claim
The battle for the banner has begun!
Dragon's Claim is a 5v5 a mode that combines "Hold the flag" and "King of the hill" gameplay, where teams fight for control over the flag and the area that surrounds it. It took place at Starlight Hollow, and contestants could choose ony from several fixed loadouts.
LTM was a part of Scales Of Fortune Event in Season 10 and was available from May 7, 2026 to May 28, 2026.
Game Mode Rules:
- Win conditions: First to reach 30,000 cash or most cash when time runs out.
- Objective:
- Claim the banner by carrying it.
- Contestant that carries the banner can use it as a Sledgehammer.
- Once banner is claimed, plant it to create a Treasury Zone.
- Stay inside the Treasury Zone to earn cash.
- Treasury Zone lasts a limited amount of time[2].
- Both teams earn cash by entering the Treasury Zone.
- The more players of the team are in the zone the more cash team earns.
- $50 per player per (?) seconds[2].
- The Dragon will periodically[2] fly above the Zone and deal damage to Contestants and enviroment in a straight line that crosses the zone.
- Claim the banner by carrying it.
- Respawn: Unlimited Respawn Credits
- Loadout: Preselected. Items rebalanced for this mode.
Fixed loadouts:
| Class | Specialisation | Weapon | Gadgets |
|---|---|---|---|
| Ranger Light |
Grappling Hook | Recurve Bow | Smoke Grenade Vanishing Bomb Nullifier |
| Paladin Medium |
Healing Beam | Riot Shield | Defibrillator H+ Infuser Dome Shield |
| Mage Medium |
Shockwave | Chimera-XB | Glitch Grenade Flashbang Pyro Grenade |
| Warrior Heavy |
Winch Claw | Spear | Barricade APS Turret Lockbolt |
| Barbarian Heavy |
Charge 'N' Slam | Sledgehammer | C4 Frag Grenade Jump Pad |
Ghoul Rush
Did you hear that? That’s your cue to run!
Ghoul Rush is a 1v11 Survival Deathmatch mode where Survivors fight each other to stay alive the longest. After being eliminated contestants can keep playing as Ghouls and try to eliminate remaining survivors. Game mode lasts 3 rounds and contestant with highest ammount of cash would win the match. Only map available for this game mode was halloween themed P.E.A.C.E. Center.
LTM was a part of Haunted Harvest Event in Season 8 and was available from October 23, 2025 to November 6, 2025.
Game Mode Rules:
- Begin each round as a Survivor. If eliminated, respawn as a Ghoul (locked loadouts).
- Contestant with most amount of cash wins.
- Survivors earn cash by surviving and eliminating Ghouls and other Survivors.
- Survival bonus - $100
- Eliminating Ghoul/Survivor - $300
- Assisting in elimination of Survivor/Ghoul - $100
- Surviving full round
- 1st round - $0
- 2nd round - $1,400
- 3rd round - $2,600
- Length: 3 Rounds (3 minutes each)
- Respawn credits: Unlimited (for Ghouls)
Fixed loadouts:
| Class | Specialisation | Weapon | Gadgets |
|---|---|---|---|
| Medium | Guardian Turret | P90 | Explosive Mine Proximity Sensor Goo Grenade |
| Heavy | Charge 'N' Slam | M60 | Barricade Pyro Mine Lockbolt |
| Class | Specialisation | Weapon | Gadgets |
|---|---|---|---|
| Light | Evasive Dash | Dagger | None |
| Heavy | Winch Claw | Sledgehammer | None |
Super Cashball
Two teams. One ball. No excuses. Pick a loadout, and get in the zone.
Super Cashball is a 5v5 team sports themed game mode, where the goal is to score points by getting the Cashball in the opponents goal. It takes place at a single Arena - CA$HBALL STADIUM.
Game mode was available:
Game Mode Rules
It’s all about reading the field, trusting your lineup, and cashing in when it counts.
Contestants can score points by throwing the Ball in the opponent's goal.
Team that reaches 15 points first or has the bigger score at the end of the game wins. If it's a tie, the first team that reached the tied score will win.
Matches are split into two five-minute halves with a short halftime in between.
After time in the second half runs out the match ends, unless the ball is still in the air, giving contestants a chance to score the last goal right before match ends. Timer also can be extended by 15 seconds any team scored in the last 30 seconds.
Each goal has a penalty zone around it, and if a player from the opposing team steps inside, they get Glitched. A Glitched player can’t pick up or carry the ball, nor can they use Gadgets or Specializations.
Players can hit and eliminate each other, but it does not count towards the goal of the game mode, and only serves as a way to "bench" the opponent for 5 seconds, until they can re-spawn nearby their goal.
Contestants could only choose from three premade loadouts, each representing specific team role. They can change loadouts during the match. Some abilities have been adjusted to fit the balancing of the game mode.
Hit the locker room Contestants, it’s time to suit up for SUPER CASHBALL!
Contestants can score points by throwing the Ball in the opponent's goal. Amount of recieved points from one goal can be multiplied up to 3 times if the Cashball was passed between teammates before hitting the goal.
- No passes: 1 point
- 1 pass: 2 ponts
- 2 or more passes: 3 points
A pass counts even if the ball touches the ground, so long as the next person who grabs it is on the same team.
Each goal has a penalty zone around it, and if a player from the opposing team steps inside, they get Glitched. A Glitched player can’t pick up or carry the ball, nor can they use Gadgets or Specializations.
Matches are split into two five-minute halves with a short halftime in between, where contestants can change between fixed loadouts.
After time in the second half runs out the match ends, unless the ball is still in the air, giving contestants a chance to score the last goal right before match ends. Timer also can be extended by 30 seconds if losing team scored in the last 30 seconds.
At the end the team with the bigger score wins. If it's a tie, the first team that reached the tied score will win.
Players can hit and eliminate each other, but it does not count towards the goal of the game mode, and only serves as a way to "bench" the opponent for 5 seconds, until they can re-spawn nearby their goal.
Contestants could only choose from three premade loadouts, each representing specific team role. They can't change the loadout during the match, only at the half time break. Some abilities have been adjusted to fit the balancing of the game mode.
| Build | Specializations | Weapons | Gadgets |
|---|---|---|---|
| Enforcer Heavy |
Charge 'N' Slam | Sledgehammer | Dome Shield Lockbolt Barricade |
| Playmaker Medium |
Winch Claw | Riot Shield | Jump Pad Zipline Goo Grenade |
| Striker Light |
Evasive Dash | Dagger | Nullifier Glitch Grenade Thermal Bore |
Blast Off!
Blast Off is a 3v3 version of Team Deathmatch with fixed loadout and special rules. The arena for this game mode is Chapel area of Bernal with additional jump pads.
Enter a sour-apple flavored section of Bernal with your tuned-up CL-40, Jump Pad and Evasive Dash and take to the skies! With low gravity on and launch pads in every corner, you’ll do your best work in mid-air!
Gamemode was named Blast Off: Sour Core and stylised after OSPUZE Sponsorship promoting OSPUZE Sour Core drink. This time gamemode was a part of the Blast Off: Sour Core Event that allowed contestants to earn rewards by completing Event Contracts.
Blast Off! comes complete with a centered camera position and pixelated explosions to help Contestants relive the boomer-shooter glory days!
Gamemode was stylised after old-school shooter and was a part of the Blast Off! Event that allowed contestants to earn rewards by completing Event Contracts.
Game Mode Rules
- Victory: First team to reach $3000 (or highest score after 6 minutes).
- Points: $100 for eliminating an enemy.
- Length: 1 Round.
- Respawn Credits: Unlimited.
- Loadout: Preselected with items rebalanced for this event.
- Game Show Events: Low Gravity and Double Jump are always active.
- Weapons modification: CL-40 has increased magazine capacity and damage.
- Gadgets modification: Reduced cooldowns
- Specializations modification: Evasive Dash has only one charge and reduced cooldown.
- Movement modification: Contestants can jump higher and perform an additional mid-air jump after using Evasive Dash.
| Build | Specializations | Weapons | Gadgets |
|---|---|---|---|
| ROCKETEER Medium |
Evasive Dash | CL-40 | APS Turret Jump Pad RPG-7 |
Heavy Hitters
Heavy Hitters is a 5v5 platform fighter mode where contestants with fixed loadout try to knock the opponents off the map.
Game mode was available:
Sweep, spin and poke players to knock them off the celestial surfaces of the Final Stage Arena!
This time mode was named Heaven or Else and was a part of the Heaven or Else Event that allowed contestants to earn rewards by completing Event Contracts. Arena and contestant's outfits were themed after HOLTOW Pearly Gates Insurance. Loadout was changed: Spear replaced Sledgehammer and Healing Emitter replaced Anti-Gravity Cube.
| Build | Specializations | Weapons | Gadgets |
|---|---|---|---|
| Heavy | Charge 'N' Slam | Spear | Jump Pad Goo Grenade Healing Emitter |
Grab your Sledgehammer and start swinging in this 5v5 Platform Fighter mode. The only way to win is to knock your opponents clear off the edge of the all-new Pop Drop Arena!
Arena and contestant's outfits were themed after OSPUZE Tiger Juice drink. This time mode was a part of the Heavy Hitters Event that allowed contestants to earn rewards by completing Event Contracts.
| Build | Specializations | Weapons | Gadgets |
|---|---|---|---|
| Heavy | Charge 'N' Slam | Sledgehammer | Jump Pad Goo Grenade Anti-Gravity Cube |
Game Mode Rules
- Victory: First team to reach $3500 (or highest score after 6 minutes).
- Length: 1 Round.
- Respawn Credits: Unlimited.
- Loadout: Premade with items rebalanced for this event.
- Contestants can only be eliminated by being knocked out of the arena.
- Damaging opponents makes them fly further when they get hit.
Elimination rewards:
- $100 for eliminating an enemy by knocking them off the arena. Including hits with Sledgehammer and Charge 'N' Slam, gadget eliminations and structural damage.
- $50 if enemy was eliminated, but not by opposing team. For example: Opponent jumped down from the arena by themselves or got launched out of the arena by their teammate.
Smoking Guns
Mosey into Old West Monaco with a limited loadout and duke it out like the gunslingers and outlaws of the old silver screen! Is Monaco an Arena large enough for all of you? Only one way to find out.
Smoking Guns is a special version of Cashout Single Round Tournament designed for the Smoking Guns event. It features limited loadouts and is only playable on a Wild West-themed version of Monaco. It does not feature any other special gameplay rules.
The Smoking Guns gamemode was available for the duration of the Smoking Guns event in Season 1, from February 29, 2024 to March 14, 2024.
| Build | Weapons | Gadgets | Specializations |
|---|---|---|---|
| Light | |||
| Medium | |||
| Heavy |
| Arena | Arena variants |
|---|---|
| Monaco | Standard Issue |
Steal The Spotlight
Play our limited time STEAL THE SPOTLIGHT event this week to unlock the a dazzling cosmetic bundle, that will forever remind you of your time spent duking it out in the dark.
Steal The Spotlight is a special version of Solo Bank It. Contestants are limited to the Heavy Build and can only use certain equipment. It is only available on a night time version of Las Vegas with all arena lights turned off. It does not feature any other special gameplay rules.
The Steal The Spotlight gamemode was available for the duration of the Steal The Spotlight event in Season 1, from January 31, 2024 to February 14, 2024.
| Build | Weapons | Gadgets | Specializations |
|---|---|---|---|
| Heavy |
| Arena | Arena variants |
|---|---|
| Las Vegas | Tripwires & Turrets |
Solo Bank It
This experimental twist on Bank It pits contestants against each other in a fight for individual glory in a 12-player arena. Just like Bank It, the first to amass 40,000 and deposit in the cash-out station wins.
Solo Bank It is an experimental version of Bank It featuring 12 individual contestants rather than four teams of three. The first contestant to reach $40,000 deposited cash wins. It features no loadout limitations or other special gameplay rules.
Solo Bank It was available via public matchmaking in Season 1 from January 17, 2024 to January 31, 2024. It was also available in Private Matches from March 14, 2024 to June 26, 2024, when it was removed due to a bug.
| Arena | Arena variants |
|---|---|
| Skyway Stadium | Standard Issue, Up Down Left Right, High Rise |
| Las Vegas | Standard Issue, Sandstorm |
| Monaco | Standard Issue, Suspended Structures, Duck and Cover |
| Seoul | Standard Issue, Moving Platforms, Under Construction |
Holiday Modes
LTMs that became a regular regular occurrence for holiday events.
It’s time to deck the halls and wreck the lobby! It’s Christmas Day and Monaco is snowed in. This calls for a snowball fight!
Snowball Blitz is a unique version of Team Deathmatch. Each elimination awards $1,000, and the first team to reach $30,000 wins. It features 3 fixed loadouts, that all use a special 'Snowball' weapon that can be thrown as a projectile to deal 125 damage on impact. It is only playable on a snowy version of Monaco limited to just the Cathedral area.
The Snowball Blitz mode was available:
| Build | Specializations | Weapons | Gadgets |
|---|---|---|---|
| Light | Evasive Dash | Snowball | Thermal Bore |
| Medium | Dematerializer | Snowball | Jump Pad |
| Heavy | Mesh Shield | Snowball | Barricade |
| Arena | Arena variants |
|---|---|
| Monaco | Standard Issue |
Bunny Bash
Bunny Bash is a special version of Power Shift. It features limited loadouts and easter-themed arenas.
Our egg-cellent spring event is back! Time for some seasonal fun, and a chance to rack up some amazing rewards!
Featured limited loadouts unlockable after special contract for week one and week two.
| Build | Weapons | Gadgets | Specializations |
|---|---|---|---|
| Light | |||
| Medium | |||
| Heavy |
| Arena | Arena variants |
|---|---|
| Skyway Stadium | Standard Issue |
| SYS$HORIZON | Standard Issue |
| Kyoto | Standard Issue |
| Monaco | Standard Issue |
| Las Vegas Stadium | Standard Issue |
| Bernal | Standard Issue |
This gamemode is a special version of POWER SHIFT. The SYS$HORIZON map has been visited by the Easter Bunny, who has left plenty of decorations behind! You’ll need to work with a limited loadout during the event, so plan wisely and hop on the platform to smash your way to victory!
Mode was only playable on an Easter-themed version of the latest arena at the time - SYS$HORIZON and did not feature any other special gameplay rules.
| Build | Weapons | Gadgets | Specializations |
|---|---|---|---|
| Light | |||
| Medium | |||
| Heavy |
| Arena | Arena variants |
|---|---|
| SYS$HORIZON | Standard Issue |
Modes that became permanent
LTMs that would permanently stay, replace old ones or bring new additions into the game.
Head 2 Head captures that Final Round experience, a 3v3 round where Respawns are faster and unlimited. Look out for an all new Gameshow Event, the Nedstrike, that will have you fleeing in terror!
Head-2-Head is a 3v3 version of the Cashout that is almost identical to Cashout's Final Round. It initially took place only on 4 arenas: Bernal, Kyoto, Las Vegas and Monaco, and had an exclusive to this mode Game Show Event named Nedstrike. Later number of playable arenas have been expanded to 10 with the addition of Fortune Stadium, Las Vegas Stadium, NOZOMI/CITADEL, Seoul, Skyway Stadium and SYS$HORIZON, but Nedstrike stayed available only on 4 original arenas.
The game mode was available as a part of Head2Head Event during Season 7, from August 14, 2025 to September 10, 2025.
In Season 8, right after the end of the event, Head2Head replaced Terminal Attack as a new permanent Quickplay mode, but it did not feature Nedstrike Game Show Event anymore.
The game mode was removed from Quickplay at the launch of Season 10.
Game Mode Rules:
- Single match
- Unlimited respawn credits
- During Nedstrike game show event, a massive humanoid that resembled a hammer shark would appear beyond the arena boundaries and start throwing debris at the contestants. Thrown debris dealt large amount of damage capable of destroying structures.
Close Quarters
Welcome to the ALFA ACTA P.E.A.C.E. (Prototype Evaluation And Combat Experimentation) Center! Junior McJohnson welcomes you to this high-pressure environment nestled deep in the [LOCATION REDACTED] woods.
Close Quarters was a version of Team Deathmatch that was taking place only on the single arena - P.E.A.C.E. Center. It didn't feature any special rules. Map was included to the list of playable Arenas for Team Deathmatch after the event concluded.
It was accompanied by Wheel of Trust Event. Both were available during Season 6, from May 1, 2025 to May 22, 2025.
Team Deathmatch is a 5v5 team deathmatch gamemode. Each elimination awards $100, and the first team to reach $3,000 wins the round. The first team to win 2 rounds wins the match. Respawn tokens are unlimited. Contestants can switch Builds and equipment at any time. Rounds are played within limited-size areas of SYS$HORIZON and Skyway Stadium. It features no loadout limitations.
Team Deathmatch was available in Season 5 from February 14, 2024 to March 5, 2024 and later was added as a permanent gamemode in Season 6.
Depricated modes that returned as LTMs
A classic in THE FINALS is now back as a Limited-Time Mode!
Bank It is a 3v3v3v3 Gamemode in which contestants battle for Coins in order to bank enough money to reach the goal first. Game mode was reintodused as LTM with the same ruleset, but different visuals.
Game mode was available:
- Season 9 - Coins were replaced with Red Envelopes
- February 12, 2026 - March 5, 2026
- ↑ Was not present in the list of modes. Instead, was taking place in normal Power Shift, that had easter-themed decorations and permanently enabled Double-Jump.
- ↑ 2.0 2.1 2.2 Time was not measured.



























