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SMOKE GRENADE
“Thrown projectile that emits smoke when it explodes, blocking lines of sight, extinguishing fire and preventing fire from igniting gas”
Profile
BuildLMH All
Type Defensive
UnlockFree
Stats
Cooldown50s
Ammo2
Technical
Duration9s

The Smoke Grenade is a Light, Medium and Heavy class thrown gadget that continuously produces a cloud of smoke in an area which obscures vision & enemy player outlines.

Usage

The Smoke Grenade can be selected as one of three gadgets for any loadout.

Holding the primary trigger will prepare a high-velocity overhand throw. Holding the secondary trigger will prepare a low-velocity underhand throw. While preparing a throw, the gadget's trajectory is indicated up to the point where it bounces off a surface. Swapping to a different item will cancel the throw. Releasing the trigger throws the gadget.

Controls PC PS XBox Key
Equip Smoke Grenade
234
L1
LB
Gadget
Prepare overhand throw (Hold)
Overhand Throw (Release)
 
R2
RT
Primary fire
Prepare underhand throw (Hold)
Underhand Throw (Release)
 
L2
LT
Secondary fire

Stats

Effects

The Smoke Grenade can be deployed by throwing it. The first time it impacts on a surface or contestant, it bounces away. On its second impact, it becomes invisible and triggers to begin emitting a cloud of smoke that blocks vision in the area.

Once triggered, the Smoke Grenade itself becomes invisible and remains on surfaces for its duration. It (and the smoke it produces over its lifetime) can be moved by explosions such as from Frag Grenades, Gas Canisters, Glitch Canisters, RPG impacts, and more.

Like the Powder Canister, if a Smoke Grenade's smoke cloud is near an active fire, the fire will be put out by the smoke.

Properties

Gadget

Grenade — Can be thrown like a grenade, meaning overhand or underhand. The trajectory and impact point are shown as an indicator.

Multiple Charges — Can be used 3 times. When a charge is used, it automatically recharges over the cooldown time.


Projectile

Projectile — Gets affected by gravity and has a travel time.

Bounce — Bounces away when the projectile collides with a surface or contestant. For the Smoke Grenade, this happens exactly once.

Trigger on Impact — Can fly for any amount of time and triggers when the projectile collides with a surface or contestant. For the Smoke Grenade, this happens only on the second impact.

Interceptible — Can be removed by the APS Turret, nullifying its effects. This causes the turret to lose some health.

Reshapeable — Can be reshaped by the Data Reshaper into a piece of decor by opponents.

Destructible — Can only be destroyed by high explosive damage, such as from a Frag Grenade that is close to the Smoke Grenade's resting point.

Not Damaging — Hitting a contestant directly with the projectile does not deal damage.


Smoke

Usable by Opponents — Can be used by opponents to their advantage.

Visibility — Affects the line of sight of the user and/or opponents. The smoke cloud blocks vision.

Not Attached — Does not attach to a surface upon deployment. The smoke cloud will be continuously produced by the (invisible) Smoke Grenade.

Not Damaging — Does not inflict damage.

Guide

Strengths

  • The Smoke Grenade can provide cover when needed such as when stealing a Cashout or when reviving a teammate.
  • The Smoke Grenade puts out fires in the surrounding area.

Item Mastery

Item mastery XP for the Smoke Grenade can be earned solely by deploying it.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Deploying the Smoke Grenade 200
Level 1
DEFAULT
Smoke Grenade
Level 2
9,000 XP
DYE JOB (Yellow)
Level 3
9,000 XP
DYE JOB (Blue)
Level 4
36,000 XP
DYE JOB (Red)
Level 5
54,000 XP
DYE JOB (White)
Level 6
162,000 XP
TRIANGLE TWINKLE
Level 7
144,000 XP
STRIPED GRAZER
Level 8
136,000 XP
PAINTED PREDATOR
Level 9
200,000 XP
PREDASHEEN
Level 10
360,000 XP
ALTITUDE SICKNESS
Level 11
200,000 XP
CLOUDPIERCER
Level 12
200,000 XP
PEACH HORIZON


History

Patch
Changes
8.3.0
  • Decreased the duration of smoke from 15s to 9s, meaning it stays in the world for less time after deploying
  • Decreased the amount of ammo from 3 to 2
8.0.0
  • Updated the placement and duration of the smoke’s blocking volume, which hides enemy players. This should now better match the visual effects of the smoke
5.0.0
  • Added the ability for Medium contestants to equip Smoke Grenades
  • Added the ability for Heavy contestants to equip Smoke Grenades
4.2.0
  • Increased ‘smoke entity duration’ from 15s to 17.5s. This means enemy health bars and outlines will not show through the smoke until the effect properly begins to disappear
3.0.0
  • Increased ammo count from 2 to 3
  • Increased cooldown from 45s to 50s