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DAGGER | |
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Weapon Quote |
|
// Profile // | |
Build | Light |
Type | Melee |
// Damage // | |
Body | 50 |
Crit | 320 [Backstab w/ Alt Fire] |
// Technical // | |
Attack Time | 700ms [Backstab w/ Alt Fire] |
The Dagger is a Light class melee weapon with the unique ability to deal extreme contact damage with a backstab attack, designed to assassinate opponents.
Usage
The Dagger can be selected as the weapon of any Light build loadout.
The attack trigger can be used to slash opponents in front of the user to damage them, and can be held down to continuously attack.
The secondary attack trigger can be used to enter a stab animation, which will damage an opponent in front of the user when it completes. If the target is facing away from the user the moment it hits, the stab will critically hit as a backstab for additional damage.
Controls | PC | PS | XBox | Key |
---|---|---|---|---|
Equip Dagger | 1 | Weapon | ||
Attack (Tap) Continuous attack (Hold) | R2 | RT | Primary fire | |
Stab attack (Tap) | L2 | LT | Secondary fire |
Properties
Weapon
Melee — Strikes targets close to the contestant. Can attack forever without reloading.
Automatic Fire — Continues to attack repeatedly until the trigger is released.
Alternate Attack — Has an alternate attack that performs a slower stab which can critically hit.
No Attack Sequence — Attacks from right to left and left to right, but these have no difference in timing or hit registration.
Bullet
Critical Hit — Critically hits for extreme damage on its alternate attack if the user is behind the target.
Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.
Strategy
Strengths
- The xx's extreme backstab damage makes it a strong tool against Heavies. They are the slowest class, making it hard for them to outmaneuver the Light user, but still get (nearly) one-shot by the xx.
Weaknesses
- Not only is the xx's backstab damage overkill against Lights, they are also very difficult to catch with a melee attack—let alone with a backstab—due to their high movability.
- If a backstab attempt fails, the xx's damage output is very low, meaning it may be a better choice to escape instead of attempting to eliminate the target.
Tactics
- It is possible to instantly kill a Heavy by backstabbing them immediately followed by a Quick Melee.
- The Cloaking Device can be paired up with the Dagger to get close to opponents for a backstab without them noticing. However, once the user is close enough they should act quickly, as the cloaking device will become easily noticeable due to its loud movement sounds.
- The Vanishing Bomb is a silent alternative, though it does not last as long.
- The Evasive Dash can be combined with the Dagger. The animation for the backstab can be started from a distance, and then a dash is used to close the gap. It is also possible to start the animation facing an opponent, then dash past them and look around. This technique can be perfected in the practice range, but proves quite difficult on actual opponents, as their unpredictable movement can body-block the dash from reaching past them.
Damage
Build | Attack Combo | Damage |
---|---|---|
Light | Primary Fire → Primary Fire → Primary Fire | 50+50+50= 150 |
Alt Fire (backstab) | 320 | |
Medium | Alt Fire (backstab) | 320 |
Heavy | Alt Fire (backstab) → Primary Fire | 320+50= 370 |
Alt Fire (backstab) → Quick Melee | 320+40= 360 |
Shots to Kill | Time to Kill (Body) | Time to Kill (Crit) | |
---|---|---|---|
Light | 3 | 1.21 | N/A |
Medium | 5 | 2.20 | N/A |
Heavy | 7 | 3.35 | N/A |
Kill times for the Dagger |
Mechanics
Stab
The Dagger's stab attack starts with a windup animation that lasts a few moments. Then, there are 3 frames in which the stab attack occurs. If a target is in the stab's area of effect in any of these frames, they will be struck at the first possible frame. Unlike the standard attack, the stab attack can only hit one target.
If the user is behind the target at the striking frame, the attack will critically hit as a backstab. More specifically, the vector from the user to the target needs to be anywhere between codirectional (0°) and orthogonal (-90° or 90°) to the facing direction of the target.
Item Mastery
Item mastery XP can be earned by damaging and eliminating opponents with the Dagger.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Source | XP Reward |
---|---|
Damage dealt by the Dagger | |
Backstab damage dealt by the Dagger | |
Opponent eliminated by damage from the Dagger (Does not count quick melee finishers) |
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Assist on an opponent damaged by the Dagger |
Trivia
- The Dagger appears to be a serrated tactical dagger designed for combat, with a steel blade and a synthetic handle.
- The Dagger was originally introduced as the "Assassin's Dagger" until its name was changed to Dagger in Closed Beta 2.
- About the Ominous Osthyvel (Cheese slicer) skin for the Dagger:
“A couple of weeks before the Closed Beta I was visiting an old friend. During dinner he told me a story about how dangerous a simple “osthyvel” (a traditional Swedish cheese slicer) can actually be… It was a hilarious story and I sent a text to Theodor (artist) and Oskar (animator) to suggest that it could be a weapon. Just two days later it was in the game.! For authenticity, they also scanned a chunk of cheese and then added the amazing slice taunt. The cheese is a Swedish traditional Prästost, you should try it when you visit Sweden, hehe.”Rob Runesson in an interview with RockhoundBlack, March 2023