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Nullifier
“Disables item use and interactions. Affected target cannot take or deal damage during effect”
Profile
BuildL Light
TypeUtility Utility
UnlockPlaystyle Token Duelist
Stats
Cooldown15s
Ammo1
Technical
Max Range16m
Duration3.75s

The Nullifier is a Light class gadget that can zap a contestant to nullify them.

Usage

The Nullifier can be selected as one of three gadgets of any Light build loadout.

The gadget can be held and fired like a weapon. The gadget has stable accuracy even while moving. Aiming down sights is possible but will not increase accuracy.

The trigger can be pulled to fire an electric pulse that will nullify the first opponent it hits.

When a new charge of the Nullifier is ready, it needs to be reloaded like a weapon, unlike most gadgets. The reloading animation is automatically started once a charge is ready and the gadget is held.

Controls PC PS XBox Key
Equip Nullifier
234
L1
LB
Gadget
Aim down sights (Hold)
 
L2
LT
Secondary fire

Stats

Effects

The Nullifier can be deployed by firing it from a short distance. If the electric pulse hits a contestant, they become nullified for a short duration.

While nullified, the affected contestant becomes transparent and cannot receive damage until the effect ends. Similarly, they cannot block hitscan bullets for teammates, but can block projectiles. As the effect nears its end, the contestant emits an escalating audio cue and gradually brightens, signaling that the nullification is about to expire. Nullified contestants can still move normally and reload their Weapon, but they are unable to perform the following actions:

  • Fire or otherwise use their Weapon
  • Use any equipped Gadgets or their Specialization
    • Gadgets that require reloading, such as the RPG-7, also cannot be reloaded
  • Perform most actions requiring the Interact keybind, including but not limited to opening Vaults, stealing a Cashout Station, moving through Gateways, or reviving contestants
    • Any interaction already in progress is immediately interrupted when the Nullifier effect is applied
  • Grab onto a Zipline, though any active zipline ride will not be interrupted
  • Emote, play a sound, or use a spray

While nullified contestants are immune to all forms of damage, they are still affected by certain movement-impairing effects, such as the pull of a Gravity Vortex or the lift from an Anti-Gravity Cube.

Properties

Gadget

Ranged — Strikes targets by aiming and firing at them from a distance.

Aim Down Sights — Has iron sights that significantly increase accuracy when used.

Scope — Has the ability to aim down sights, though this does not significantly affect accuracy. Iron sights replace the crosshairs.

Stable Accuracy — Keeps a stable accuracy, even while moving and going airborne.

Single Charge — Can be used once, then recharges automatically over the cooldown time.

Gadget Reload — Automatically goes into a reloading animation once the gadget is used and a new charge is ready to be loaded.


Zap

Hitscan — Travels in a straight line.

Trigger on Impact — Applies its effects if an opponent is struck.

Not Interceptible — Can not be removed by the APS Turret.

Not Damaging — Hitting a contestant directly with the projectile does not deal damage.


Effect

Not Glitching — Does not glitch affected contestants, but the Nullifier will prevent the use of specializations and interrupts actions such as stealing a cashout.

Not Disabling — Does not disable glitchable gadgets.

No Friendly Fire — Can affect neither the user nor their teammates.

Guide

Strengths

  • Hitting a contestant with the Nullifier instantly stops any ongoing interactions, including a revive in progress or Cashout Station steal.
  • Nullified contestants are effectively removed from the fight until the effect expires; their only viable actions are repositioning. Since they cannot use their Gadgets or Specialization, it can create an opening to exploit.

Weaknesses

  • Requires accuracy to administer. Like most Gadgets, the charge is consumed even if the user misses.
  • Using the Nullifier on an incorrect contestant or with bad timing can lead to missed opportunities, such as nullifying a contestant who's elimination is already imminent.
    • This can easily allow the target to run or escape, since they cannot receive damage while nullified.

Item Mastery

Item mastery XP can be earned by striking an opponent with the Nullifier.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Firing the Nullifier 0
Striking an opponent with the Nullifier 50
Level 1
DEFAULT
Nullifier
Level 2
9,000 XP
DYE JOB (Yellow)
Level 3
9,000 XP
DYE JOB (Blue)
Level 4
36,000 XP
DYE JOB (Red)
Level 5
54,000 XP
DYE JOB (White)
Level 6
162,000 XP
TRIANGLE TWINKLE
Level 7
144,000 XP
STRIPED GRAZER
Level 8
136,000 XP
PAINTED PREDATOR
Level 9
200,000 XP
PREDASHEEN
Level 10
360,000 XP
ALTITUDE SICKNESS
Level 11
200,000 XP
CLOUDPIERCER
Level 12
200,000 XP
PEACH HORIZON
Level 13
??? XP
TWILIGHT RIPTIDE

Cosmetics

Notice
These sections only display cosmetics added to the new cosmetics database.

This is a recent and ongoing development, and more cosmetics will be added over time.

Skins


Trivia

  • The Nullifier takes visual inspiration from the Axon Enterprise Taser 7.

History

Patch
Changes
7.6.0
  • Bullets will now pass through Nullified players
6.6.0
  • Re-introduced the Stun Gun after a re-work, it is now known as the Nullifier
  • Players hit by the Nullifier are put into a “nullified” state for several seconds, during which they cannot attack or use items, but are still able to move. During this time the player is fully impervious to damage or effects from items
5.10.0
  • Temporarily disabled the Stun Gun
4.2.0
  • Players hit by the Stun Gun will now see directional hit arrows, showing the direction of the incoming shot
3.0.0
  • Players are now unable to use Specializations while the Glitch status is applied
2.6.0
  • Increased the Stun Gun projectile’s maximum travel distance from 12m to 16m
  • Players who are stunned can now use their Specializations and Gadgets while stunned
  • Players who are stunned can now aim down sights while stunned
  • Players who are stunned can now crouch
1.5.0
  • Decreased duration of stun effect from 5s to 3.75s
1.4.0
  • Increased Stun Gun range to 12m from 10m
1.2.0
  • Removed sensitivity reduction from stunned players
  • Added glitch effect to stunned players, rendering their Specialization and Gadgets unusable for a short time