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FAMAS
Weapon Quote
“Burst-fire assault rifle”
Profile
BuildMedium
TypeAssault Rifle
Price 500
Damage
Body23
Head34.5
Damage Falloff
Min Range35m
Max Range42.5m
Multiplier0.50
Technical
RPM220,1050
Magazine27
Empty Reload2.60s
Tactical Reload2.15s

The FAMAS (Fusil d'Assaut de la M.A.S.) is a Medium class burst-fire assault rifle designed for extended combat at close to moderate distances.

Usage

The FAMAS can be selected as the weapon of any Medium build loadout.

The trigger can be pulled to fire a burst of three bullets that damage opponents, also dealing additional damage on headshots. The trigger must be released before firing again. Aiming down sights increases the FAMAS's accuracy. Moving decreases accuracy, especially when going airborne.

The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition..

Controls PC PS XBox Key
Equip FAMAS
1
 
Y
Weapon
Fire burst (Tap)
 
R2
RT
Primary fire
Aim down sights (Hold)
 
L2
LT
Secondary fire
Tactical reload
R
X
Reload

Stats

  • Shots Per Burst: 3
  • Delay Until Next Burst (s): 0.27

Damage Profile

  • Values are approximate and determined by community testing. (6.6.0)
Body Part
Light (150 HP)
Medium (250 HP)
Heavy (350 HP)
Bullets to kill Time to kill (s) Bullets to kill Time to kill (s) Bullets to kill Time to kill (s)
Head 5 0.44 8 0.82 11 1.20
Body 7 0.76 11 1.20 16 1.91

Sights

Main page: Sights
FREE
IRON SIGHTS


300
ADDER REFLEX


300
COMPACT REFLECTOR


300
HOLOGRAPHIC


300
LOOKING GLASS


600
REFLECTOR


Properties

Weapon

Ranged — Strikes targets by aiming and firing at them from a distance.

Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.

Burst Fire — Releases multiple shots in quick succession with each fire.

Aim Down Sights — Has iron sights and optical sights that significantly increase accuracy when used.

Full Reload — Replaces the entire magazine in one animation on reload.

Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.


Bullet

Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.

Critical Hit — Critically hits on headshots, applying a damage multiplier.

High Range Falloff — Deals reduced damage when hitting targets at long distances (falloff starts beyond 30m).

Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

Guide

Strengths

  • The FAMAS' burst fire will have the highest damage output on targets that are slow and/or large, i.e. Heavy contestants.
  • The FAMAS has very low recoil.
  • The FAMAS' highly accurate hip fire allows the user to have large target visibility at medium ranges.

Weaknesses

  • The FAMAS' damage falls off at long distances. It also becomes more difficult to hit its full burst on a target from a distance.
  • The FAMAS is not very forgiving, as missing shots can be very detrimental.
  • An opponent will often be left at low health after depleting the FAMAS' magazine and having missed some shots, meaning they will likely be able to get away as the FAMAS' reload time is very long.

Tactics

  • Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the FAMAS.

Hitscan

  • When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing.
  • Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired.

Item Mastery

Item mastery XP can be earned by damaging and eliminating opponents with the FAMAS.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the FAMAS 0.2 × Damage Dealt
Critical damage dealt by the FAMAS 0.2 × Critical Damage Dealt
Opponent eliminated by the FAMAS 50
Assist on an opponent damaged by the FAMAS 20
Level 1
DEFAULT
FAMAS
Level 2
9,000 XP
DYE JOB (Yellow)
Level 3
9,000 XP
DYE JOB (Blue)
Level 4
36,000 XP
DYE JOB (Red)
Level 5
54,000 XP
DYE JOB (White)
Level 6
162,000 XP
TRIANGLE TWINKLE
Level 7
144,000 XP
STRIPED GRAZER
Level 8
136,000 XP
PAINTED PREDATOR
Level 9
200,000 XP
PREDASHEEN
Level 10
360,000 XP
ALTITUDE SICKNESS
Level 11
200,000 XP
CLOUDPIERCER


Weapon Skins

Trivia

  • The FAMAS exists in real life as the FAMAS Valorisé assault rifle, meaning Fusil d'Assaut de la Manufacture d'Armes de Saint-Étienne (MAS)—French for "Assault rifle from the Saint-Étienne Weapon Factory". It is an assault rifle designed and manufactured in France by MAS in 1978. French troops nicknamed it Le Clairon, meaning "The Bugle" (a brass insturment), due to its distinctive shape. The FAMAS is expected to remain in limited service until 2028 in the French Army, as it is in the process of being replaced by the HK416 since 2017.
    • The real rifle can be selected to fire either a three round burst or fully automatic fire, much like how the real 93R is not locked into burst mode either.
    • See also: List of Gun Origins.
  • The FAMAS is easily distinguishable from other assault rifles by its magazine placement, which is behind the firing grip rather than in front of it. This is known as a bullpup configuration.

History

Patch
Changes
7.3.0
  • Increased the weapon equip time from 0.2s to 0.3s
  • Decreased the weapon unequip time from 0.23s to 0.2s
6.9.0
  • Decreased the amount of visual recoil when firing the FAMAS, making it slightly less shaky
6.6.0
  • Decreased damage falloff minimum range from 37.5m to 35m, giving the weapon a slightly shorter effective range
  • Decreased damage falloff max range from 47.5m to 42.5m, giving the weapon a slightly shorter effective range
6.0.0
  • Improved recoil interpolation, making the weapon feel slightly smoother when it recoils. This does not change the underlying recoil pattern, only some of the first-person camera movement
  • Added Adder Reflex, Holographic, Compact Reflector and Looking Glass sights
5.8.0
  • Decreased the fire rate from 230 RPM to 220 RPM
  • Decreased damage per bullet from 24 to 23
4.0.0
  • Added Reflector sight
3.0.0
  • Decreased automatic recoil recovery duration from 1s to 0.8s, making the weapon easier to control
  • Decreased the delay before recoil recovery begins from 0.8s to 0.7s, making the weapon easier to control
  • Increased damage from 23 to 24
2.3.0
  • Increased recoil curve recovery delay from 0.68 to 0.8
  • Increased recoil recovery time from 0.8 to 1
2.2.0
  • Adjusted recoil pattern to make the weapon slightly easier to control