Gateway

Gateway.png
GATEWAY
“A pair of deployable gateway entrances; when both are placed and activated, contestants and objects can move between the two locations”
// Profile //
BuildLight
TypeGrenade
// Stats //
Cooldown40s
Stack Size2
Effect Duration20s
Gateway GIF.gif

The Gateway is a thrown gadget available to the Light build which, upon impact, creates one of two gateways that enable instant travel between them for all contestants.

Effects

Deploying the first Gateway creates an inactive portal. The second Gateway will link the two, activating both portals. This allows any contestant, including those on enemy teams, to travel between the two portals. By moving close to one of the portals and pressing the "Interact" keybind, they will be teleported to the other portal, with an entry cooldown of 3 seconds.

Entities that can be teleported include: contestants (requires interaction), arena carriables, cash boxes, grenades, cannonballs.

Entities that cannot be teleported include: vaults, cashout stations, bullets, structure debris, sticky gadgets.

Entities that travel through the Gateway will retain their velocity.

Usage

The Gateway is a long-distance throwable gadget supported by an aiming mechanic. Using the gadget arms it, preparing it to be thrown. A blue line indicates the trajectory of the projectile up until the first impact.

When the button is released, the Gateway is either thrown overhand (long distance, high velocity) or underhand (short distance, low velocity).

The throw can be cancelled by swapping to a different equipment slot.

If a contestant wants to enter a gateway, they need to move close and interact with it.

Controls PC PS XBox Key
Equip Gateway
234
L1
LB
Gadget
Prepare overhand throw
 
R2
RT
Primary fire
Prepare underhand throw
 
L2
LT
Secondary fire

Strategy

  • By activating a gateway with one portal on a vault, the cash box from said vault can automatically be teleported as soon as the vault unlocks. This is often useful to bypass teams that might be contesting the vault or to gain a tempo advantage by quickly activating a cashout station.
  • An inactive portal is deployed indefinitely as long as the user stays within its 70m range. Hence a portal can be placed down before entering a fight, and returned to very quickly by deploying the second portal and entering the gateway. This trick can be used to get out of sticky situations or to quickly change position and surprise an enemy.
  • A gateway can be used to quickly reposition an entire team, whether that be to a strategic position or simply out of a sticky situation.
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