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EXPLOSIVE MINE
“Explodes when triggered”
Profile
BuildMedium, Heavy
Type Defensive
Price 800
Stats
Cooldown15s
Ammo1
Technical
Damage120
Environment Dmg1025
Damage Radius4.25m
Priming Time1.6s
Max Deployed2


The Explosive Mine is a Medium or Heavy class mounted gadget which, when it comes into contact with an opponent or when it is destroyed, creates an explosion that deals high damage.

Usage

The Explosive Mine can be selected as one of three gadgets of any Medium or Heavy build load-out.

The primary trigger can be used to toss the gadget a small distance. It will attach to the first surface it contacts and arm itself after a few moments(2.0 seconds after primary mouse click).

The gadget can also be retrieved to restore a charge, by interacting with it for a few moments while looking at it from up close.

Controls PC PS XBox Key
Equip Explosive Mine
234
L1
LB
Gadget
Toss (Tap)
 
R2
RT
Primary fire
Retrieve deployed Explosive Mine (Hold)
E
 
Y
Interact

Stats

Effects

The Explosive Mine can be deployed with a small throw to attach it to a nearby surface. The gadget will arm itself after a few moments. If an opponent gets too close to the Explosive Mine, or if it is destroyed such as by bullets or by a nearby explosion, it explodes, dealing high damage to nearby opponents and damaging structures. It also damages the user if they are too close.

If an opponent destroys the gadget, they become the user instead, meaning any damage it deals is attributed to them.

Properties

Gadget

Tossed — Can be thrown out a short distance, after which it attaches to the first surface it hits.

Retrievable — Can be picked up after being deployed to restore a charge.

Deployment Limit — 2 Explosive Mines can be deployed at a time. An excess deployment causes the oldest Explosive Mine to disappear.


Projectile

Projectile — Gets affected by gravity and has a travel time. Once attached, the gadget is no longer a projectile.

Interceptible — While not attached, can be removed by the APS Turret, nullifying its effects. This causes the turret to lose some health.

No Trigger on Impact — Does not trigger when thrown at a contestant, instead flies through them.


Mine

Attached — Attaches to a surface upon deployment. Sticks to the surface even if it moves. Weighs down any carriable object it is attached to.

Solid — Has its own collision, albeit of a very small size, that can be stood upon.

Arming Time — Disarmed when initially deployed or while picked up as an attachment. Does not detect enemies while disarmed. Arms automatically after a wind-up time.

Destructible — Can be destroyed if its health is fully depleted, such as through hits from bullets or explosions. This causes the Explosive Mine to explode. Teammates can also destroy it.

Glitchable — Can be temporarily disabled by a Glitch Grenade or Glitch Barrel.

Reshapeable — Can be reshaped by the Data Reshaper into a piece of decor by opponents.

Sound Cue — Produces a constant beeping noise while it is armed, alerting nearby contestants of its presence.

Permanent — Does not disappear by itself.

Reversible — Can be used against the user's team, if an opponent triggers the explosion by destroying the gadget. Any damage and eliminations are attributed to the opponent.


Explosion

Explosive — Deals damage in an area of effect that can be intercepted by structures and shields.

Damaging — Deals damage to contestants.

Moderate Structure Damage — Damages structures. Takes a few seconds or multiple charges to break a concrete wall.

No Friendly Fire — Can damage the user, but not their teammates (unless an opponent caused it to explode).

Guide

Strengths

  • The Explosive Mine can be planted on or around a Cashout Station to defend it.

Weaknesses

Tactics

  • The Explosive Mine can be combined with a Gas Mine at a difficult-to-spot location, such as right behind an important door, to instantly eliminate a Light contestant. With this setup, two traps can be placed at once.
  • The Explosive Mine can act as an improvised Breach Charge, although a concrete wall will require multiple mines to breach.
  • The Explosive Mine can be combined with the CL-40, as the CL-40 is able to instantly trigger the mine after throwing it, such as when being chased by an opponent.
    • Other weapons cannot perform this tactic reliably, as they require multiple hits or can easily miss. An exception is the Flamethrower, but this will often deal heavy damage to the user as the mine will be too close.

Item Mastery

Item mastery XP can be earned by damaging opponents with the Explosive Mine and dealing environmental damage

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Deploying the Explosive Mine 0
Damage dealt to structures by the Explosive Mine TBD
Damage dealt to opponents by the Explosive Mine 0.5 x damage dealt
Level 1
0 XP
Explosive Mine
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen


History

Patch
Changes
4.0.0
  • Decreased max damage from 140 to 120
  • Decreased cooldown from 30s to 15s
  • Decreased ammo count from 2 to 1 (max mines deployed remains at 2)
3.4.0
  • Decreased minimum damage applied at outer edge of explosions to 0
  • Increased damage radius from 3.5m to 4.25m
  • Set damage fall-off to scale linearly from the max damage radius to the outer radius
2.0.0
  • The explosions from C4, Breaching Charges, and all mines that detonate while unprimed now deal 20% of their original damage.
1.4.0
  • Mine arming time added (1.6 seconds)
CB1 Patch 4
  • Fixed an issue where spectator cameras could detonate mines.
  • Increased Mine environmental damage from 550 to 1025.
CB1 Patch 3
  • Fixed an issue that caused Mines to not detonate.