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EXPLOSIVE MINE
“Explodes when triggered”
Profile
BuildM Medium
H Heavy
TypeDefensive Defensive
UnlockPlaystyle Token Demolisher
Stats
Cooldown15s
Ammo1
Technical
Damage120
Environment Dmg1025
Damage Radius4.25m
Priming Time1.6s
Max Deployed2

The Explosive Mine is a Medium or Heavy class mounted gadget which, when it comes into contact with an opponent or when it is destroyed, creates an explosion that deals high damage.

Usage

The Explosive Mine can be selected as one of three gadgets of any Medium or Heavy build load-out.

The primary trigger can be used to toss the gadget a small distance. It will attach to the first surface it contacts and arm itself after a few moments(2.0 seconds after primary mouse click).

The gadget can also be retrieved to restore a charge, by interacting with it for a few moments while looking at it from up close.

Controls PC PS XBox Key
Equip Explosive Mine
234
L1
LB
Gadget
Toss (Tap)
 
R2
RT
Primary fire
Retrieve deployed Explosive Mine (Hold)
E
 
Y
Interact

Stats

Effects

The Explosive Mine can be deployed with a small throw to attach it to a nearby surface. The gadget will arm itself after a few moments. If an opponent gets too close to the Explosive Mine, or if it is destroyed such as by bullets or by a nearby explosion, it explodes, dealing high damage to nearby opponents and damaging structures. It also damages the user if they are too close.

If an opponent destroys the gadget, they become the user instead, meaning any damage it deals is attributed to them.

Properties

Gadget

Tossed — Can be thrown out a short distance, after which it attaches to the first surface it hits.

Retrievable — Can be picked up after being deployed to restore a charge.

Deployment Limit — 2 Explosive Mines can be deployed at a time. An excess deployment causes the oldest Explosive Mine to disappear.


Projectile

Projectile — Gets affected by gravity and has a travel time. Once attached, the gadget is no longer a projectile.

Interceptible — While not attached, can be removed by the APS Turret, nullifying its effects. This causes the turret to lose some health.

No Trigger on Impact — Does not trigger when thrown at a contestant, instead flies through them.


Mine

Attached — Attaches to a surface upon deployment. Sticks to the surface even if it moves. Weighs down any carriable object it is attached to.

Solid — Has its own collision, albeit of a very small size, that can be stood upon.

Arming Time — Disarmed when initially deployed or while picked up as an attachment. Does not detect enemies while disarmed. Arms automatically after a wind-up time.

Destructible — Can be destroyed if its health is fully depleted, such as through hits from bullets or explosions. This causes the Explosive Mine to explode. Teammates can also destroy it.

Glitchable — Can be temporarily disabled by a Glitch Grenade or Glitch Barrel.

Reshapeable — Can be reshaped by the Data Reshaper into a piece of decor by opponents.

Sound Cue — Produces a constant beeping noise while it is armed, alerting nearby contestants of its presence.

Permanent — Does not disappear by itself.

Reversible — Can be used against the user's team, if an opponent triggers the explosion by destroying the gadget. Any damage and eliminations are attributed to the opponent.


Explosion

Explosive — Deals damage in an area of effect that can be intercepted by structures and shields.

Damaging — Deals damage to contestants.

Moderate Structure Damage — Damages structures. Takes a few seconds or multiple charges to break a concrete wall.

No Friendly Fire — Can damage the user, but not their teammates (unless an opponent caused it to explode).

Guide

Strengths

  • The Explosive Mine can be planted on or around a Cashout Station to defend it.
  • The Explosive Mine deals significant damage, itself being capable of almost eliminating a Light contestant, leaving them at 30 HP.
  • The Explosive Mine doesn't require remote activation. This means the contestant using it doesn't need to surveillance the Mine to activate it at the right moment. Not requiring remote activation also allows it to potentially eliminate enemies even after the contestant using it has been eliminated and is waiting to respawn.

Weaknesses

  • The Explosive Mine can be disabled by a nearby Glitch Grenade or Glitch Barrel triggering, or reshaped by the Data Reshaper.
  • Compared to the Gas Mine and Pyro Mine, a contestant can only have one Explosive Mine charge available at any time.
    • Two Explosive Mines can still simultaneously be placed in the enviroment by the same contestant.

Tactics

  • Explosive Mines are best placed in spots where enemy contestants are likely to pass through without looking or checking carefully, like: behind closed doors, around corners, below or above windows, etc.
  • The Explosive Mine combines well with certain Weapons, Gadgets and specifically the Oil Barrel.
    • While all weaponry can manually trigger it by shooting, doing so with the CL-40 will stack it's damage on top of the Explosive Mine's damage, which can instantly eliminate a Light contestant if the CL-40's projectile is close enough.
      • Although the same can be done with the MGL32, it is more difficult due to the weapon's projectiles not exploding on first impact.
    • Besides exploding on enemy contact or when being shot, the Explosive Mine can also be manually detonated with other explosive gadgets such as Breach Charges, C4 and the RPG-7. These can be utilised together with the Explosive Mine to create stronger, more damaging explosions.
      • With the RPG-7 specifically it can be used to make a very quick trap in a dire situation for when the contestant is being chased by one or multiple opponents, as the contestant only needs to wait for the Explosive Mine to arm.
    • A Gas Mine in combination with the Explosive Mine will instantly eliminate a Light contestant and spread toxic gas in the area around their Revive Statue, making a revive on the spot very difficult for the time being and still dealing some damage when the statue is being picked up and carried elsewhere while the gas is still present.
    • The Oil Barrel in combination with the Explosive Mine deals so much additional damage that it can near instantly eliminate a Medium contestant without the need of another gadget or the contestant's weapon. Unless they get healed quickly upon stepping into the trap, they will succumb to the fire damage, usually within a second or less depending on the proximity to the barrel's explosion. Additionally, this causes fire to spread around the Revive Statue which will result in the same negative effects for that contestant's team as the aforementioned Gas Mine combination.
      • The same strategy can be applied or extended with Glitch Barrels, which will prevent the use of any Specializations or Gadgets, including those that could heal the victims or give them extra mobility to escape the trap.
      • Note that the Explosive Canister is not well suited for this, as the explosion from the Mine will not make the Canister explode immediately and instead make it tumble through the enviroment unpredictably for a moment.
      • For the same strategy to work with the Gas Canister, two Explosive Mines are required, as the explosion of a single one is not enough to trigger the Canister.
  • The Explosive Mine can act as an improvised Breach Charge, although a concrete wall will require multiple mines to breach.
    • However, the enviromental damage is enough for one mine to destroy Goo within the radius. This can be useful for quickly getting rid of walls of Goo created through Goo Barrels or the Goo Grenade without the need of repeatedly shooting it with the contestant's main weapon.
  • While a very niche tactic, the Explosive Mine can be immediately detonated through the use of a Quick Melee attack right when the contestant throws it, creating a close-range explosion.

Item Mastery

Item mastery XP can be earned by damaging opponents with the Explosive Mine and dealing environmental damage

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Deploying the Explosive Mine 0
Damage dealt to structures by the Explosive Mine 0
Damage dealt to opponents by the Explosive Mine 0.5 x damage dealt
Level 1
DEFAULT
Explosive Mine
Level 2
9,000 XP
DYE JOB (Yellow)
Level 3
9,000 XP
DYE JOB (Blue)
Level 4
36,000 XP
DYE JOB (Red)
Level 5
54,000 XP
DYE JOB (White)
Level 6
162,000 XP
TRIANGLE TWINKLE
Level 7
144,000 XP
STRIPED GRAZER
Level 8
136,000 XP
PAINTED PREDATOR
Level 9
200,000 XP
PREDASHEEN
Level 10
150,000 XP
ALTITUDE SICKNESS
Level 11
200,000 XP
CLOUDPIERCER
Level 12
200,000 XP
PEACH HORIZON
Level 13
200,000 XP
TWILIGHT RIPTIDE
Level 14
200,000
MOLTEN CURRENT


Cosmetics

Notice
These sections only display cosmetics in the new cosmetics database. Contributions are welcome!

Skins


History

Patch
Changes
4.0.0
  • Decreased max damage from 140 to 120
  • Decreased cooldown from 30s to 15s
  • Decreased ammo count from 2 to 1 (max mines deployed remains at 2)
3.4.0
  • Decreased minimum damage applied at outer edge of explosions to 0
  • Increased damage radius from 3.5m to 4.25m
  • Set damage fall-off to scale linearly from the max damage radius to the outer radius
2.0.0
  • The explosions from C4, Breaching Charges, and all mines that detonate while unprimed now deal 20% of their original damage.
1.4.0
  • Mine arming time added (1.6 seconds)
CB1 Patch 4
  • Fixed an issue where spectator cameras could detonate mines.
  • Increased Mine environmental damage from 550 to 1025.
CB1 Patch 3
  • Fixed an issue that caused Mines to not detonate.