Breach Charge
More actions
| BREACH CHARGE | |
|---|---|
| |
| Profile | |
| Build | L Light |
| Icon | |
| Type | Utility |
| Unlock | Assassin |
| Stats | |
| Cooldown | 20s |
| Ammo | 3 |
| Technical | |
| Damage | 80 |
| Environment Dmg | Over 2000 |
| Damage Radius | 2.5m |
| Priming Time | 1s |
| Max Deployed | 3 |
| Health | 25 |
The Breach Charge is a Light class mounted gadget which, when remotely detonated, creates an explosion that breaches structures.
Usage
The Breach Charge can be selected as one of three gadgets of any Light build loadout.
The primary trigger can be used to toss the gadget a small distance. It will attach to the first surface it contacts.
Once the gadget is armed, the user can use the gadget's secondary trigger to detonate the explosive remotely, from any place at any time.
The gadget can also be retrieved to restore a charge, by interacting with it for a few moments while looking at it from up close.
Detonator
- When armed, the light on the detonator is blue.
- When disarmed, the light on the detonator is yellow.
- When no breach charges are deployed, the light is red.
| Controls | PC | PS | XBox | Key |
|---|---|---|---|---|
| Equip Breach Charge | 234 | Gadget | ||
| Toss (Tap) | R2 | RT | Primary fire | |
| Detonate (Tap) | L2 | LT | Secondary fire | |
| Retrieve deployed Breach Charge (Hold) | E | Interact |
Stats
Effects
The Breach Charge can be deployed with a small throw to attach it to a nearby surface. The gadget will arm itself after a few moments. From this point on, it can be remotely detonated, causing it to explode. The explosion deals major damage to the surrounding structure, effectively creating a large hole, and also deals damage to opponents in a small area.
If an opponent destroys the gadget, they become the user instead, meaning any damage it deals is attributed to them.
Properties
Gadget





Projectile




Charge









Explosion




Guide
Strengths
- Compared to the similar Thermal Bore, the Breach Charge can be used more frequently and can be detonated at a later point, even while not near the line of sight of the breaching point.
- The Breach Charge can create shortcuts through buildings, which is especially useful on arenas such as Las Vegas and SYS$HORIZON where the interiors can be quite mazelike.
Weaknesses
- The Breach Charge can be disabled by a nearby Glitch Grenade or Glitch Barrel triggering, or reshaped by the Data Reshaper.
Tactics
- The Breach Charge can be used in tandem with arena carriables to create anything from deadly bombs with the Oil Barrels and Explosive Canisters, to on-demand cover with the Goo Barrel.
- The Breach Charge has a very niche use with the Goo Grenade, allowing for a clever strategy of blowing a hole through a wall and deploying Goo to create a platform to shoot through the hole. This will create an unexpected sightline and allow the user to catch enemies off guard.
- Placing a breach charge next to a Zipline can be used to remotely send opponents falling to their deaths.
- 3 stacked breach charges deal enough damage to eliminate light contestants. This can be employed to instantly prevent contestants from completing objectives.
Item Mastery
Item mastery XP for the Breach Charge can be earned by actively using it.
| Source | XP Reward |
|---|---|
| Deploying the Breach Charge | 0 |
| Triggering the Breach Charge | 0 |
| Damage dealt to structures by the Breach Charge | Unknown |
| Damage dealt to opponents by the Breach Charge | 2.5 × damage dealt (value might not be accurate) |
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Cosmetics
Skins
History
| Patch | |
|---|---|
| 11.0.0 |
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| 9.0.0 |
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| 5.10.0 |
|
| 5.8.0 |
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| 4.0.0 |
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| 3.4.0 |
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| 3.0.0 |
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