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CASHOUT STATION
TypeArena object
EffectAccepts the Cash Box
Cashout timeMin. 1m
Max. 2m10s
Steal time6s - 7s
SFX 1Cashout in progress
SFX 2Cashout being stolen

Cashout Stations are indestructible objectives that appear in the arena during Cashout-based game modes. Inserting a Cash Box into a Cashout Station begins a cashout, during which contestants must defend the station from being stolen by opposing teams.

Overview

Cashout Stations are indestructible objectives and cannot be damaged or destroyed. They are generally stationary, but can be displaced by environmental forces or contestant interactions, such as the Goo Gun, Winch Claw, or Gravity Vortex, and can be tipped over using Quick Melee or melee weapons like the Sledgehammer. If a Cashout Station is removed from the playable area—most commonly by falling out of bounds—it will return to its last valid position after a brief delay.

In all gamemodes where Cashout Stations are used, two stations are always present in the arena at any given time. When a Cashout Station completes a cashout, it disappears and is replaced by another station at a different location. These locations are fixed per arena and selected at random from several dozen possible spawn points.

Each Cashout Station is identified by a letter displayed on its indicator, which cycles from A to D every four spawns. Like other objectives such as Cash Boxes, Cashout Stations can be pinged by contestants.

Cashout

Cashout indicators. From left to right:
  • Inactive Cashout Station
  • Cashout Station while the allied team is carrying the Cash Box
  • Active Cashout owned by the allied team
  • Cashout being stolen from the allied team.

When a Cash Box comes into contact with one of the sliding panels on a Cashout Station, it is automatically absorbed and a cashout begins. Contestants can either carry the Cash Box directly to the station or throw it in from a distance. The last team to hold the Cash Box before it is absorbed becomes the initial owner of the cashout.

Once the cashout is completed, the team that currently controls the Cashout Station is awarded the full value of the Cash Box.

Duration

Cashout durations are fixed, provided there is sufficient time remaining in the round. If there is not enough time left to complete a full cashout, up to one minute of overtime is added to allow it to finish.

Game mode Standard Duration Duration at 2:00 Duration at 1:30 Duration at 1:00 Duration at 0:30 Duration at 0:00
Quick Cash
Head2Head
Final round of Cashout and Ranked Cashout
2:00 2:00 1:30 + 0:30 1:00 + 1:00 0:30 + 1:00 0:00 + 1:00
Knockout rounds of Cashout and Ranked Cashout 2:10 2:00 + 0:10 1:30 + 0:40 1:00 + 1:00 0:30 + 1:00 0:00 + 1:00
  • A cashout will always attempt to run for its full standard duration.
  • If the remaining round time is shorter than the full cashout duration, the cashout will instead end exactly when the round timer expires.
    • In this case, overtime is added for 1 to 60 seconds, depending on how much time is missing from the standard duration.
      • For example, if a cashout begins with 30 seconds remaining in the round, overtime will be added or extended to 60 seconds, resulting in a total cashout duration of 1 minute and 30 seconds.
      • Because of this, multiple cashouts within the same round can have different total durations, causing their progress bars to advance at different speeds.
  • In Cashout and Ranked Cashout, any Cashout Station that is not currently active will disappear once the round enters overtime.

Stealing

While a cashout is active, it is owned by a single team. If that team remains the owner when the cashout completes, they are awarded the full cash value. Contestants from opposing teams can attempt to steal the cashout by interacting with the Cashout Station for a short duration.

During a steal attempt, the contestant is locked into the interaction and cannot dodge, attack, or otherwise retaliate against enemy actions, aside from toggling crouch. If the interaction is completed successfully, ownership of the cashout immediately transfers to the stealing contestant’s team.

Controls PC PS XBox Key
Steal Cashout (Hold)
E
 
Y
Interact

When a Cashout Station is being stolen, a loud alarm sounds to alert nearby contestants. At the same time, the cashout progress bar in the top-left corner of the HUD begins pulsating red. The Cashout Station’s in-world indicator will also pulse red for the team that currently owns the cashout, signaling that it is under threat.

In Cashout and Ranked Cashout, inserting a second Cash Box into an active Cashout Station triggers Double Jeopardy, a mechanic designed to discourage strategic griefing and increase the risk of combining multiple Cash Boxes. See this page for full details.

Strategy

Defending

  • Once a cashout is owned by the allied team, staying near the cashout makes it difficult to defend. It is recommended to defend it from behind cover instead, such as in an adjacent room, from where the cashout can be easily reached in case an enemy tries to steal it but enemies cannot spot and/or damage the defender.
  • The strategy of taking cover behind the cashout while stealing it can be denied by tipping over the cashout station on its side, making it not tall enough to take cover behind.
    • One method of knocking over the cashout station is to have two teammates attack it with Quick Melee at the same time.
  • If the cashout is on a higher floor of a building or on a platform, allies with weapons or equipment that can affect the environment (such as the Heavy's Sledgehammer or the Medium's Dematerializer) can easily displace the cashout when an enemy is attempting to steal, which will cause it to fall. In most cases, this will interrupt the steal.
    • Contestants typically call this "playing for the drop".

Attacking

  • Before attempting a steal, contestants should position themselves relatively to the cashout station in such a way that it will provide them with the most cover from a potential enemy arrival, as the cashout station is indestructible.
  • It is also possible to repeatedly start and stop crouching while stealing to deny potential headshots. This is especially effective against the SR-84.
  • A Dome Shield, a teammate's Mesh Shield and/or Goo can provide further cover to steal the cashout.

Trivia

  • While a cashout is active, the Cashout Station plays a short loop of the main theme of THE FINALS, audible to nearby contestants.
  • The fact that cashouts take 10 seconds longer in Tournament Knockout rounds is most likely to prevent a scenario where a 6th cashout is completed before the round ends. A 7th vault is not supposed to appear in Cashout games.
  • In the now-removed gamemode Bank It, Cashout Stations were replaced by Deposit Stations used to secure Coins.