The Proximity Sensor is a Medium and Heavy class mounted gadget that continuously reveals the location of opponents in its line of sight to the user's team.
Usage
The Proximity Sensor can be selected as one of three gadgets of any Medium or Heavy build loadout.
The primary trigger can be used to toss the gadget a small distance. It will attach to the first surface it contacts and will start working immediately.
The gadget can also be retrieved to restore a charge, by interacting with it for a few moments while looking at it from up close.
The Proximity Sensor can be deployed with a small throw to attach it to a nearby surface. Whenever a contestant comes close, the Proximity Sensor will detect them, revealing their location to the user's team as long as they remain in range.
The user's team can see the opponent in the form of particles in the shape of their body in the color of their team, which are visible regardless of distance or any surfaces between the target and the viewer.
The target has a warning on their screen that they are detected, and a visual effect shows a line from the target to the gadget to let them know where it is.
Properties
Gadget
Tossed — Can be thrown out a short distance, after which it attaches to the first surface it hits.
Multiple Charges — Can be used 2 times. When a charge is used, it automatically recharges over the cooldown time.
Retrievable — Can be picked up after being deployed to restore a charge.
Deployment Limit — 2 Proximity Sensors can be deployed at a time. An excess deployment causes the oldest Proximity Sensor to disappear.
Projectile
Projectile — Gets affected by gravity and has a travel time. Once attached, the gadget is no longer a projectile.
Interceptible — While not attached, can be removed by the APS Turret, nullifying its effects. This causes the turret to lose some health.
Sensor
Attached — Attaches to a surface upon deployment. Sticks to the surface even if it moves. Weighs down any carriable object it is attached to.
Solid — Has its own collision, albeit of a very small size, that can be stood upon.
Destructible — Can be destroyed if its health is fully depleted, such as through hits from bullets or explosions. Teammates can also destroy it.
Reshapeable — Can be reshaped by the Data Reshaper into a piece of decor by opponents.
Sound Cue — Plays a sound to alert the user's team when it detects something.
Permanent — Does not disappear by itself.
Detecting — Reveals the position of affected contestants to the user's team. The detection is visible through walls. A warning is shown to detected contestants.
No Arming Time — Starts working immediately upon deployment. Remains armed while picked up as an attachment.
Not Damaging — Does not inflict damage.
Guide
Strengths
The Proximity Sensor can protect the user's team by covering sightlines that they are not holding at the moment.
Weaknesses
If placed in a location where it is easily noticeable from a distance, the Proximity Sensor can be shot down before being able to detect the opponent.
Item mastery XP can be earned solely by deploying it.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
XP Breakdown
Source
XP Reward
Deploying the Proximity Sensor
50
Opponents detected by the Proximity Sensor
0
Level 1
DEFAULT
Proximity Sensor
Level 2
9,000 XP
DYE JOB (Yellow)
Level 3
9,000 XP
DYE JOB (Blue)
Level 4
36,000 XP
DYE JOB (Red)
Level 5
54,000 XP
DYE JOB (White)
Level 6
162,000 XP
TRIANGLE TWINKLE
Level 7
144,000 XP
STRIPED GRAZER
Level 8
136,000 XP
PAINTED PREDATOR
Level 9
200,000 XP
PREDASHEEN
Level 10
360,000 XP
ALTITUDE SICKNESS
Level 11
200,000 XP
CLOUDPIERCER
Level 12
200,000 XP
PEACH HORIZON
Level 13
??? XP
TWILIGHT RIPTIDE
Cosmetics
Notice
These sections only display cosmetics added to the new cosmetics database. This is a recent and ongoing development, and more cosmetics will be added over time.
Fixed an issue where detected enemies would not appear if they were inside Smoke, when detected by the Tracking Dart, Sonar Granade, or Proximity Sensor
Proximity Sensor no longer sends out impulses at regular intervals for detection
Proximity Sensor now has line-of-sight application. If an enemy player stands within range and in line-of-sight to the device, the sensor will attach a tether to them. Tethered players will be scanned by the Proximity Sensor, allowing friendly players to see them through walls. Players will need to break the line of sight to the sensor or destroy it, to remove the scanning effect.