Dual Blades
More actions
| DUAL BLADES | |
|---|---|
| Weapon Quote |
|
| Profile | |
| Build | M Medium |
| Icon | |
| Type | Melee |
| Unlock | 500 |
| Damage | |
| Primary attack | Precise - 60×2 Glancing blow - 39×2 |
| Alt-attack | Precise - 155 Glancing blow - 100 Deflect |
| Lunge Distance | 5m |
| Precision zone | 14° |
| Environmental | ? |
The Dual Blades are a Medium class melee weapon designed to either deal contact damage or to use its unique ability to ricochet incoming fire in its defensive stance, which also reduces damage taken.
Usage
The Dual Blades can be selected as the weapon of any Medium loadout.
The Primary Attack button can be used to slash opponents in front of the user and damage them. The attack button must be released before attacking again. The attacks will alternate between two quick slashes, from left to right.
The Secondary Attack button can be held down to enter a defensive stance, which can be held for any duration but stops the user from sprinting. During this stance, any incoming bullets or other small projectiles will be deflected and have their damage blocked if the user has the attacking contestant within the precision zone at any range. Incoming melee damage is also reduced if the user is facing the general direction of the attacking contestant.
To control the direction of the deflected projectiles while in defensive stance, the user must aim their crosshair directly at an opponent. The accuracy of these deflected projectiles depends on the accuracy with which they were fired at the user. For example, a deflected bullet from the SR-84 will be very accurate, but a deflected pellet from the SH1900 will not be.
If the dual blades user presses their primary attack button during the defensive stance, they will perform a Special Attack, dashing forward and attacking with a high-damage cross slash. This special attack costs stamina and performs a full-range lunge if the user's stamina bar is full, or performs a much shorter lunge at no cost if the user's stamina bar is not full. Hitting an enemy with the special attack will always refill the stamina bar, even if it is not a precise hit.
| Controls | PC | PS | XBox | Key |
|---|---|---|---|---|
| Equip Dual Blades | 1 | Weapon | ||
| Attack (Tap) | R2 | RT | Primary fire | |
| Defensive stance (Hold) | L2 | LT | Secondary fire |
Stats
- The primary attack slashes twice, with each dealing 60 damage on precise hit or 39 damage on glancing blow.
- The special attack deals 155 damage on precise hit and 100 damage on glancing blow. Both the full-lunge version and the short-lunge version deal the same damage.
- Deflected projectiles deal the same damage as the original attack, including range modifiers and headshots. Deflecting bullets deals 100% damage to the enemy and reduces incoming damage to 0.
- Blocking a melee attack reduces its damage to 25% of the original hit.
Properties
Weapon








Unique Mechanics
Block
- While blocking, incoming fire in front of the user has its damage reduced. For ranged attacks, the angle of the block must be between -14° and 14° around the crosshair, matching the precision attack cone. For melee attacks, the angle must be between -65° and 65°. If a ranged attack is successfully blocked it is reduced by 100% and deals no damage. If a melee attack is blocked it is reduced by 75% (for example, a 100 damage attack would become 25 damage).
- The Dual Blades cannot block the following: RPG, grenade launchers (CL-40 and MGL32), grenades, thrown objects (including canisters), mines, fire/flames, Winch Claw, cannonballs, Orbital Lasers, Meteor Showers, Alien Invasion/Retro Invasion 82.
- The Dual Blades can block the following: Bullets from Guardian Turret, any melee damage (including the quick melee and Charge 'N' Slam), Throwing Knives, arrows from the Recurve Bow.
Deflect
- When a ranged attack is blocked, it will be deflected towards the player's crosshair. All blocked ranged attacks are also deflected.
- When deflecting a hitscan weapon, the deflected projectile will also be a hitscan. When deflecting a projectile weapon like the Recurve Bow, Throwing Knives or KS-23, the deflected projectile will retain the same speed and bullet drop characteristics of the original projectile.
- The damage of the deflected shot matches that of the gunshot being deflected as if the dual blades user had shot it themselves. Range and headshot multipliers apply.
Hit Registration
- As of Season 12, the blocking angle is calculated entirely server-side, but if a ranged attack is successfully deflected it is calculated and confirmed normally as if it were shot by the deflecting player (ie. client-side unless at high ping). Effectively, deflected shots are aimed as if the Dual Blades user themselves had shot them, but the block that engages those deflected shots may fail to register even with perfect aim because of server-client aim desync. This worsens with higher ping and faster moving targets due to the small size of the Dual Blades' blocking/deflection cone.
- The block/deflect registration is at its most inconsistent when a target is moving fast relative to screen-space (ie. how fast they are moving across the Dual Blades player's screen), or when moving laterally together with an opponent at close range (ie. both players looking at each other and strafing the same direction). Given the aforementioned small block/deflect angle and server-side block registration, these scenarios in particular will cause a very high number of missed blocks/deflects. Other players moving fast enough or at close enough range effectively outpace even perfectly tracked blocks due to the time it takes for the server to catch up to where the Dual Blades user's aim actually is.
- Since projectiles are fired from around the head area on other clients (where a player's camera is positioned), a dual blades user engaging targets at closer range may also find that they have to aim higher towards enemy contestants' heads in order to successfully block shots.
Guide
Strengths
- The Dual Blades are strong in close-quarters combat.
- The Dual Blades' defensive stance can be used while moving towards an opponent to close the gap.
- The Dual Blades can block incoming fire from long range, and even deflect it back at other contestants.
- The Dual Blades' defensive stance offers a significant damage reduction against melee attacks in addition to ranged attacks.
Weaknesses
- The Dual Blades' defensive stance is easily countered if the user is attacked by multiple opponents that are not attacking from the same direction. If a Dual Blades user is blocking and walking up to an opponent in one direction, another opponent can assist by going around the Dual Blades user and attacking them from the side.
- Explosions and fire are not blocked by the defensive stance.
Tactics
- To approach an opponent with a ranged weapon, a Dual Blades user can walk up to them while using the defensive stance similarly to the Riot Shield. Once close enough and they stop firing to run away or to reload, the user should switch to the melee attack to deal heavy damage and move quickly.
- Dual Blades can excel with good movement. Shockwave can be a fantastic choice for gap-closing if the Dual Blades user propels themselves with it towards the enemy. The special attack can also spend the user's stamina to force a full-distance lunge, even with no enemy in range of the precision attack cone. Both can be used in combination with Jump Pads or other gadgets to cross large distances quickly and close in for melee eliminations.
- Player momentum can be carried into the defensive stance to move faster while blocking, even if sprint cannot be used while it is up. To use the momentum from a Jump Pad, Launch Pad or Speed Tunnel before slowing down, a couple of short hops can be used while the defensive stance is up. Additionally, if a sprint is engaged before putting up the defensive stance, a slide can be engaged while blocking if the Dual Blades user still has enough momentum.
- Due to the small blocking area for ranged attacks, a dual blades user should always try to single out targets or force enemy players to group up tightly using terrain or other methods. Engaging spread out groups without proper planning can be a death sentence if the attention of more than one enemy is caught.
- To counteract the server-side block registration behavior while it is an issue, a Dual Blades user should keep other players at a distance and only close in when they know there's an advantage that could be taken by a non-blocking melee player. When forced into close-range high-movement scenarios (at around 5-7m), the Dual Blades user will also have to aim ahead of the opponent if they are trying to block, predicting the opponent's movement based on their own estimated ping. In such scenarios, it is better to accept that no deflections will land due to how far out of sync the client and server is at that point, and to try to keep the crosshair towards where the other player is moving towards. (Note that it is possible to see where the server thinks the client's aim is by watching where the bullet trails are landing. While the shots do register at the crosshair, the trails can give information on how far off the server and client aim actually are. If the trails manage to connect with the opposing player, it will register as a hit. An example can be seen with the old behavior below, which is still technically present in the game.)
Item Mastery
Item mastery XP for the Dual Blades can be earned by actively using it.
| Source | XP Reward |
|---|---|
| Damage dealt by the Dual Blades | 0.2 × Damage Dealt |
| Opponent eliminated by the Dual Blades | 50 |
| Assist on an opponent damaged by the Dual Blades | 20 |
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Cosmetics
Skins
Animations
Gallery
History
| Patch | |
|---|---|
| 12.0.0 |
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| 11.6.0 |
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| 11.3.0 |
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| 11.0.0 |
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| 9.0.0 |
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| 8.0.0 |
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| 7.6.0 |
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| 5.0.0 |
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| 3.0.0 |
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