Update:2.1.0

BUG FIXES & ADDITIONS

Private matches

  • Players can now select the map when starting a private match
  • Players will no longer be stuck trying to join the game server after leaving a private lobby
  • Fixed an issue where party members with different crossplay settings could be unable to leave private match lobbies
  • Fixed a bug where players could bypass the "Crossplay ON" requirement for private matches, which resulted in a softlock

Console

  • Crash fix for audio-related crash

Power Shift

  • Monaco:
    • Fixed jump pads clipping the streets on low/medium/high settings
    • Added a short zip line to the closed alleyway next to the cathedral to make traversal smoother
    • Polished placement and orientation of spawn points  
  • Skyway Stadium:
    • Added jump pad outside the construction spawn area
    • Tweaked spawns to sit less close to edges
  • General:
    • Fixed objective count score in the summary screen

Maps

  • Performance and polish on SYS$HORIZON
  • Adjusted collision on ceiling blocker to prevent players from getting stuck above the library when using the gateway gadget in SYS$HORIZON
  • Moved a spawn location in the corner of Monaco near the Hotels that was creating imbalanced scenarios in some game modes
  • Fixed incorrect destruction effect on trees in SYS$HORIZON
  • Fixed missing destruction effects on concrete fences in Seoul
  • Fixed missing destruction effects in multiple assets in the tutorial

Weapons & Gadgets

  • Fixed bug with inconsistent damage when multiple explosives were triggered at the same time by C4s and breaching charges as opposed to multiplied melee damage
  • Fixed an issue that made recoil on burst weapons not behave as intended
  • Fixed Gateway ammo not being properly refunded when being thrown into an APS
  • Fixed hovering objects after transmutation
  • Blocked transmutation on friendly carriables
  • Improved zipline behavior to better match the intended exit point and direction of the player
  • Improved the dematerializer ability to dematerialize/rematerialized objects when multiple objects are close to each other
  • Removed the ability to equip the mesh shield during defib revive

Art

  • Updated the shoulder-length hairstyles to avoid clipping
  • Fixed oversized ÖRF Sweater to prevent the sleeves from blocking ADS

UI/UX

  • Social syncs will not be excluded if a user is already logged in
  • Fixed a bug that would cause carriable objects to weigh more if they had an active Ping marker attached to them
  • Fixed incorrect text on certain contracts
  • Fixed overflowing text in item tutorial videos

Audio

  • Fixed seek-to-start time not working
  • Corrected the audio for the Season vignette video

BALANCE

Weapons

  • SA1216
    • Decreased fire rate from 230RPM to 200RPM
    • Decreased damage per pellet from 7 to 6

Gadgets

  • Glitch Grenades
    • Changed glitch grenades to trigger on impact when they hit mesh shields and dome shields — on other surfaces, they will still bounce
  • Glitch Traps
    • Changed glitch traps to trigger on impact when they hit mesh shields and dome shields

SECURITY

  • Improved prevention and detection
  • Added ban progression with a 3-strike system
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