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Healing Barrel
TypeArena Carriable
EffectHeals contestants in small area
Duration14s
Health15hp
Healing10hp/s
50hp on direct impact

Healing barrels, or simply blue barrels, are Carriable Objects that are placed around the arena. They create a Healing Mist upon being triggered.

Overview

Like any barrel, healing barrels are placed at random locations picked from a large set of fixed barrel locations specific to the arena. It is possible for no barrels to be present in a round. Contestants can pick up the barrel to carry it around the arena or throw it somewhere.

Stats

Effects

When the barrel is hit, shot, thrown or hit while holding it will immediately create a 3m Healing Mist in a place of impact that heals contestants for 10hp/s. Healing effects of overlapping Healing Mists do not stack - contestants in multiple mists are still healed for a maximum of 10 hp/s.

Multiple overlapping Healing Mists do not add up their healing rates, so if a contestant is positioned on the overlap they keep being healed for 10hp/s.

While being inside the Healing Mist, contestants will see a transparent blue aura at the edge of their screens that indicates that they're being healed.

When the barrel hits the contestant directly, it heals them for 50 hp and then explodes into the Healing Mist at the point of impact.

The healing area of effect can pass through solid surfaces, objects and all contestants, healing any contestants inside the effect so long as they remain inside.

The healing effects from the barrel are the same for all 3 classes.

Properties

Barrel

Destructible — Immediately destroyed upon receiving enough damage, resulting a 3m Healing Mist to appear on it's place.

Support — Hitting any contestant with the barrel directly restores them 50 health on hit immediately.

Usable by OpponentsAny contestant hit with Healing barrel, including the enemy, will get healed.

Trigger on Impact — Can fly for any amount of time and triggers when the projectile collides with a surface or contestant. For the Healing Barrel, this happens at the first impact, unless it was dropped by a contestant holding it.

Reshapeable — Can be reshaped by the Data Reshaper into a different Arena Carriable by contestants.

Not Interceptible — Cannot be removed by the APS Turret.

No Bounce — Destroyed immediately upon hitting anything (except after being dropped by a contestant).

Not Damaging — Hitting a contestant directly with the barrel does not deal damage.

Healing Mist

Support — On trigger creates a Healing Mist 3m in diameter that is not intercepted by structures and shields. It heals everyone standing in the Healing Mist for 10hp/s.

Usable by OpponentsAny contestant, including the enemy, standing in the Healing Mist will get healed.

Limited Duration — Healing Mist lasts for 14 seconds.

Not Immobilizing — Does not stop affected contestants from moving, but they have to stay inside to receive healing.

No Structure Damage — Cannot be used to damage structures.

Strategy

  • Healing Barrels are great utility for teams that are expecting to be defending in stationary areas.
  • Healing from the barrel can help a contestant that is trying to steal a Cashout.
  • Hitting teammates with the Barrel directly is a great way to quickly restore some of their missing health.
  • Healing received by a contestant from multiple Healing Mists does not stack together.
  • Destroying a Healing Barrel mid-air can create a Healing Mist that only Heavy or Medium contestants can reach, leaving Light contestants unable to heal from it, unless they create elevation to reach it.
  • The Healing Mist's visual particles may visually appear to affect contestants standing near the edge of the mist, but healing only applies once a contestant's enters the mist fully.

History

Patch
Changes
7.0.0
  • Decreased health from 50 to 15
  • Removed the required instant damage to trigger, making them easier to active
6.6.0
  • Added then Healing Canister Arena Carriable.