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Gold Dust
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Shinjuku Slicer - S7 BP Level 9
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Virtual Velocity - $9.99 (S7 Starter Pack)
ARN-220
More actions
| ARN-220 | |
|---|---|
| Weapon Quote |
|
| Profile | |
| Build | L Light |
| Type | Assault Rifle |
| Unlock | 500 |
| Damage | |
| Body | 17 |
| Head | 25.5 (1.5×) |
| Environmental | 3.5 |
| Damage Falloff | |
| Min Range | 37.5m |
| Max Range | 42.5m |
| Multiplier | 0.72 |
| Technical | |
| RPM | 720 |
| Magazine | 30×2 |
| Empty Reload | 2.80s, 0.75s (Swap Mag) |
| Tactical Reload | 2.45s |

The ARN-220 is an automatic Assault Rifle available to the Light class. It is best suited for dealing sustained damage at medium to long ranges.
Usage
The ARN-220 can be selected as the Weapon for any Light build loadout.
The trigger can be held to continuously fire bullets that damage opponents and deal additional damage on headshots. Aiming down sights increases the weapon's accuracy, but moving decreases it, especially when airborne.
The weapon has two magazines used in sequence. When the first magazine is empty, the user automatically performs a shorter reload animation (Swap Mag) to switch to the second. The weapon automatically reloads when both magazines are empty, or the user can perform a tactical reload before this point. Both actions fully restore ammunition in both magazines. The user has unlimited spare ammunition.
| Controls | PC | PS | XBox | Key |
|---|---|---|---|---|
| Equip ARN-220 | 1 | Weapon | ||
| Fire shot (Tap) Continuous fire (Hold) | R2 | RT | Primary fire | |
| Aim down sights (Hold) | L2 | LT | Secondary fire | |
| Tactical reload | R | Reload |
Stats
Damage Profile
- Values are approximate and determined by community testing which means they are not completely accurate. (6.6.0)
| Bullets to kill | Time to kill (s) | Bullets to kill | Time to kill (s) | Bullets to kill | Time to kill (s) | |
|---|---|---|---|---|---|---|
| Head | 6 | 0.41 | 10 | 0.74 | 14 | 1.08 |
| Body | 9 | 0.66 | 15 | 1.16 | 21 | 1.66 |
Sights
Properties
Weapon
Ranged — Strikes targets by aiming and firing at them from a distance.
Automatic Fire — Continues to fire automatically until the trigger is released.
Aim Down Sights — Has iron sights and optical sights that significantly increase accuracy when used.
Full Reload — Replaces the entire magazine in one animation on reload.
Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.
Bullet
Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
Critical Hit — Critically hits on headshots, applying a damage multiplier.
High Range Falloff — Deals reduced damage when hitting targets at long distances (falloff starts beyond 30m).
Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.
Guide
Strengths
- The ARN-220's dual magazine system allows the user to quickly return to full combat effectiveness by quickly swapping to the second magazine instead of fully reloading. This also gives the ARN-220 60 effective bullets, the highest magazine count of any Light-class weapon.
- The ARN-220 possesses competitive damage falloff values, especially when compared to other Assault Rifles like the AKM, making it more effective at longer ranges. This enables the user to play further away from danger while still consistently dealing high damage to enemies.
Weaknesses
- The ARN-220 has weaker close-range capabilities when compared to other popular Light class weapons like the M11 or XP-54, having a worse hipfire accuracy.
- It also lacks high burst damage, like what can be found with the SH1900, outside of repeated headshots. It instead excels at sustained damage dealt at a slightly longer range.
Tactics
- The user should always fire the weapon while aiming down sights unless the target is in extremely close proximity. Doing so will heavily increase accuracy.
- The user should play around cover and prioritize their engagements based on their magazine status.
- With both magazines available, the user has more potential to be aggressive. Switching between magazines once the first is expended takes very little time, and as such can be done with only a very brief lapse in combat or with only a moment behind cover.
- If the user is about to empty or has emptied their second magazine, they should avoid fights involving multiple contestants and disengage for a longer period.
- If the user has almost emptied their first magazine, they can dump the rest to swap to the second magazine, giving the user access to more bullets in a shorter amount of time than if they reloaded the whole magazine.
Recoil
The ARN-220 possesses consistent vertical recoil with mild horizontal variance. To control it:
- Continuously pull downwards and slightly to the right when beginning sustained fire.
- Once reaching approximately bullet fifteen, the recoil pattern straightens out for a brief moment. Pull directly downwards.
- The pattern then briefly pivots in the opposite direction once reaching approximately bullet twenty. Pull downwards and slightly to the left.
- Once reaching approximately bullet twenty-five, the pattern straightens once again until the magazine is empty.
Item Mastery
Item mastery XP can be earned by damaging and eliminating opponents with the ARN-220.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
| Source | XP Reward |
|---|---|
| Damage dealt by the ARN-220 | 0.2 × Damage Dealt |
| Critical damage dealt by the ARN-220 | 0.2 × Critical Damage Dealt |
| Opponent eliminated by the ARN-220 | 50 |
| Assist on an opponent damaged by the ARN-220 | 20 |
Weapon Skins
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Overtime Glory
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Predator's Alloy -
500 -
Sand Gobbler -
400 -
Sublevel Sovereign -
400 -
Kinetic Flare
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Synthetic Resolve
- )
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VIRTUAL EXTENSION -
125
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DYE JOB - Weapon Level 2
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DYE JOB - Weapon Level 3
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DYE JOB - Weapon Level 4
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DYE JOB - Weapon Level 5
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TRIANGLE TWINKLE - Weapon Level 6
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STRIPED GRAZER - Weapon Level 7
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PAINTED PREDATOR - Weapon Level 8
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PREDASHEEN - Weapon Level 9
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ALTITUDE SICKNESS - Weapon Level 10
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CLOUDPIERCER - Weapon Level 11
Trivia
- The ARN-220 is modeled after the closely-named Brownells BRN-180, albeit with some modifications in the form of the dual linked magazines, suppressor, and third party bolt release lever.
- As displayed on the magazine, this weapon fires .300 AAC Blackout, and the "220" in the name may refer to the grain most commonly used in this bullet for subsonic loads.
History
| Patch | |
|---|---|
| 7.3.0 |
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| 6.9.0 |
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| 6.6.0 |
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| 6.1.0 |
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| 6.0.0 |
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