Healing Beam
More actions
| HEALING BEAM | |
|---|---|
| |
| Profile | |
| Build | M Medium |
| Type | Specialization |
| Unlock | Free |
| Stats | |
| Cooldown | Charge-Based Cooldown |
| Technical | |
| Max Range | 10m 13m while healing |
| Duration | 5.5s |
| Health | 253 charge |
| Healing | 46 per second |
The Healing Beam is a Medium class specialization that restores health over time for any teammate it is fired at.
Usage
The Healing Beam can be selected as the specialization gadget of any Medium build loadout. The gadget (together with the Defibrillator) is specifically unavailable in Terminal Attack matches.
The gadget can be held like a weapon. To activate it, the user must be aiming at a teammate. Holding the primary trigger will heal them over time. If the opponent leaves gadget's range or the user's line of sight (such as by going behind a wall) for too long, the Healing Beam disconnects from them.
Charge-Based Cooldown
The Healing Beam has a battery charge indicated on the gadget as a cross shape that fills up as it is used. While the Healing Beam is not active, this charge reduces over time. If the display fills up completely, the gadget malfunctions and needs to cool down before healing again.
| Controls | PC | PS | XBox | Key |
|---|---|---|---|---|
| Equip Healing Beam | Q | Specialization | ||
| Continuous healing (Hold) | R2 | RT | Primary fire |
Stats
Effects
The Healing Beam can be used by aiming it at another contestant on the user's team within its 13m range and sustaining fire on them. The teammate will be healed at a rate of 46 health per second. The Healing Beam will overheat after healing 253 HP without pause.
Overheat
When not overheated, pausing for 0.5 seconds will gradually restore total energy at a rate of 40 health points per second.
The Healing Beam has a maximum overheat time of 5.5 seconds. This means that if you continuously heal a teammate (who isn't at full health), the beam will overheat after 5.5 seconds of use, regardless of the healing rate.After overheating, it takes 7.5 seconds to be usable again.
Properties
Gadget




Heal Beam



Guide
Strengths
- The more health the user's teammates have, the more effective the Healing Beam will be. A team with at least one Heavy provides a lot of value for the Healing Beam.
- The Healing Beam is effective while defending objectives in the open, such as the platform on Power Shift.
Weaknesses
- The wielder is defenseless while using the Healing Beam and cannot retaliate. A way of countering strategies that involve the Healing Beam is to focus the Healing Beam user.
Item Mastery
Item mastery XP for the Healing Beam can be earned by healing teammates.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
| Source | XP Reward |
|---|---|
| Healing teammates with the Healing Beam | 0.5 × Health Restore |
Cosmetics
This is a recent and ongoing development, and more cosmetics will be added over time. If you want to contribute use one of the buttons below.
Skins
Animations
| Name | Rarity | Source | Description |
|---|---|---|---|
| TURBO TRIAGE | EPIC
|
A healer's work never stalls. |
History
| Patch | |
|---|---|
| 8.0.0 |
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| 7.6.0 |
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| 5.8.0 |
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| 4.6.0 |
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| 4.0.0 |
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| 3.6.0 |
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