AKM
More actions
| AKM | |
|---|---|
| Weapon Quote |
|
| Profile | |
| Build | M Medium |
| Icon | |
| Type | Assault Rifle |
| Unlock | Free |
| Damage | |
| Body | 21 |
| Head | 31.5 (1.5×) |
| Environmental | 10 |
| Damage Falloff | |
| Min Range | 30m |
| Max Range | 37.5m |
| Multiplier | 0.55 |
| Technical | |
| RPM | 600 |
| Magazine | 34 |
| Empty Reload | 2.35s |
| Tactical Reload | 2.35s |
The AKM (Avtomat Kalashnikova Modernizirovanny) is an automatic assault rifle available to the Medium class. It is best suited for dealing sustained damage at medium range and is easy for new contestants to excel with.
Usage
The AKM can be selected as the weapon of any Medium build loadout.
The trigger can be held to continuously fire bullets that damage opponents, also dealing additional damage on headshots. Aiming down sights increases the AKM's accuracy. Moving decreases accuracy, especially when going airborne.
The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.
| Controls | PC | PS | XBox | Key |
|---|---|---|---|---|
| Equip AKM | 1 | Weapon | ||
| Fire shot (Tap) Continuous fire (Hold) | R2 | RT | Primary fire | |
| Aim down sights (Hold) | L2 | LT | Secondary fire | |
| Tactical reload | R | Reload |
Stats
Damage Profile
| Bullets to kill | Time to kill (s) | Bullets to kill | Time to kill (s) | Bullets to kill | Time to kill (s) | |
|---|---|---|---|---|---|---|
| Head | 5 | 0.4 | 8 | 0.7 | 12 | 1.1 |
| Body | 8 | 0.7 | 12 | 1.1 | 17 | 1.6 |
Values are approximate and determined by community testing (11.6.0).
Sights
Properties
Weapon





Bullet




Guide
Strengths
Weaknesses
- The AKM's damage begins to fall off at moderate distances, and falls off severely at long distances. Additionally, due to bullet dispersion, it becomes more difficult to hit the target consistently.
Tactics
- Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the AKM.
Recoil

How to control:
- Pull down hard and slightly right during the first four bullets
- Pull down and left until the 10th bullet
- After the 10th bullet, pull down evenly until bullet 26.
- After the 26th bullet, pull directly to the right until the mag is empty
Hitscan
- When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing.
- Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired.
Item Mastery
Item mastery XP for the AKM can be earned by actively using it.
| Source | XP Reward |
|---|---|
| Damage dealt by the AKM | 0.2 × Damage Dealt |
| Critical damage dealt by the AKM | 0.2 × Critical Damage Dealt |
| Opponent eliminated by the AKM | 50 |
| Assist on an opponent damaged by the AKM | 20 |
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
Cosmetics
Skins
Animations
Trivia
- The AKM exists in real life as the AKM, meaning (Avtomat Kalashnikova Modernizirovanny) (translating to Kalashnikov's Automatic Rifle Modernised), developed by the Soviet small arms designer Mikhail Kalashnikov in 1959. It was developed to be the successor to the AK-47 from a decade prior. It was introduced into service in the Soviet Army that same year.
- See also: List of Gun Origins.
History
| Patch | |
|---|---|
| 11.6.0 |
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| 10.0.0 |
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| 7.3.0 |
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| 6.0.0 |
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| 4.0.0 |
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| 2.0.0 |
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| 1.4.0 |
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| 1.2.0 |
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