Fire
More actions
| Fire | |
|---|---|
| Type | Arena object |
| Effect | Deals damage over time |
| Damage | 3m-16,67s | 0m-37,5s |
| Duration | 13s Normal | 1m Vegetation |
| Radius | 3m |
Fire is an effect that can appear in the arena. It deals continuous damage to all contestants in direct contact with the burning surface and inflicts reduced damage for a few seconds after they leave the burning area.
All types of fire will last for 13 seconds when thrown on the floor or a wall, and 1 minute when thrown on vegetation.
Sources
- The Pyro Grenade instantly spreads fire to all surfaces in a spherical area the moment it impacts on a surface or contestant.
- The Pyro Mine creates a fiery explosion that ignites the area when detonated.
- An Oil Barrel releases fire upon explosion.
Mechanics
Any contestant (regardless of which team triggered the fire) that is in contact with the surface on fire will rapidly start taking damage. Leaving the burning surface will deal damage for a few more seconds at a lower DPS rate.
Unlike Smoke or Gas clouds, fire can expand through vegetation or Goo and move with objects or react to gravity during its lifespan.
Fire can be used to get rid of Goo. It can also set an entire Barricade or wall on fire to prevent opponents from hiding behind it.
Fire can clear clouds of Gas.
Fire can be extinguished by Smoke.
Properties
Fire
Attached — Attaches to a surface upon deployment. Sticks to the surface even if it moves. Weighs down any Carriable Object it is attached to.
Incendiary — Creates fire, which can spread to nearby goo and foliage and burn them down. It can also light up contestants.
Damaging — Deals damage to contestants.
Friendly Fire — Can damage both the user and their teammates.
No Structure Damage — Cannot be used to damage structures.