H+ Infuser
More actions
![]() | |
| H+ Infuser | |
|---|---|
| |
| Profile | |
| Build | L Light |
| Type | Utility |
| Unlock | 500 |
| Stats | |
| Cooldown | 12s |
| Ammo | 20 |
| Technical | |
| Environment Dmg | 1 |
| rpm | 800 |
| Healing | 14 |
The H+ Infuser is a Light class gadget that can be fired at teammates to heal them.
Usage
The H+ Infuser can be selected as one of three gadgets of any Light build loadout.
The gadget functions similarly to a weapon and can be aimed and fired. While inaccurate in hipfire, and especially while moving, the user can aim down sights to utilize the gadget's built-in reflex sight to significantly increase accuracy. It cannot be reloaded, but restores ammunition passively, while both held and stowed.
The trigger can be held to fire hitscan bursts of energy that heal teammates on contact.
| Controls | PC | PS | XBox | Key |
|---|---|---|---|---|
| Equip H+ Infuser | 234 | Gadget | ||
| Fire shot (Tap) Continuous fire (hold) | R2 | RT | Primary fire | |
| Aim Down Sight (Hold) | L2 | LT | Secondary fire |
Stats
Healing Profile
- Values are approximate and determined by community testing. (7.0.0)
| Charges to heal | Time to heal (s) | Charges to heal | Time to heal (s) | Charges to heal | Time to heal (s) | Charges to heal | Time to heal (s) |
|---|---|---|---|---|---|---|---|
| 11 | 0.75 | 18 | 1.27 | 25 | 11.05 | 20 | 1.43 |
Recharge
When the H+ Infuser's charges are fully depleted, it enters a cooldown phase lasting 12 seconds. After 8 seconds, the gadget begins gradually restoring ammo at a rate of 5 charges per second.
The user can begin firing again as soon as at least one charge is available, even during the recharge process. However, firing during this phase will reset the cooldown timer.
Each charge is tied to a fixed internal timestamp. This means partially depleted charges will only begin recharging once the full cooldown time (as if from empty) has elapsed. This design ensures a consistent 12-second cooldown, regardless of how many charges were used before the timer started.
Properties
Gadget






Healing Projectiles





Guide
Strengths
- High burst healing that can rapidly stabilize teammates and swing close engagements, especially in short healing windows.
- The provided instant, non-channeled healing allows value to be delivered during active firefights, making it effective even under sustained incoming pressure as long as ammunition is available.
Weaknesses
- Can not be used to heal the user or damage enemies.
- Very fast fire rate makes ammunition easy to waste under pressure.
- Inefficient for long-duration sustain healing, as charges deplete quickly when attempting to keep targets topped off over time.
- The Healing Beam, which can be equipped by Medium contestants, is more suitable for this task.
- Suffers reduced accuracy when not aiming down sights and incurs additional penalties while moving or airborne.
- Requires precise aim and deliberate cooldown management to deliver consistent value.
- Compared to steadier options like the Healing Beam, the H+ Infuser demands greater mechanical execution.
Item Mastery
Cosmetics
This is a recent and ongoing development, and more cosmetics will be added over time.
Skins
Trivia
- Assuming perfect accuracy, the H+ Infuser heals at ~187 HP per second, making it the fastest healing option in THE FINALS.
History
| Patch | |
|---|---|
| 8.0.0 |
|
| 7.6.0 |
|
| 7.3.0 |
|
| 7.0.0 |
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