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GREETINGS CONTESTANT!

Welcome to THE FINALS Wiki! THE FINALS is a free-to-play, team-based, first-person shooter that pushes environmental dynamism, destruction, and player freedom to the limits. It is developed by Embark Studios for PC, Xbox Series X|S, and PS5. This wiki is a collaborative effort that anyone is welcome to contribute to. To get involved, create an account and click 'Edit' at the top of any page.ǃ

The content of the wiki is subject to change as this is a live-service game, current content is based on the most recent patch

Tip of the day
Using Quick Melee while throwing an Arena Carriables will make it fly further, but less precisely.
11.3.0 Patch Notes

Notable Events

BALANCE CHANGES

Gadgets & Specializations

  • Increased cooldown from 30s to 45s
  • Decreased cooldown from 7s to 6s

Weapons

  • Increased damage from 88 to 90
  • Increased lunge distance on primary and secondary attacks from 4.5m to 5m
  • Increased max lunge speed slightly to support the increased lunge distance
  • Increased the secondary attack’s sweep time slightly, to help ensure that backstabs can more reliably hit targets at max lung distance
  • Increased Precision zone angle from 8 to 9 degrees, making it slightly easier to land precise strikes
  • Increased lunge distance on primary attacks from 4.5m to 5m
  • Increased max lunge speed slightly to support the increased lunge distance
  • Updated the Cross Slash attack to always lunge forwards when at full stamina, even when stationary. Previously the attack required some forward input to trigger the lunge
  • Increased player movement speed when using the Deflect stance by 25%
  • Increased damage from 23 to 24
  • Reduced damage from 110 to 104
  • Increased damage falloff multiplier from 0.64 to 0.675, to keep the weapon’s damage at max range consistent despite the damage reduction
  • Increased Precision zone angle from 9 to 10 degrees, making it slightly easier to land precise strikes
  • Increased lunge distance on primary attacks from 4.25m to 5m
  • Increased primary attack damage from 82 to 83
  • Updated the Shield Bash attack to always lunge forwards when at full stamina, even when stationary. Previously the attack required some forward input to trigger the lunge
  • Increased precise hit damage of primary attacks from 74 to 82
  • Increased base damage of primary attacks 55 to 57
  • Increased the damage of the three swing secondary attack sequence from 75/100/125 to 75/125/150

BUG FIXES

Animation

  • Fixed an issue where aiming down sights could be slower than intended immediately after a Quick Melee kick
  • Fixed animation blending when inspecting or reloading after deploying or on first spawn
  • Fixed an issue where Quick Melee sometimes failed to play immediately after a kick
  • Improved hand placement on the Riot Shield during swipe attacks to polish animation visuals

Audio

  • Fixed an issue where the audio on Bot weapons could get stuck when firing in short bursts
  • Updated the Data Reshaper sound to be more audible for the user
  • Fixed missing audio for the Dual Blades Tractor Beam inspect animation

Cosmetic

  • Fixed Signature Stickers not displaying on the Cashbox during insertion at the Cashout Station
  • Fixed an issue where the Weapon in the Ready the Steel Emote could disappear at long range
  • Fixed an issue where using "Equip to All" after purchasing or equipping a bundle could result in only some Contestants being equipped
  • Fixed The Hawk Commander hair clipping through headwear
  • Fixed an issue where the Key Change Emote’s music could briefly loop after the animation ended
  • Fixed clipping on some face mask cosmetics so they no longer intersect with the face
  • Fixed an issue where the Countdown Companion watch face could appear distorted or fail to display the time in certain lighting conditions
  • Fixed misalignment of the Series 2000 Lenses eyes when used with the Alien Complexion face
  • Fixed a visible seam between the neck and body when using The Observer’s Mirage Face
  • Fixed an issue where the Lava Luster heating effect could transfer between Weapons and vanish after the first shot
  • Resolved an issue that caused excessive glowing when previewing skins
  • Fixed texture stretching and sticker clipping on the YinYang Bang skin for AKM and Healing Beam
  • Corrected visual issues on Magnetic Mirage
  • Adjusted Retro Robot visuals to better match Light and Heavy Archetypes
  • Fixed an issue where the Sledgehammer could appear too close to its spikes in menus and Loadout preview, causing hand clipping
  • Fixed an issue where the card and decals on the Throwing Knives skin could appear blank
  • Fixed iron sight alignment on the R .357 for a Rain City Special
  • Fixed an issue where the Weapon was missing when previewing Deploy or Inspect animations for the Fizzkick Brawler Set in the Store

Gadgets

Dome Shield

  • Fixed an issue where friendly melee attacks could damage your Dome Shield

Game Modes

Power Shift

  • Fixed an issue on Kyoto where some members of the team starting in the bamboo forest could spawn in a different location at the start of the round

Point Break

  • Rounds that reach the time limit now conclude with a defender win rather than ending abruptly

Gameplay

  • Bots now gain awareness when taking damage, improving their responsiveness to attackers
  • Improved bot movement to navigate more smoothly around targets and maintain avoidance behavior even when idle
  • Fixed a bug where throwing, catching and dropping a barrel would cause it to break instantly
  • Bots now coordinate to avoid crowding the same objective or interactable, spreading out across targets instead of stacking together
  • Bots no longer get stuck firing at Explosive Mines and will switch targets if they can’t destroy them
  • Fixed an issue where the Quick Melee kick wouldn’t trigger when Melee Aim Assist was disabled
  • Fixed an issue where normal quick melee also caused knockback
  • Fix issue with goo walls sometimes not spawning properly
  • Added a progress bar when remotely picking up objects using a controller

Maps

Seoul

  • Fixed an issue where damaging a stairwell in the Apartments could cause the building to collapse excessively

FANGWAI CITY

  • Fixed a collision on a backdrop building that could cause a Cashbox to get stuck
  • Fixed floating bushes appearing after destroying planters
  • Fixed an indestructible pipe

KYOTO

  • Updated destruction by increasing the sturdiness of most buildings for more consistent gameplay

Las Vegas

  • Fixed visual z-fighting/texture flickering near the western casino entrance

Nozomi/Citadel

  • Fixed an issue where Contestants could get stuck under the water slide

Monaco

  • Fixed a floating tree

Practice Range

  • Added Season 10 and Season 11 trophies

Galaxy Estates

  • Increased the mass of the oxygen pods in the Cosmo Physique building so their physics behave more appropriately for their size
  • Fixed an issue where you would detach unexpectedly from a Zipline if you interacted with it through a gap in the fence between Orbital Homes and Cosmo Physique
  • Slightly adjusted the height of some tables to prevent getting snagged on them
  • Flipped the direction a set of doors open in the upper Nova Villa building to create more comfortable flow to-and-from the staircase in the glass corner
  • Slightly reduced the depth of the pools around the center Eden Dome building and Nova Villas, so gadgets can be seen better in the water
  • Fixed an issue where the meteors of the Meteor Shower game show event would hit the out-of-bounds ceiling
  • Fix for carriables falling into the Centre Dome planter
  • Fixed missing input prompt for slowing down in the anti-gravity columns when only having Crouch Toggle assigned

Social

Clubs

  • Fixed an issue where Contestants couldn’t join a same-club member’s party when they had Open to Join enabled

General

  • When set to Show as Offline, party size is no longer shown and the status no longer flickers when toggling Open to Join
  • Kicked teammates now leave squad voice chat immediately
  • Party invites and Join Their Party are now disabled when a match has been found, and invites to players already in a match or queue appear unavailable, preventing players from entering sessions solo or splitting from their party

Voice Chat

  • Improved reliability and responsiveness of voice chat indicators across Friends, Team, and Squad screens
  • Improved voice chat speaking indicators to update accurately across the HUD and social screens

UI

General

  • Selecting the Music Player widget now opens the Music tab in Settings instead of General
  • Fixed an issue where team wipe entries in the kill feed could display the wrong or duplicated team name
  • Fixed an issue where opening the Equipment Wheel together with the Ping Wheel could gray out the UI and prevent using Weapons or Gadgets when using a controller
  • Fixed an issue with the loading screen having an overlapping video playing in the background when returning to the main menu from the end of round
  • Fixed an issue where the Player Card preview could appear in the Contestants menu when backing out and opening options at the same time
  • Corrected the 93R’s ammo count in the weapon stats to show 27, matching the in-game value
  • Corrected the Pike-556 headshot multiplier shown in the equipment overview to display 1.75x instead of 1.5x
  • Added the first iteration of the Damage Number system, displaying the damage dealt to an opponent next to their health bar. This can be turned on and off in the settings.

VFX

  • Fixed an issue where bullet traces could be fired from the wrong location

ANTI-CHEAT

You may have spotted references to Elytra, our new in-house anti-cheat solution built by VAIIYA Corp.

Elytra is in a limited testing phase. We're running it with a small group of selected players alongside our technology partners, including NVIDIA GeForce NOW and Microsoft, to validate compatibility, stability, and performance across the range of hardware and platforms our players use.

For most players right now, Elytra is installed and may be running in the background, but it is not yet enforcing anti-cheat protections. That's caused some understandable confusion. A future update will change how the service reports its status so players can see clearly whether it's active for them.

Once testing wraps and we've worked through the issues it surfaces, we'll begin a gradual rollout to a broader audience. We're targeting the 11.6 update to start expanding availability, though testing results may move that date.

Expect more details as Elytra gets closer to full deployment. Thanks to everyone who's been testing and sending feedback.

Tom and the Anti-cheat Team at Embark

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