GREETINGS CONTESTANT!
Welcome to THE FINALS Wiki! THE FINALS is a free-to-play, team-based, first-person shooter that pushes environmental dynamism, destruction, and player freedom to the limits. It is developed by Embark Studios for PC, Xbox Series X|S, and PS5. This wiki is a collaborative effort that anyone is welcome to contribute to. To get involved, create an account and click 'Edit' at the top of any page.ǃ
The content of the wiki is subject to change as THE FINALS is a live-service game. Information is based on the latest update.
Notable Events
- LTM | ORBITAL HITTERS
- EVENT | DEEP SIGNAL
- TWITCH DROPS | BEYOND BOUNDARIES
BALANCE CHANGES
Gadgets & Specializations
- Decreased cooldown from 20s to 15s per charge
- Decreased item raise time from 0.1s to 0s
- Decreased cooldown from 6.5s to 6s per charge
- Decreased activation time from 3.5s to 3s
- Increased health from 280 to 300
- Decreased cooldown when retrieving the turret remotely from 17.5s to 10s
- Cooldown when picking up the turret by hand remains 3s
- Cooldown when the turret is destroyed remains 35s
- Decreased duration of the reload animation from 2.2s to 1.75s
- Moved the point at which ammo restocks during the reload animation from 1.3s to 1.1s, to align with the new reload animation duration
Weapons
- Increased damage from 20 to 21
- Increased fire rate from 725 RPM to 750 RPM
- Decreased the length of the quick reload animation from 0.75s to 0.66s
- Decreased the length of the empty reload from 2.73s to 2.7s
- Increased damage falloff multiplier from 0.65 to 0.7, increasing the weapon's damage at range
- Increased damage per pellet from 8 to 9, increasing a full shot’s damage from 104 to 117
- Primary Attack
- Increased base damage from 42 to 49
- Increased damage for precise hits from 60 to 70
- Lunge duration increased from 0.15s to 0.22s to help the lunge reach its intended range
- Secondary Attack - Backstab
- Increased base damage from 75 to 85
- Increased backstab damage from 337 to 340
- Lunge duration increased from 0.22s to 0.32s to help the lunge reach its intended range
- Primary Attack
- Increased precision zone angle from 9 to 12 degrees, making it easier to land precise strikes
- Decreased damage falloff multiplier from 0.675 to 0.58, meaning the weapon does less damage at range
- Decreased damage fall-off start range from 18m to 12m, reducing its effective range
- Decreased damage fall-off end range from 23m to 22m, reducing its effective range
- Increased recoil when firing from the hip by approximately 75%
- Increased recoil when aiming down sights (ADS) by approximately 25%
- Increased bullet dispersion in ADS, in most movement stances by 25%
- Increased bullet dispersion in ADS when airborne by 120%
- Increased damage per shot, when the bow is at max draw, from 124 to 126. The base damage per shot remains at 60 damage
- Primary Attack
- Increased base damage from 58 to 60
- Increased damage for precise hits from 83 to 86
- Increased lunge distance from 4.25m to 5m (this change was originally listed in 11.3 but didn’t work correctly. This has now been fixed.)
- Secondary Attack - Shield Bash
- Increased damage from 40 to 50
- Increased environmental damage from 50 to 100
- Lunge duration increased from 0.5s to 0.6s to extend the lunge’s max distance slightly
- Primary Attacks
- Increased the size of the weapon’s damage sweep box by 60%, making it slightly easier to land hits
- Increased lunge distance from 5m to 6.5m
- Increased lunge duration from 0.3s to 0.45s to help the lunge reach its intended range
- Increased lunge speed by 50% to improve the chances of the lunge catching up to fast-moving targets
- Secondary Attack - Spin Attack
- Increased the delay before the secondary attack resets back to the first attack in the sequence from 0.2s to 0.35s. This is a small quality of life change to make it easier to keep the sequence going if the player hit a target
- Update the recoil curve to prevent an issue where the recoil pattern would jump down if the player emptied the whole magazine in a single burst
- Decrease bullet dispersion in ADS when airborne by 8%
ANTI-CHEAT
A recent anti-cheat rule we deployed in THE FINALS incorrectly flagged players using gyro controllers as cheaters. We've updated the rule, and affected bans are being reversed automatically. If you were banned as a result of this, you don't need to submit an appeal or take any action. Your account will be restored.
We're sorry. Gyro is a legitimate and supported input method, and players who use it should never have been swept up in enforcement meant for cheaters or made to wait so long for a reversal. We've adjusted our testing process so this class of false positive gets caught before rules go live in the future.
If you have questions about your specific account, our support team is available through the usual channels.
INPOUTX64.SYS MESSAGE
When starting the game after today’s update, you may encounter a message about a driver needing to be uninstalled in order to play. This is related to the recent Windows update KB5121003.
Please follow these instructions to uninstall the driver in order to be able to play. If you encounter any issues, feel free to reach out to our support team.
BUG FIXES
Animation
- Corrected a slight offset in the aim-down-sights animation for the Schwarzschild Blackhole SR-84
- Fixed an issue where deploy animations didn’t blend out smoothly
- Fixed an issue where Quick Melee kicks did not cancel correctly when swapping items
- Fixed leg placement misalignment for Light and Heavy builds in the Vesper Salute Emote animation
Audio
- Improved end-of-round music reliability to prevent it from cutting out when the audio mix is busy
- The SFX Volume slider now also adjusts sound during replays
- Fixed an issue where the revive interaction sound could continue looping after a round ended
- Fixed sound timing for the Star Team emote
Cosmetics
- Fixed an issue where tracker values on some skins could display outdated information
- Fixed an issue where the House Lights skin for the Flashbang did not correctly display its light state to other Contestants
- Fixed cases where some Gateway skins could display incorrect materials
- Fixed an issue where the Recurve Bow’s visual effects could fail to load for certain skins
- Improved the Pyro Grenade inspect animation on the Burn Notice skin and adjusted its audio level
Gameplay
General
- Disabled achievement progression in bot game modes
- Fixed a rare case where the Winch Claw could attach to a target without pulling it
Maps
Kyoto
- Improved stair collision to remove instances where Contestants could fall through
- Fixed a spot where players could get stuck between a cliff and bamboo.
- Fixed a weak point where a building could be destroyed too easily
Galaxy Estates
- Fixed a few places where dressing against walls would not properly take damage, preventing those walls from breaking consistently from all angles
- Added a ladder above the covered walkway from Astral Port to Cosmo Physique to make it easier to reach the highest roof level
- Adjusted the size of the exhaustion vents on the outer walls of Cosmo Physique so they can be more reliably used to climb up, and added a few more of them to create more options to contest the high ground
Skyway Stadium
- Fixed a few places where dressing against walls would not properly take damage, preventing those walls from breaking consistently from all angles
Fangwai City
- Fixed floating decals and signs that could appear after destruction and corrected a floating sign
Las Vegas
- Fixed visual flickering on surfaces in the parking garage
Las Vegas Stadium
- Fixed environment and lighting issues
Practice Range
- Fixed an issue where the Cashbox Time-Trial challenge spawned vaults instead of cashboxes directly as intended.
Performance
- Upgraded Unreal Engine from 5.3 to 5.7
Social
- Party invites can now be sent and accepted while matchmaking
- Fixed an issue where the Social screen showed a regular team name and insignia for spectators in Private Match
Stability
- Fixed a crash when spectating at the end of a round
- Fixed a rare issue that could crash servers when a player’s connection stopped acknowledging network packets
UI
- The contextual response prompt is now hidden while dead or spectating, where replying isn’t possible
- Fixed an issue that could cause the event HUD display to show incorrectly when transitioning to the next round in Cashout Bots
- Fixed an issue where the Active Events bar could remain visible after a round reset
- Fixed an issue that caused damage numbers to report 1 extra damage in certain scenarios
- Fixed an issue where navigating the Options screen with a gamepad could get stuck or skip items
- Added spectator-only team colors for Private Match, allowing spectators to use additional colors that are hidden from team color selection
- Fixed an issue that caused gamepad bindings page to be tricky to navigate with a gamepad
- Fixed an issue that caused the Killcam UI to not appear when getting eliminated in Practice Range
Weapons
Dual Blades
- Primary Attack
- Fixed an issue where not all attacks dealt a consistent 25 environmental damage
- Secondary Functions - Deflect
- Fixed an issue where the wide angle deflect blocked damage completely instead of the center of the deflect radius
- Imprecise Deflect angle damage modifier updated from 0% to 20%
- Precise Deflect angle damage modifier updated from 20% to 0%
Riot Shield
- Fixed an issue where visual and sound effects would not be displayed from a third-person perspective when impacting the Riot Shield




















