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Game show events are triggered partway through each round and last for two minutes. These affect the gameplay experience, so contestants need to be flexible and ready to adapt. Game show events are disabled in Ranked Tournaments.

Active

Meteor Shower

Meteors fall near cashout stations.

Meteors fall from the sky, destroying structures and damaging contestants. Meteor impacts also engulf the area in flame. If there is more than one active Cashout Station, meteors will always fall at only one. If there is no active Cashout Station, they will fall at a random, inactive one. In Power Shift, the meteors will fall around the platform.

Take cover indoors to avoid taking damage from the impacts. When attacking a Cashout Station, take advantage of the destruction and chaos to gain the upper hand.

Low Gravity

Experience longer hang time in the air.

Low Gravity reduces gravity in the arena and affects contestants, objects, debris, and projectiles.

Death Match

Earn extra cash when you eliminate opponents.

Earn $1000 per elimination instead of $500. This game show event only affects Cashout Tournament modes.

If a contestant's team is on the verge of being knocked out of a round, this event may help them close the gap and qualify. Teams who need to earn more cash should play aggressively and eliminate as many opponents as possible while this event is active.

Mega Damage

Damage to the arena is magnified.

All damage to structures is multiplied, allowing for easier destruction.

This event allows contestants who cannot normally utilize destruction effects to wreak havoc in the arena.

Orbital Lasers

Lasers take aim at contestants who aren’t moving.

Orbital lasers target contestants who don't move for one second or longer. They deal 99 damage to contestants and cannot be blocked by shields. Contestants who are using an interactable are excluded from the laser's targeting. When a laser targets a contestant, a bright line will extend vertically from their position, and a small circle will show where the laser will impact.

When attacking a Cashout Station on high ground, contestants can stand below the cashout and let the Orbital Laser destroy the structure above them.

Alien Invasion

UFOs hover over objectives and shoot toward the ground.

Introduced in Season 1. UFOs tear the arena apart with tractor beams and lasers. The lasers deal no damage to contestants. Tractor beams cause objects and debris to float upwards.

When attacking a Cashout Station, take advantage of the destruction to gain the upper hand.

Retro Invasion 82

Aliens target contestants from above.

Introduced in Season 2. Rows of retro aliens slowly move over the arena, shooting down lasers that damage contestants and destroy structures. Similar to Orbital Lasers, a small circle is shown where the laser will impact.

Take cover indoors to avoid taking damage from the impacts. When attacking a cashout station, take advantage of the destruction and chaos to gain the upper hand.

The Dead Go Boom (REWORKED)

When you're eliminated, you drop a bomb that explodes after a short delay.

After elimination contestants leave a ticking bomb on the ground that explodes after ? second delay. It can be picked up by other contestants and thrown like any other arena carriable. The explosion deals ??? damage to contestants in range. Explosion can be triggered early if the bomb hits an enemy contestant after being thrown. According to June, the device that causes the explosion is hidden in each contestant's left pinky finger.

This Game Show event is a rework that first appeared in its current form during the Season 6 World Tour stop, under a different name: "Drop Bombs". It was finally added to the poll of active Game Show Events with its current name at the start of Season 8.

Inactive

The Dead Go Boom (OLD)

When eliminated, you explode.

Contestants' revive statues emit an explosion after a 3 second delay. The explosion deals 100 damage to any contestant in range. According to June, the device that causes the explosion is hidden in each contestant's left pinky finger.

This Game Show Event was reworked.

Molten Madness

Lava rises on the arena floor.

Revealed in Open Beta press release notes, but has yet to be implemented.

World Tour

Dead Go Toxic

Eliminated players drop gas bombs.

Introduced in Season 8 on the twelfth World Tour stop - Dead Go Toxic. When the event is active, eliminated contestants leave a gas bomb on the ground. It can be picked up by other contestants and thrown like any other arena carriable. After some time the bomb explodes and leaves a cloud of gas behind. Explosion can be triggered early if the bomb hits an enemy contestant after being thrown.

Rushdown

Eliminations drop speed boosts.

Introduced in Season 8 on the sixth World Tour stop - Rushdown. When the event is active, eliminated contestants leave a coin on the ground that gransts a movement speed boost to others contestants if they walks into it.

Double-Jump

All contestants can jump twice in a row.

Introduced in Season 8 on the third World Tour stop - Vertigo!. When the event is active, contestants are granted the ability to double jump, with an added lift boost in the second jump.

Protocol: XPOSE

All contestants positions go live.

Introduced in Season 7 on the third World Tour stop - Protocol: XPOSE. When the event is active, all contestants can see opponent's silhouettes through the obstacles.

Head Hunter

Bounty placed on each team's top eliminator.

Introduced in Season 6 on the third World Tour stop - Head Hunter. When the event is active the player on each team with the highest number of eliminations will have a bounty of $5000 placed on their head. Every elimination they score after gameshow event starts boosts their bounty by $2,000. If contestant is eliminated while having a bounty, team responsible claims the reward, otherwise if they survive the event, their own team receives the bounty instead.

Events Exclusive

Nedstrike

A giant monster throws boulders near cashout stations.

Introduced in Season 7 during the Head2Head Event and was available only for several maps in Head2Head gamemode. A giant monster (the kaiju known as Hammerhead Ned) frequently throws boulders into the arena, similar to the meteor shower event. However, the boulders have a few distinctions from the meteors; firstly, they target the location of the cashbox, rather than just the areas around the cashout stations. They also trade causing fires in the arena for more structural damage, generally causing larger holes in buildings.