Update:11.9.0
More actions
Notable Events
- WORLD TOUR | SCORCH PROTOCOL
- EVENT PASS | RIGHT TO STRIKE
- DLC |
- TWITCH DROPS | RED BROADCAST BLAZE
GAME UPDATE | BALANCE CHANGES
Gadgets
- Decreased cooldown from 37s to 30s
- Increased max placement distance from 40m to 50m
Dev Note: The Zipline has struggled to find relevance in the meta for a while now compared to the Jumppad and Gateway. These changes aim to close that gap a little.
Specializations
- Decreased cooldown from 6s to 5s per charge
Dev Note: We decreased the cooldown from 6.5s to 6s in the 11.6 update, but our feeling is this didn’t have the level of impact we wanted once we saw it being played in the live game. This further reduction of one second to the cooldown hopefully helps to balance out the Evasive Dash versus alternatives like the Cloaking Device.
- Increased the visibility of the Cloaking Device when stationary by decreasing how much it blends in with the surrounding environment, making cloaked players slightly easier to spot
Dev Note: We’re aware that a lot of players find it frustrating to face cloaked players, so this adjustment aims to make them slightly easier to find than they have been in recent months. We’re not 100% convinced this is the only change we’ll need to make to this aspect of the game to get it to a better place for all players, and we’re continuing to explore other ideas around the combat loop when it comes to cloaking, but any additional changes will come in later releases, when we’ve had a chance to see how this change plays.
GAME UPDATE | CONTENT & BUG FIXES
Audio
- Fixed missing destruction sound effects for several office props in Skyway Stadium
- Improved audio mix for the Rhythm & Bruise Emote so its music plays at the intended level|
Contract
- Fixed the "Detect 5 opponents" contract not counting tracking darts
Cosmetic
- The Purple Reign jacket no longer clips with bandoliers and emblems
Game Modes
Tutorial
- Updated location of the 2nd Cashout in the tutorial away from the construction site
Rendering
- Fixed an issue that made some materials noisier when anti-aliasing was disabled
Performance
- Fixed an issue that caused some textures to use more memory than intended
- Fixed an issue that caused a minor regression in CPU performance of rendering work
- Optimized the time it takes to change Overall and Effects quality settings in-game
Stability
- Fixed a rare server hang that could occur when processing corrupt network data
- Fixed a PS5 crash that could occur shortly after entering the Arena
- Fixed a crash that could occur when saving replay checkpoints
- Mitigated a game hang that occurred more frequently when NVIDIA DLSS Frame Generation was enabled
- Fixed an issue that caused the game to hang when being suspended on Xbox
UI
- Fixed an issue where the revive statue progress bar icon didn't animate with the respawn timer
