-
1ST ANNIVERSARY EDGE - $9.99 (1st Anniversary Bundle)
-
DRAKON BLAST -
800 -
ECLIPSE SHADE -
800 -
FELT FURY -
800 -
GRIT & GLORY - S4 BP Level 88
-
MAYHEM MILKER -
800 -
NEVER EVANESCE -
1,150 (S1 Starter Pack) -
OB BP Level 12]
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S2 GILDED ENFORCER - S2 Gold League Reward
-
SPIKED SMIRK -
700
M60
More actions
| M60 | |
|---|---|
| Weapon Quote |
|
| Profile | |
| Build | H Heavy |
| Type | LMG |
| Unlock | Free |
| Damage | |
| Body | 20 |
| Head | 30 |
| Environmental | 9 |
| Damage Falloff | |
| Min Range | 25m |
| Max Range | 35m |
| Multiplier | 0.50 |
| Technical | |
| RPM | 580 |
| Magazine | 70 |
| Empty Reload | 3.55s |
| Tactical Reload | 3.55s |
The M60 (Machine Gun Model 60) is a Heavy class light machine gun designed to deal sustained damage over a very long period at close range.
Usage
The M60 can be selected as the weapon of any Heavy build loadout.
The trigger can be held to continuously fire bullets that damage opponents, also dealing additional damage on headshots. Aiming down sights increases the M60's accuracy. Moving decreases accuracy, especially when going airborne.
The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.
| Controls | PC | PS | XBox | Key |
|---|---|---|---|---|
| Equip M60 | 1 | Weapon | ||
| Fire shot (Tap) Continuous fire (Hold) | R2 | RT | Primary fire | |
| Aim down sights (Hold) | L2 | LT | Secondary fire | |
| Tactical reload | R | Reload |
Stats
Damage Profile
- Values are approximate and determined by community testing. (6.6.0)
| Bullets to kill | Time to kill (s) | Bullets to kill | Time to kill (s) | Bullets to kill | Time to kill (s) | |
|---|---|---|---|---|---|---|
| Head | 5 | 0.41 | 9 | 0.83 | 12 | 1.14 |
| Body | 8 | 0.72 | 13 | 1.24 | 18 | 1.76 |
Sights
Properties
Weapon
Ranged — Strikes targets by aiming and firing at them from a distance.
Automatic Fire — Continues to fire automatically until the trigger is released.
Aim Down Sights — Has iron sights that significantly increase accuracy when used.
Full Reload — Replaces the entire magazine in one animation on reload.
Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.
Bullet
Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.
Critical Hit — Critically hits on headshots, applying a damage multiplier.
Mid Range Falloff — Deals reduced damage when hitting targets at a moderate distance (falloff starts at less than 30m).
Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.
Guide
Strengths
- The M60 has a higher damage output at close distances than the Lewis Gun.
- The M60 has the second largest magazine size in the game, being able to fire for 7 seconds. This magazine size is only beaten by the M134 Minigun.
- For total firing time, it is beaten by the Flamethrower and M134 Minigun.
Weaknesses
- The M60 has more extreme damage falloff, leaving the Lewis Gun the better choice for longer range engagements.
- The M60 has a longer reload than most heavy weapons, to compensate for the magazine size.
Tactics
- Firing should always be done while aiming down sights, unless the target is extremely close. Doing so greatly increases the accuracy of the M60.
- An M60 user should plan ahead for a tactical reload while firing, since the reload makes for a long downtime. Usually, the M60 can outlast any opponent, meaning the opponent will be out of ammunition well before the M60 user needs to reload.
- Generally, you should only reload the M60 after you have eliminated nearby contestants, or if you have less than 20 bullets.
Recoil

How to control:
- Pull down hard for the first 8 bullets
- Pull down and left until bullet 16
- Pull down and left until bullet 32
- Pull down slightly and left until bullet 41
- Pull down slightly and right until bullet 53
- Pull down slightly and left until bullet 66
- Pull down slightly and right until bullet 70
Hitscan
- When the weapon fires a shot, a target is scanned for using a hitscan. This is a detection mechanism that scans in a straight line, meaning there is no bullet drop. The direction of this line will be deviate randomly from the direction of the crosshairs, depending on the accuracy level at the time of firing.
- Immediately, the closest contestant, structure, object or shield intersecting the hitscan will be tagged as being struck. First, a bullet tracer animation quickly travels from the weapon to the hit location, then its effects are applied. This means it is possible for targets to be struck a few frames after they appear to take cover, as the hit is confirmed the moment the weapon is fired.
Item Mastery
Item mastery XP can be earned by damaging and eliminating opponents with the M60.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
| Source | XP Reward |
|---|---|
| Damage dealt by the M60 | 0.2 × Damage Dealt |
| Critical damage dealt by the M60 | 0.2 × Critical Damage Dealt |
| Opponent eliminated by the M60 | 50 |
| Assist on an opponent damaged by the M60 | 20 |
Weapon Skins
-
ARCADE CARPET -
400 -
BED OF ROSES -
400 -
BLAMMINGO -
400 -
BUFFER OVERFLOW - Support A Streamer Twitch Drop
-
CB2 AURA - CB2 Gold League Reward
-
CHROMIUM FUTURA -
550 -
COILED FORTUNE -
550 -
DESERT DUST -
400 -
ENGIMO SIGNAL FLUX -
400 -
FIREWALL PROTOCOL -
400 -
FRACTAL DISGUISE - (PSN+ Bundle)
-
FRACTAL DISGUISE - (PSN+ Bundle)
-
HEAD CLOGGER -
400 -
HOLTOW ADJUSTER -
400 -
ISEUL-T REALITY RECAST -
400 -
LEAF NO TRACE -
400 -
MARBLE MAJESTY -
400 -
MARBLE MOBSTER -
400 -
REDLINE RAPTURE - S7 BP Level 97
-
SKULLBOUND OBLIVION -
400 -
STRATUS SHEEN - (PSN+ Bundle)
-
SWEEP THE BOARD -
400 -
URBAN REACTOR -
500 -
VANDAL'S EDGE -
400 -
VAPORWAVE UPRISER -
400 -
WILDWOOD VEIL -
400
-
CRISS-CROSS CLASH -
150 -
OFF-PANEL -
150
-
VIRTUAL EXTENSION-
125
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STANDARD ISSUE
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DYE JOB - Weapon Level 2
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DYE JOB - Weapon Level 3
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DYE JOB - Weapon Level 4
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DYE JOB - Weapon Level 5
-
TRIANGLE TWINKLE - Weapon Level 6
-
STRIPED GRAZER - Weapon Level 7
-
PAINTED PREDATOR - Weapon Level 8
-
PREDASHEEN - Weapon Level 9
-
ALTITUDE SICKNESS - Weapon Level 10
-
CLOUDPIERCER - Weapon Level 11
These are skins that are not available in the live build of THE FINALS, but were available in the various tests before launch.
-
CAMO SPLASH - Beige
-
CAMO SPLASH - Cyan
-
CAMO SPLASH - Lime
-
CRISS-CROSS CLASH - Mint
-
CRISS-CROSS CLASH - White
-
DYE JOB - Cyan
-
DYE JOB - Pink
-
TOTALLY IRONIC
-
UNIFORM LACQUER - Olive
-
UNIFORM LACQUER - Sand
-
WARPED MONITOR
-
WINDING FRET - Red
-
WINDING FRET - Yellow
Trivia
- The first appearance of the M60 was in the initial teaser for THE FINALS in November, 2021.
- The M60 exists in real life as the M60 Machine Gun, a family of general=purpose machine guns developed in the United States and adopted in 1957. It has served in every branch of the United States military, and is still in use to this day.
- See also: List of Gun Origins.
History
| Patch | |
|---|---|
| 6.0.0 |
|
| 4.0.0 |
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| 3.0.0 |
|
| 2.0.0 |
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| 1.5.0 |
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| 1.2.0 |
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