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Orbital Hitters
“Based on the classic Heavy Hitters formula, re-engineered with the help of ENGIMO, Orbital Hitters brings Sledgehammers back into the Arena! Swing, slam and may the best team win.”
Overview
Short descriptionEliminate opponents by knocking them off the arena to earn cash
LengthOne Round
6 minutes
Format5v5
Team wipe penaltyNone
WinFirst to $3,500 wins
FeaturesUnlimited respawn credits
ProgressionWorld Tour
EventDEEP SIGNAL
Eliminate Opponents
Contestants can only be eliminated by being knocked out of the arena.
First to $3,500 wins
Get more eliminations than the opponent team

Orbital Hitters was a 5v5 platform fighter mode where contestants had fixed loadout and the goal of the game was to knock your opponents off the event exclusive map - RELAY GRID. It was a part of DEEP SIGNAL event. The game mode was very similar to previous Season 6 LTM - Heavy Hitters, but with some changes in premade loadout and map.

Game mode was available from August 20, 2026 to September 10, 2026.

Objective

At its core Orbital Hitters is a Team Deathmatch with special rules. The objective of this TDM is for a team to reach the goal amount of $3,500 by eliminating opponents by knocking them off the map, or have the highest score when the 6-minute timer ends.

Elimination Rules

Elimination rewards:

  • $100 for eliminating an enemy by knocking them off the arena. Including hits with Sledgehammer and Charge 'N' Slam, gadget eliminations and structural damage.
  • $50 if enemy was eliminated, but not by opposing team. For example: Opponent jumped down from the arena by themselves or got launched out of the arena by their teammate.

Contestants and Respawns

  • Loadouts: Players had a single loadout to choose from and could not change it between respawns.
    • Sledgehammer had its primary attack changed - direction of the damage was coming from the bottom of contestant's hitbox.
    • All of the gadgets had reduced cooldown.
Fixed Loadout
Build Specializations Weapons Gadgets
Heavy Charge 'N' Slam Sledgehammer Jump Pad
Anti-Gravity Cube
Healing Emitter
  • Quick Respawns: Respawns are available only 5 seconds after a contestant is eliminated
  • Unlimited Coins: The number of respawns per contestant is unlimited.
  • Damage : All damage that contestants deal to each other pushes them in the opposite direction from where it was received from.
  • Health: The lower the contestants health is the harder they get pushed.

Win Conditions

  • Match Win:
    • Reach $3,500 first
      • or
    • Have the most money when the 6-minute timer expires.

Arenas

Arena(s) Available Variant(s)
RELAY GRID Standard Issue