Orbital Hitters
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| Orbital Hitters | |
|---|---|
| |
| Overview | |
| Short description | Eliminate opponents by knocking them off the arena to earn cash |
| Length | One Round 6 minutes |
| Format | 5v5 |
| Team wipe penalty | None |
| Win | First to $3,500 wins |
| Features | Unlimited respawn credits |
| Progression | World Tour |
| Event | DEEP SIGNAL |
Orbital Hitters was a 5v5 platform fighter mode where contestants had fixed loadout and the goal of the game was to knock your opponents off the event exclusive map - RELAY GRID. It was a part of DEEP SIGNAL event. The game mode was very similar to previous Season 6 LTM - Heavy Hitters, but with some changes in premade loadout and map.
Game mode was available from August 20, 2026 to September 10, 2026.
Objective
At its core Orbital Hitters is a Team Deathmatch with special rules. The objective of this TDM is for a team to reach the goal amount of $3,500 by eliminating opponents by knocking them off the map, or have the highest score when the 6-minute timer ends.
Elimination Rules
Elimination rewards:
- $100 for eliminating an enemy by knocking them off the arena. Including hits with Sledgehammer and Charge 'N' Slam, gadget eliminations and structural damage.
- $50 if enemy was eliminated, but not by opposing team. For example: Opponent jumped down from the arena by themselves or got launched out of the arena by their teammate.
Contestants and Respawns
- Loadouts: Players had a single loadout to choose from and could not change it between respawns.
- Sledgehammer had its primary attack changed - direction of the damage was coming from the bottom of contestant's hitbox.
- All of the gadgets had reduced cooldown.
| Build | Specializations | Weapons | Gadgets |
|---|---|---|---|
| Heavy | Charge 'N' Slam | Sledgehammer | Jump Pad Anti-Gravity Cube Healing Emitter |
- Quick Respawns: Respawns are available only 5 seconds after a contestant is eliminated
- Unlimited Coins: The number of respawns per contestant is unlimited.
- Damage : All damage that contestants deal to each other pushes them in the opposite direction from where it was received from.
- Health: The lower the contestants health is the harder they get pushed.
Win Conditions
- Match Win:
- Reach $3,500 first
- or
- Have the most money when the 6-minute timer expires.
- Reach $3,500 first
Arenas
| Arena(s) | Available Variant(s) |
|---|---|
| RELAY GRID |



