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(Redirected from .30-06 Sniper)
SR-84
Weapon Quote
“Bolt-action sniper rifle”
Profile
BuildLight
TypeMarksman Rifle
PriceFree
Damage
Body118
Head236
Damage Falloff
Min Range80m
Max Range100m
Multiplier0.75
Technical
RPM46
Magazine6
Empty Reload3.35
Tactical Reload1.95

The SR-84 is a Light class bolt-action sniper rifle designed to deal very high damage per shot and extreme headshot damage from a long distance.

Usage

The SR-84 can be selected as the weapon of any Light build loadout.

It has a special type of sights, offering a scope. Enabling the scope will zoom in the screen and overlay it with a duplex reticle, and will slow down movement and sensitivity.

The trigger can be pulled to fire one bullet that damages an opponent, also dealing additional damage on headshots. The trigger must be released before firing again. Moving decreases accuracy, especially when going airborne. Firing while scoped in grants the SR-84 near-perfect accuracy, even while moving.

The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.

The SR-84 fires hitscan bullets up to 40m. After 40m, the bullet becomes a projectile with travel time and bullet drop.

Controls PC PS XBox Key
Equip SR-84
1
 
Y
Weapon
Fire shot (Tap)
 
R2
RT
Primary fire
Scope in (Hold)
 
L2
LT
Secondary fire
Tactical reload
R
X
Reload

Stats

  • Bullets are hitscan up until 40m, and then converted into projectiles afterwards.

Damage Profile

  • Values are approximate and determined by community testing. (6.6.0)
Body Part
Light (150 HP)
Medium (250 HP)
Heavy (350 HP)
Bullets to kill Time to kill (s) Bullets to kill Time to kill (s) Bullets to kill Time to kill (s)
Head 1 0.00 2 1.30 2 1.30
Body 2 1.30 3 2.61 3 2.61

Properties

Weapon

Ranged — Strikes targets by aiming and firing at them from a distance.

Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.

Scope — Has the ability to scope in. This grants near-perfect accuracy, but produces a glint that reveals the user's location.

Full Reload — Replaces the entire magazine in one animation on reload.

Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.


Bullet

Hitscan — Up to 40m — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.

Projectile — After 40m — Gets affected by gravity and has a travel time.

Critical Hit — Critically hits on headshots, applying a damage multiplier.

High Range Falloff — Deals reduced damage when hitting targets at long distances (falloff starts beyond 30m). For the SR-84, this distance is extremely far, with the falloff starting beyond 80 meters.

Sound Cue — Can be heard firing from across the arena. Bullets that fly near a target produce a distinct whiSR-84ing noise.

Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

Guide

Strengths

  • The SR-84 is able to reliably hit targets from extremely long distances thanks to the lack of bullet dispersion when scoped in. For shots within 40m (after which the bullet becomes a projectile) bullet drop does not need to be accounted for, as with other hitscan weapons.
  • The SR-84 has a very strong headshot multiplier, dealing double the damage of a body shot.
    • A Light contestant can be eliminated with a single headshot.
    • A Medium contestant can be eliminated with a headshot and a body shot.
    • A Heavy contestant can be eliminated with 2 headshots.

Weaknesses

  • The SR-84 is weak at close distances, due to its very high bullet dispersion when hipfiring, and difficulty scoping in on a close target.
  • The SR-84 loses some of its damage at the absolute longest distances, meaning that hitting a target from across the arena is slightly less effective.
  • The SR-84 does not have enough damage output to effectively break shields. Doing so also wastes a large part of the ammunition.

Tactics

  • An SR-84 user should continuously move to the position that best enables them to snipe the relevant opponents for the current objective. This position changes continuously, such as when opponents move through buildings or when the sniper's position is compromised. The best position is often high up, where opponents are too far away to effectively retaliate.
    • The Grappling Hook can provide opportunities to quickly move from one position to the next, especially in open arenas such as Monaco.
    • The Breach Charge or the Thermal Bore enables the sniper to create new positional opportunities around an objective, by destroying a ceiling or wall to create a hole through which the cashout station can be defended.
    • Some form of cover is often very helpful for when opponents retaliate. A sniper can create their own cover using a Goo Grenade, allowing them to easily hide behind the wall and move out when the coast is clear.
  • An alternate playstyle where the sniper is playing at moderate to close distances, often with a lot of quick-scoping, is also possible. In this case, the Evasive Dash is usually the preferred specialization.

Item Mastery

Item mastery XP can be earned by damaging and eliminating opponents with the SR-84.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the SR-84 0.2 × Damage Dealt
Critical damage dealt by the SR-84 0.2 × Critical Damage Dealt
Opponent eliminated by the SR-84 50
Assist on an opponent damaged by the SR-84 20
Level 1
DEFAULT
SR-84
Level 2
9,000 XP
DYE JOB (Yellow)
Level 3
9,000 XP
DYE JOB (Blue)
Level 4
36,000 XP
DYE JOB (Red)
Level 5
54,000 XP
DYE JOB (White)
Level 6
162,000 XP
TRIANGLE TWINKLE
Level 7
144,000 XP
STRIPED GRAZER
Level 8
136,000 XP
PAINTED PREDATOR
Level 9
200,000 XP
PREDASHEEN
Level 10
360,000 XP
ALTITUDE SICKNESS
Level 11
??? XP
CLOUDPIERCER


Weapon Skins

Trivia

  • The SR-84 exists in real life as the Sako 85 bolt-action rifle, designed by Finnish firearms manufacturer SAKO in 2006 to succeed the 1996 Sako 75. both rifle model numbers are named after the company's 85th and 75th anniversaries respectively.

History

Patch
Changes
6.3.0
  • The scope movement when aiming down the scope is now toned down to more accurately reflect where the shots will land when firing
  • Improved the camera motion when crouching or stopping after moving while aiming down the scope
5.8.0
  • Decreased the bolt action animation duration from 1.25s to 1.05s, slightly increasing the SR-84’s rate of fire
  • Increased damage from 115 to 118
4.0.0
  • Updated the SR-84 to now only fire hit-scan rounds up to 40m range. After this point, the shot becomes a projectile with bullet drop from gravity and drag