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GATEWAY
“A pair of deployable gateway entrances; when both are placed and activated, contestants and objects can move between the two locations”
Profile
BuildL Light
IconGateway
TypeUtility Utility
UnlockVR 500
Stats
Cooldown40s
Ammo2
Technical
Max Range50m
Duration20s

The Gateway is a Light class thrown gadget that creates two portals between which contestants and objects can teleport.

Usage

The Gateway can be selected as one of three gadgets of any Light build loadout.

Holding the primary trigger will prepare a high-velocity overhand throw. Holding the secondary trigger will prepare a low-velocity underhand throw. While preparing a throw, the gadget's trajectory is indicated up to the point where it bounces off a surface (or up to its mid-air detonation point). Swapping to a different item will cancel the throw. Releasing the trigger throws the gadget.

Throwing a second gateway will connect it to the first. To enter a gateway, any contestant can interact with one of the gateways to travel to the other. Alternatively, projectiles and objects can be thrown into the gateway to teleport them on their own.

Controls PC PS XBox Key
Equip Gateway
234
L1
LB
Gadget
Prepare overhand throw (Hold)
Overhand Throw (Release)
 
R2
RT
Primary fire
Prepare underhand throw (Hold)
Underhand Throw (Release)
 
L2
LT
Secondary fire
Enter connected Gateway (Tap)
E
 
Y
Interact

Stats

Effects

The Gateway can be deployed by throwing it. A few seconds after being deployed, it creates a closed gateway. The same process is repeated for the second deployment, at which point the two gateways connect. Contestants (including opponents) can use the gateway to travel to the other gateway (with a cooldown of 3 seconds) until it disappears after 20 seconds. Additionally, any objects (such as the Frag Grenade or a barrel) are also teleported if they come into a gateway's proximity.

Properties

Gadget

Grenade — Can be thrown like a grenade, meaning overhand or underhand. The trajectory and explosion point are shown as an indicator.

Multiple Charges — Has 2 charges, but both need to be used to create a gateway. Recharging starts when both charges are used and restores both charges at once.

Projectile

Projectile — Gets affected by gravity and has a travel time.

Bounce — Bounces away when the projectile collides with a surface or contestant.

Trigger on Time — Triggers after a fixed amount of time, regardless of whether the projectile has struck opponents or surfaces.

Interceptible — Can be removed by the APS Turret, nullifying its effects. This causes the turret to lose some health.

Reshapeable — Can be reshaped by the Data Reshaper into a piece of decor by opponents.

Gateway

Glitchable — Can be temporarily disabled by a Glitch Grenade or Glitch Barrel.

Usable by Opponents — Can be used by opponents to their advantage.

Movement — Provides a special mode of transport for contestants. Also teleports projectiles and objects that go near the gateway.

Reshapeable — Can be reshaped by the Data Reshaper, closing both ends of the gateway.

Not Attached — Does not attach to a surface upon deployment.

Not Destructible — Cannot be destroyed by receiving damage such as from bullets or explosions.

Guide

Strengths

  • A gateway can be held unopened for as long as needed. The duration begins only when the second gateway is placed.

Weaknesses

  • Opponents can follow the user through their gateway.

Tactics

  • A gateway can be made to detonate in mid-air, so that it becomes a one-way portal as contestants would not be able to reach it.
  • By activating a gateway with one portal on a vault, the cash box from said vault can automatically be teleported as soon as the vault unlocks. This is often useful to bypass teams that might be contesting the vault or to gain a tempo advantage by quickly activating a cashout station.
  • An inactive portal is deployed indefinitely as long as the user stays within its 50m range. Hence a portal can be placed down before entering a fight, and returned to very quickly by deploying the second portal and entering the gateway. This trick can be used to get out of sticky situations or to quickly change position and surprise an enemy.
  • A gateway can be used to quickly reposition an entire team, whether that be to a strategic position or simply out of a sticky situation.
  • Mines, barrels, and other projectiles such as RPGs can be transported through the gateway, letting contestants eliminate opponents remotely.


Item Mastery

Item mastery XP for the Gateway can be earned by actively using it.

XP Breakdown
Source XP Reward
Deploying a Gateway 25
Contestant travelled through the Gateway 25 per contestant
Item travelled through the Gateway 0

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

Default
Level 1
9,000 XP
Level 2
9,000 XP
Level 3
36,000 XP
Level 4
54,000 XP
Level 5
162,000 XP
Level 6
144,000 XP
Level 7
136,000 XP
Level 8
200,000 XP
Level 9
150,000 XP
Level 10
200,000 XP
Level 11
200,000 XP
Level 12
200,000 XP
Level 13
200,000 XP
Level 14
200,000 XP
Level 15

Cosmetics

Notice
These sections only display cosmetics in the cosmetics database. Some limited-time items might be missing.

Skins


History

Patch
Changes
9.0.0
  • Decreased max range from 70m to 50m
5.0.0
  • Gateways will now destroy surrounding goo when activated
2.2.0
  • Fixed an issue that allowed gateways to deploy without enough clearance above them
  • Fixed an issue where there was no distance limit for the gateway gadget
2.0.0
  • Gateway was introduced into the game