Shockwave “Throw an orb that creates a shockwave on impact, knocking opponents and objects away from the
blast.”
Build M Medium Type Specialization Unlock Aerialist Cooldown 12s Ammo 2
The Shockwave is a Medium class specialization that creates orbs which detonate on impact, pushing players and objects away from the blast with force. These orbs detach mines and turrets, disrupt and displace opponents.
Usage
The Shockwave can be selected as the specialization gadget of any Medium build loadout.
Controls
PC
PS
XBox
Key
Equip Shockwave Q
R1
RB
Specialization
Stats
Effects
Properties
Specialization
Ranged — Strikes targets by aiming and firing at them from a distance.
Stable Accuracy — Keeps a stable accuracy, even while moving and going airborne.
Multiple Charges — Can be used 2 times. When a charge is used, it automatically recharges over the cooldown time.
No Disarm — Does not stop the user from using their other items while the gadget is active.
Orb
Projectile — Gets affected by gravity and has a travel time.
Trigger on Impact — Can fly for any amount of time and triggers when the projectile collides with a surface or contestant.
Not Damaging — Hitting a contestant directly with the projectile does not deal damage, only pushes them.
No Friendly Fire — Can affect user, but not their teammates.
Guide
Strengths
Weaknesses
Tactics
Item Mastery
Item mastery XP for the Shockwave can be earned by actively using it.
XP Breakdown
Source
XP Reward
Activating Shockwave
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
History
Patch
Changes
10.6.0
Reverted a change made in 10.3 that constrained how high players could be launched when combining the Shockwave with the Jump Pad
10.0.0
Added the Shockwave Specialization to the Medium archetype