APS Turret
More actions
| APS TURRET | |
|---|---|
| |
| Profile | |
| Build | M Medium |
| Type | Defensive |
| Unlock | |
| Stats | |
| Cooldown | 30s |
| Ammo | 1 |
| Technical | |
| Radius | 3m |
| Health | 165 |
The APS Turret (Active Protection System Turret) is a Medium class placeable gadget that intercepts projectiles such as grenades from opposing teams.
Usage
The APS Turret can be selected as one of three gadgets of any Medium build loadout.
While the Multi-Device is held, an indicator will show a potential placement of the APS Turret as a blue hologram in front of the user. If the hologram is red, the gadget will not fit in the target location. Using the primary trigger, the placement can be confirmed to deploy the gadget. It can be deployed on any surface, including walls and ceilings.
The gadget can also be retrieved to restore a charge, by interacting with it for a few moments while looking at it from up close.
| Controls | PC | PS | XBox | Key |
|---|---|---|---|---|
| Equip APS Turret | 234 | Gadget | ||
| Confirm placement (Tap) | R2 | RT | Primary fire | |
| Retrieve deployed APS Turret (Hold) | E | Interact |
Stats
Effects
The APS Turret can be deployed by placing it down on any surface. It starts working immediately. Any projectiles that enter its vicinity are intercepted and effectively deleted without allowing them to trigger their damage or other effects. Examples of such projectiles include the Frag Grenade, the RPG-7 and CL-40 grenades. Projectiles that are already fully stationary and attached to a surface such as Explosive Mines are not intercepted by the APS Turret, even if the APS Turret is placed so that the stationary projectile is within the radius of the APS Turret.
Certain small projectiles, including the Recurve Bow's arrows, the Throwing Knives and the KS-23's slug shots, as well as barrels, will not be affected by the APS Turret.
The gadget can be damaged only by opponents. Additionally, whenever the APS Turret removes a projectile, it loses 20% of total health, meaning it can remove 5 projectiles before being destroyed. The gadget has its own visible health bar.
Properties
Gadget




Turret









Guide
Strengths
- The APS Turret is a very effective counter to grenade launchers, as they have a slow rate of fire and will have to waste many grenades if they want to take down the APS Turret. In this time, they cannot deal any damage to anyone near the APS Turret.
Weaknesses
- The APS Turret cannot intercept barrels.
- Most hitscan guns can easily shoot enemy APS Turrets down if the player has direct line-of-sight, given the turret's small health pool.
- The APS Turret has a limited range, so it may not be effective against opponents who are attacking from a distance and using throwables outside of its vicinity.
Tactics
- Picking up the gadget and placing it again is a good idea to restore the health of an APS Turret that has removed one or two projectiles, if the situation allows for it.
- Any already attached gadget that "enters" the radius of an APS Turret will be intercepted. For example, if a Cashout Station with a C4 attached to it was dematerialised so the Cashout Station drops into the radius of the APS Turret, the C4 attached to the Cashout Station will be intercepted as it has "entered" into the radius of an APS Turret.
- Interestingly, this interaction also applies if the APS Turret itself is being moved instead of the attached gadgets. This means that if the APS Turret is attached to an Arena Carriable and said carriable was thrown towards a stationary attached gadget the attached gadget will similarly be intercepted as it has also "entered" the radius of the APS Turret, albeit indirectly.
Item Mastery
Item mastery XP can be earned by intercepting projectiles with it.
Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.
| Source | XP Reward |
|---|---|
| Deploying the APS Turret | 0 |
| Interceptions by the APS Turret | 50 × Interceptions |
Cosmetics
This is a recent and ongoing development, and more cosmetics will be added over time. If you want to contribute use one of the buttons below.
Skins
History
| Patch | |
|---|---|
| 6.0.0 |
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| 2.10.0 |
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| CB1 Patch 3 |
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