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SPEAR
Weapon Quote
“Long-reach melee weapon built for stabbing attacks. Spin to perform a sweeping strike that covers a wider arc, dealing increased damage with each spin.”
Profile
BuildH Heavy
IconSpear
TypeMelee Melee
UnlockVR 500
Damage
Primary attackPrecise - 82
Glancing blow - 57
Alt-attack75 → 125 → 150
Lunge Distance6.5m
Precision zone
Environmental?
Environmental Alt-Fire?

The Spear is a Heavy class melee weapon that deals contact damage in a sequence of attacks which reach further than other melee weapons, while also having the ability to cover a large area using its special spinning attack.

Usage

The Spear can be selected as the weapon of any Heavy build loadout.

The attack trigger can be used to strike opponents in front of the user to damage them. The trigger must be released before attacking again. The first attack will perform a swipe, and the next two attacks, if executed soon enough, will perform a stab attack with increasing damage but a narrow damaging area.

The secondary attack trigger can be used to enter a spinning animation where the user swings their spear in an area of effect, dealing damage three times over 3 seconds. The user can move at 75% of the normal run speed during the animation to control its area.

Controls PC PS XBox Key
Equip Spear
1
 
Y
Weapon
Stab or swing (Tap)
 
R2
RT
Primary fire
Spin attack (Tap)
 
L2
LT
Secondary fire

Stats

  • Primary fire has a range of around 4 meters.
  • Alternate fire is a 3-hit combo with a slightly shorter range than the primary attack.

Properties

Weapon

Melee — Strikes targets close to the contestant. Can attack forever without reloading.

Single Fire — Attacks once when the trigger is used. The trigger must be released before attacking again, though the next attack can be buffered.

Attack Sequence — Has a consistent pattern of attacks. Stabs forwards twice in a narrow area but with increasing damage.

Alternate Attack — Has an alternate attack which starts a long spinning animation that strikes nearby targets three times.

Attack

Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

Guide

Information in this section is outdated. You can help us out by updating it.
Reason: Season 11 changed this weapon's mechanics.

Strengths

  • The Spear has increased range, with nearly double the attack range of all other melee weapons.
  • The Spear has an easier time damaging an opponent while chasing them than the comparable Sledgehammer would have, thanks to its increased range and smoother animations.
  • The Spear's alternate spinning attack is very strong when there are one or multiple opponents in an enclosed area that they cannot easily leave, such as a tight space or the Power Shift platform.

Weaknesses

  • The Spear deals less damage than the comparable Sledgehammer and will often lose an engagement if held in the Sledgehammer's range. It also does not have a way to deal extreme damage in a single attack like the Sledgehammer.
  • Spin attack doesn't hit very far above and below the player, making it difficult to hit enemies in stairwells and on sloped terrain.
  • It's easy to accidentally set off mines and C4 with spin attack.

Tactics

  • The Spear can be combined with a Dome Shield, with the user moving in and out of the dome shield while utilizing the Spear's attack range.
  • The Spear can be combined with a Barricade to great effect. By jumping and attacking with the right timing, the player can hit enemies over the barricade with the primary and secondary attacks. Using a barricade in confined spaces will force enemies to go around it to attack and often give the player a free hit with spin attack.
  • Smoke can be combined with spin attack to hit enemies without being able to see them.
  • Winch Claw brings enemies into the Spear's range and allows winch throw to be performed.
  • Dropping down onto enemies and dropping them onto you is highly effective, especially if they're grouped up within spin attack range. Jump Pad, Zipline, and Gateway are useful for getting the drop on enemies, and RPG, C4, and Dematerializer are useful for dropping enemies.

Spin Attack

  • Each hit deals 75/125/150 damage.
  • The spin attack animation lasts for 3 seconds, during which it deals damage 3 times. The first hit happens 0.6 seconds in, the second hit happens 1.25 (+0.65) seconds in, and the third hit happens 2.55 (+1.3) seconds in.
  • Because the third hit comes out much slower than the first two, it's almost always better to emote cancel spin attack after the second hit. See the Tech section for details.
  • Each hit sweeps in a full circle around the player. The position of the Spear depends on where the player is looking. It's not possible to hit a player more than once with the same sweep.
  • The hitbox for the spin attack follows the animation to some extent. The Spear first does two turns to the left starting and ending in front of the player. The hitbox is only active for the second turn, hitting in front of the player first and sweeping to the left. The Spear then reverses direction and does one and a quarter turn to the right, again hitting in front of the player first. The third swing reverses again, goes overhead to the left side and does two turns to the left, with an active hitbox for the last turn.
  • Against single enemies, it's best to face toward them to get damage as early as possible.
  • Against multiple enemies, it can be advantageous to turn with the attack to increase the effective speed of the Spear and hit enemies earlier.
  • The player moves at 75% of running speed during the attack. They can jump but can't slide or crouch.
  • Spin attack hits at a fixed height relative to the player. However, the player can jump to hit enemies higher up if they time it correctly.
  • There's no way to hit lower down if an enemy is below the attack. Even a piece of rubble can be enough height to allow a crouching light to slip under the attack.
  • Spin attack pushes objects, including Cashout Stations, Cash Boxes, Vaults, and revive statues. This can be useful for moving the Cashout Station, but can be unhelpful when trying to defend a stealing teammate.
  • Spin attack is the only attack in the game which puts the player in a third person camera. You can use the third person camera to peek around corners and over barricades.
Useful Damage Combinations
Build Attack Combo Damage
Light Winch Claw → Primary Fire 1 → Primary Fire 2 5+65+80= 150
Primary Fire 1 → Primary Fire 2 → Primary Fire 3 65+80+90= 235
Primary Fire 1 → Primary Fire 2 → Quick Melee 65+80+40= 185
Medium Primary Fire 1 → Primary Fire 2 → Primary Fire 3 → Quick Melee 65+80+90+40= 275
Primary Fire 1 → Primary Fire 2 → Primary Fire 3 → Primary Fire 1 65+80+90+65= 290
Heavy Primary Fire 1 → Primary Fire 2 → Primary Fire 3 → Primary Fire 1 → Primary Fire 2 65+80+90+65+80= 380
Primary Fire 1 → Primary Fire 2 → Secondary Fire → Secondary Fire 65+80+105+105= 355

Other Info

  • The range and line of sight checks for the Spear originate from the player's head. As a result, at the very edge of the Spear's range, it's possible to hit enemies when aiming at their head but not when aiming at their legs. Spear players can also hit enemies farther above them than below them.
  • In some situations the line of sight check causes spin attack to be blocked when it looks like it should hit. Even if there's line-of-sight from the body at the height of the attack, if line-of-sight from the head is blocked it won't connect.
  • The first attack in the primary attack sequence covers a wider area but has slightly shorter range than the other two attacks. It's still longer than spin attack.
  • At the very edge of the attack range, attacks will only hit sometimes, randomly. This is true for the primary attack and spin attack.
  • All melee weapons used to be able to hit through solid objects but the Spear was by far the most capable of leveraging that due to its range. Before the fix, players could utilize this bug to hit enemies through walls, floors, and ceilings. This was fixed in update 6.9.0.
  • Emote cancelling used to make the player unable to use the primary or spin attack for the remaining duration of the attack. Update 8.9.0 contained a fix to players being unable to attack after getting winched during spin attack. That fix extended to emote canceling as well.

Item Mastery

Item mastery XP for the Spear can be earned by actively using it.

XP Breakdown
Source XP Reward
Damage dealt by the Spear 0.2 × Damage Dealt
Opponent eliminated by the Spear 50
Assist on an opponent damaged by the Spear 20

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

Default
Level 1
9,000 XP
Level 2
9,000 XP
Level 3
36,000 XP
Level 4
54,000 XP
Level 5
162,000 XP
Level 6
144,000 XP
Level 7
136,000 XP
Level 8
200,000 XP
Level 9
150,000 XP
Level 10
200,000 XP
Level 11
200,000 XP
Level 12
200,000 XP
Level 13
200,000 XP
Level 14
200,000 XP
Level 15

Cosmetics

Notice
These sections only display cosmetics in the cosmetics database. Some limited-time items might be missing.

Skins

Animations

Name Rarity Source Description
VIRTUAL VORTEX
RARE
Spin your way into the spotlight and leave a trail of awe with every rotation.

History

Patch
Changes
11.6.0
  • Primary Attacks
    • Increased the size of the weapon’s damage sweep box by 60%, making it slightly easier to land hits
    • Increased lunge distance from 5m to 6.5m
    • Increased lunge duration from 0.3s to 0.45s to help the lunge reach its intended range
    • Increased lunge speed by 50% to improve the chances of the lunge catching up to fast-moving targets
  • Secondary Attack - Spin Attack
    • Increased the delay before the secondary attack resets back to the first attack in the sequence from 0.2s to 0.35s. This is a small quality of life change to make it easier to keep the sequence going if the player hit a target
11.3.0
  • Increased precise hit damage of primary attacks from 74 to 82
  • Increased base damage of primary attacks 55 to 57
  • Increased the damage of the three swing secondary attack sequence from 75/100/125 to 75/125/150
11.0.0
  • Added Stamina and Precision
  • Added Stamina regeneration time of 3s
  • Primary Attack
    • Removed first attack from the three-attack animation sequence, going down to two and making the weapon more responsive
    • Removed old scaling attack damage sequence of 65, 80 then 90 damage
    • Set damage for precise hits to 74
    • Set base damage to 55, this damage value is used for ‘glancing blows’
    • Decreased lunge distance from 7.5m to 5m
    • Decreased lunge target angle from 30° to 20°, meaning players need to be more precise with their aim to get the benefits of the lunge
    • Set Precision zone angle to 8°
  • Secondary Attack
    • Removed old spin attack that did 100 damage per spin, for three spins, over 2.66s
    • Add new spin attack sequence that does three spins
    • Set damage as:
      • First spin - 75
      • Second spin - 100
      • Third spin - 126
    • Set spin durations as:
      • First spin - 0.8s
      • Second spin - 0.75s
      • Third spin - 1.1s
    • Setup Spin Attack such that each spin requires stamina to perform
    • Setup Spin Attack such that when a spin hits an opponent, stamina is immediately regenerated. If the player is already holding the Spin Attack button or presses it again, this allows the second or third spin to immediately trigger
    • Spin Attack will now end after a single spin attack if the player fails to trigger the next attack or has no Stamina with which to trigger it
    • Set Spin Attack Precision zone angle to 0 (it does not use Precision)
10.6.0
  • Increased the cap on how many player targets a spin attack can hit from 8 to 24
  • Increased the cap on how many non-player targets on spin attack can hit from 20 to 60
7.6.0
  • Decreased the inner width of the hit sweep nearest to the camera, to prevent the Spear hitting objects just outside the player’s field of view, making the weapon slightly more reliable
5.0.0
  • Basic attack
    • Increased the lunge distance from 6m to 7.5m on basic attacks, making it easier to hit enemies
    • Increased the lunge speed by approximately 15%
    • Increased the lunge cancel on basic attacks, causing the player to come to rest earlier once they hit the target
  • Secondary attack
    • Increased the damage of each swing from 100 to 105
4.0.0
  • Increased run speed modifier during secondary spin attack from 65% to 75%
3.4.0
  • Reduced the impulse applied by the secondary attack, to prevent some objects being pushed a long way by the attack
3.0.0
  • Introduced Spear to the Heavy archetype