Solo Showdown
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Solo Showdown is unreleased content.
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| Solo Showdown | |
|---|---|
| Overview | |
| Length | 1-3 rounds |
| Format | 1v12 (Round 1) 1v8 (Round 2) 1v4 (Round 3) |
| Features | Unlimited respawn credits |
| Progression | World Tour (TBC) |
Solo Showdown is a single player tournament mode that will be introduced in Season 12. The tournament comprises of 12 contestants competing in 3 out of 8 randomised mini modes, each lasting for a round of the tournament.
In the first 2 rounds of the tournament, the 4 players with the lowest amount of cash are disqualified, whittling down the competition to a final round of 4 contestants who battle for overall victory.
An indicator in the bottom left of the HUD shows the contestant’s live ranking in the tournament.
Mini Modes
Heavy Hitters
Deathmatch mode with special rules that is played on RELAY GRID.
- Loadouts: Players have a single loadout to choose from and could not change it between respawns.
- Sledgehammer has its primary attack changed - direction of the damage was coming from the bottom of contestant's hitbox.
- All of the gadgets have reduced cooldown.
| Build | Specializations | Weapons | Gadgets |
|---|---|---|---|
| Heavy | Charge 'N' Slam | Sledgehammer | Jump Pad Anti-Gravity Cube Healing Emitter |
- Quick Respawns: Respawns are available only 5 seconds after a contestant is eliminated
- Unlimited Coins: The number of respawns per contestant is unlimited.
- Damage : All damage that contestants deal to each other pushes them in the opposite direction from where it was received from.
- Health: The lower the contestants health is the harder they get pushed.
Blast Off!
Deathmatch mode with special rules that is played on Bernal.
- Game Show Events: Low Gravity and Double Jump are always active.
- Loadout: Preselected with items rebalanced for this event.
- CL-40 has increased magazine capacity and damage.
- All of the gadgets have reduced cooldown.
- Evasive Dash has only one charge and reduced cooldown.
- Movement modification: Contestants can jump higher and perform an additional mid-air jump after using Evasive Dash.
| Build | Specializations | Weapons | Gadgets |
|---|---|---|---|
| Medium | Evasive Dash | CL-40 | APS Turret Jump Pad RPG-7 |
Winch Wars
Deathmatch mode with special rules that is played in the void area of NOZOMI CITADEL, contestants are armed with an improved Winch Claw and the quick melee kick ability, with the aim of eliminating the opponent by kicking them into the void.
| Build | Specializations | Weapons | Gadget |
|---|---|---|---|
| Heavy | Winch Claw | Unarmed | Jump Pad |
Turbo Tussle
Deathmatch mode with special rules that is played on the speed tunnel area of Galaxy Estates, contestants face off in a high speed shotgun battle, aiming to eliminate others and earn cash.
| Build | Specializations | Weapons | Gadget |
|---|---|---|---|
| Light | Evasive Dash | SH1900 | Pyro Grenade |
Slam A Rama
Deathmatch mode with special rules where contestants aim to eliminate each other using tye Charge 'N' Slam and the Jump Pad. Unlike other game modes, Slam a Rama uses a modified Specialisation that instantly eliminates opponents when hit.
| Build | Specializations | Weapons | Gadgets |
|---|---|---|---|
| Heavy | Charge 'N' Slam | Unarmed | Goo Grenade Jump Pad |
Boom Brawl
Deathmatch mode with incorporated the Dead Go Boom gameshow event.
| Build | Specializations | Weapons | Gadget |
|---|---|---|---|
| Light | Evasive Dash | Sword | Vanishing Bomb |
One and Gunned
Deathmatch mode with special rules where contestants can eliminate each other from a single hit of BFR Titan that only has a single bullet.
| Build | Specializations | Weapons | Gadgets |
|---|---|---|---|
| Medium | Dematerializer | BFR Titan | Frag Grenade |
Sniper Standoff
Deathmatch mode where contestants face off in a sniper stand-off on RELAY GRID.
| Build | Specializations | Weapons | Gadgets |
|---|---|---|---|
| Light | Grappling Hook | SR-84 | Goo Grenade Thermal Bore |
Trivia
- This mode is Embark 2nd attempt at doing a solo mode, the 1st one was Solo Bank It.



