Ghoul Rush is a 1v11 Survival Deathmatch mode where Survivors fight each other to stay alive the longest. After being eliminated contestants can keep playing as Ghouls and try to eliminate remaining survivors. Game mode lasts 3 rounds and contestant with highest ammount of cash would win the match. Only map available for this game mode was halloween themed P.E.A.C.E. Center.
Two teams. One ball. No excuses. Pick a loadout, and get in the zone.
Super Cashball is a 5v5 team sports themed game mode, where the goal is to score points by getting the Cashball in the opponents goal. It takes place at a single Arena - CA$HBALL STADIUM.
It’s all about reading the field, trusting your lineup, and cashing in when it counts.
GRAB THE CASHBALL
Fight for control: attack enemy goal and defend yours.
THROW THE BALL INTO THE GOAL
Hitting the goal scores one point. First team to reach 15 points wins.
Contestants can score points by throwing the Ball in the opponent's goal.
Team that reaches 15 points first or has the bigger score at the end of the game wins. If it's a tie, the first team that reached the tied score will win.
Matches are split into two five-minute halves with a short halftime in between.
After time in the second half runs out the match ends, unless the ball is still in the air, giving contestants a chance to score the last goal right before match ends. Timer also can be extended by 15 seconds any team scored in the last 30 seconds.
Each goal has a penalty zone around it, and if a player from the opposing team steps inside, they get Glitched. A Glitched player can’t pick up or carry the ball, nor can they use Gadgets or Specializations.
Players can hit and eliminate each other, but it does not count towards the goal of the game mode, and only serves as a way to "bench" the opponent for 5 seconds, until they can re-spawn nearby their goal.
Contestants could only choose from three premade loadouts, each representing specific team role. They can change loadouts during the match. Some abilities have been adjusted to fit the balancing of the game mode.
Hit the locker room Contestants, it’s time to suit up for SUPER CASHBALL!
GRAB THE CASHBALL
Fight for control: attack enemy goal and defend yours.
THROW THE BALL INTO THE GOAL
Score more points by passing between your teammates.
Team with most points at the end wins.
Contestants can score points by throwing the Ball in the opponent's goal. Amount of recieved points from one goal can be multiplied up to 3 times if the Cashball was passed between teammates before hitting the goal.
No passes: 1 point
1 pass: 2 ponts
2 or more passes: 3 points
A pass counts even if the ball touches the ground, so long as the next person who grabs it is on the same team.
Each goal has a penalty zone around it, and if a player from the opposing team steps inside, they get Glitched. A Glitched player can’t pick up or carry the ball, nor can they use Gadgets or Specializations.
Matches are split into two five-minute halves with a short halftime in between, where contestants can change between fixed loadouts.
After time in the second half runs out the match ends, unless the ball is still in the air, giving contestants a chance to score the last goal right before match ends. Timer also can be extended by 30 seconds if losing team scored in the last 30 seconds.
At the end the team with the bigger score wins. If it's a tie, the first team that reached the tied score will win.
Players can hit and eliminate each other, but it does not count towards the goal of the game mode, and only serves as a way to "bench" the opponent for 5 seconds, until they can re-spawn nearby their goal.
Contestants could only choose from three premade loadouts, each representing specific team role. They can't change the loadout during the match, only at the half time break. Some abilities have been adjusted to fit the balancing of the game mode.
Blast Off is a 3v3 version of Team Deathmatch with fixed loadout and special rules. The arena for this game mode is Chapel area of Bernal with additional jump pads.
Enter a sour-apple flavored section of Bernal with your tuned-up CL-40, Jump Pad and Evasive Dash and take to the skies! With low gravity on and launch pads in every corner, you’ll do your best work in mid-air!
Gamemode was named Blast Off: Sour Core and stylised after OSPUZE Sponsorship promoting OSPUZE Sour Core drink. This time gamemode was a part of the Blast Off: Sour Core Event that allowed contestants to earn rewards by completing Event Contracts.
Blast Off! comes complete with a centered camera position and pixelated explosions to help Contestants relive the boomer-shooter glory days!
Gamemode was stylised after old-school shooter and was a part of the Blast Off! Event that allowed contestants to earn rewards by completing Event Contracts.
Game Mode Rules
Eliminate Opponents
Get more eliminations than the opponent team
First to $3,000 wins
Team that gets $3,000 wins the game
Victory: First team to reach $3000 (or highest score after 6 minutes).
Points: $100 for eliminating an enemy.
Length: 1 Round.
Respawn Credits: Unlimited.
Loadout: Preselected with items rebalanced for this event.
Game Show Events: Low Gravity and Double Jump are always active.
Weapons modification: CL-40 has increased magazine capacity and damage.
Gadgets modification: Reduced cooldowns
Specializations modification: Evasive Dash has only one charge and reduced cooldown.
Movement modification: Contestants can jump higher and perform an additional mid-air jump after using Evasive Dash.
Sweep, spin and poke players to knock them off the celestial surfaces of the Final Stage Arena!
This time mode was named Heaven or Else and was a part of the Heaven or Else Event that allowed contestants to earn rewards by completing Event Contracts.
Arena and contestant's outfits were themed after HOLTOW Pearly Gates Insurance. Loadout was changed: Spear replaced Sledgehammer and Healing Emitter replaced Anti-Gravity Cube.
Grab your Sledgehammer and start swinging in this 5v5 Platform Fighter mode. The only way to win is to knock your opponents clear off the edge of the all-new Pop Drop Arena!
Arena and contestant's outfits were themed after OSPUZE Tiger Juice drink.
This time mode was a part of the Heavy Hitters Event that allowed contestants to earn rewards by completing Event Contracts.
Victory: First team to reach $3500 (or highest score after 6 minutes).
Length: 1 Round.
Respawn Credits: Unlimited.
Loadout: Premade with items rebalanced for this event.
Contestants can only be eliminated by being knocked out of the arena.
Damaging opponents makes them fly further when they get hit.
Elimination rewards:
$100 for eliminating an enemy by knocking them off the arena. Including hits with Sledgehammer and Charge 'N' Slam, gadget eliminations and structural damage.
$50 if enemy was eliminated, but not by opposing team. For example: Opponent jumped down from the arena by themselves or got launched out of the arena by their teammate.
Smoking Guns
Mosey into Old West Monaco with a limited loadout and duke it out like the gunslingers and outlaws of the old silver screen! Is Monaco an Arena large enough for all of you? Only one way to find out.
Smoking Guns is a special version of Cashout Single Round Tournament designed for the Smoking Guns event. It features limited loadouts and is only playable on a Wild West-themed version of Monaco. It does not feature any other special gameplay rules.
The Smoking Guns gamemode was available for the duration of the Smoking Guns event in Season 1, from February 29, 2024 to March 14, 2024.
Play our limited time STEAL THE SPOTLIGHT event this week to unlock the a dazzling cosmetic bundle, that will forever remind you of your time spent duking it out in the dark.
Steal The Spotlight is a special version of Solo Bank It. Contestants are limited to the Heavy Build and can only use certain equipment. It is only available on a night time version of Las Vegas with all arena lights turned off. It does not feature any other special gameplay rules.
The Steal The Spotlight gamemode was available for the duration of the Steal The Spotlight event in Season 1, from January 31, 2024 to February 14, 2024.
This experimental twist on Bank It pits contestants against each other in a fight for individual glory in a 12-player arena. Just like Bank It, the first to amass 40,000 and deposit in the cash-out station wins.
Solo Bank It is an experimental version of Bank It featuring 12 individual contestants rather than four teams of three. The first contestant to reach $40,000 deposited cash wins. It features no loadout limitations or other special gameplay rules.
Solo Bank It was available via public matchmaking in Season 1 from January 17, 2024 to January 31, 2024. It was also available in Private Matches from March 14, 2024 to June 26, 2024, when it was removed due to a bug.
It’s time to deck the halls and wreck the lobby! It’s Christmas Day and Monaco is snowed in. This calls for a snowball fight!
Snowball Blitz is a unique version of Team Deathmatch. Each elimination awards $1,000, and the first team to reach $30,000 wins. It features 3 fixed loadouts, that all use a special 'Snowball' weapon that can be thrown as a projectile to deal 125 damage on impact. It is only playable on a snowy version of Monaco limited to just the Cathedral area.
This gamemode is a special version of POWER SHIFT. The SYS$HORIZON map has been visited by the Easter Bunny, who has left plenty of decorations behind! You’ll need to work with a limited loadout during the event, so plan wisely and hop on the platform to smash your way to victory!
Mode was only playable on an Easter-themed version of the latest arena at the time - SYS$HORIZON and did not feature any other special gameplay rules.
Head 2 Head captures that Final Round experience, a 3v3 round where Respawns are faster and unlimited. Look out for an all new Gameshow Event, the Nedstrike, that will have you fleeing in terror!
Game mode was available as a part of Head2Head Event during Season 7, from August 14, 2025 to September 10, 2025.
In Season 8, right after the end of the event, Head2Head replaced Terminal Attack as a new permanent Quickplay mode, but it did not feature Nedstrike Game Show Event anymore.
Game Mode Rules:
Single match
Unlimited respawn credits
During Nedstrike game show event, a massive humanoid that resembled a hammer shark would appear beyond the arena boundaries and start throwing debris at the contestants. Thrown debris dealt large amount of damage capable of destroying structures.
Welcome to the ALFA ACTA P.E.A.C.E. (Prototype Evaluation And Combat Experimentation) Center! Junior McJohnson welcomes you to this high-pressure environment nestled deep in the [LOCATION REDACTED] woods.
Close Quarters was a version of Team Deathmatch that was taking place only on the single arena - P.E.A.C.E. Center. It didn't feature any special rules. Map was included to the list of playable Arenas for Team Deathmatch after the event concluded.
It was accompanied by Wheel of TrustEvent. Both were available during Season 6, from May 1, 2025 to May 22, 2025.
Team Deathmatch is a 5v5 team deathmatch gamemode. Each elimination awards $100, and the first team to reach $3,000 wins the round. The first team to win 2 rounds wins the match. Respawn tokens are unlimited. Contestants can switch Builds and equipment at any time. Rounds are played within limited-size areas of SYS$HORIZON and Skyway Stadium. It features no loadout limitations.
Team Deathmatch was available in Season 5 from February 14, 2024 to March 5, 2024 and later was added as a permanent gamemode in Season 6.
Locate vaults that spawn throughout the map to collect coins
COLLECT COINS
Survive long enough to bank the coins you are carrying or get eliminated and lose them all
DEPOSIT AT A STATION
Deposit your coins in cashout stations in order to keep them
A classic in THE FINALS is now back as a Limited-Time Mode!
Bank It is a 3v3v3v3 Gamemode in which contestants battle for Coins in order to bank enough money to reach the goal first. Game mode was reintodused as LTM with the same ruleset, but different visuals.