Limited Time Modes
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Limited Time Modes (LTMs) are Gamemodes that are experimental or part of Limited-Time Events.
Season 8
Blast Off: Sour Core
Enter a sour-apple flavored section of Bernal with your tuned-up CL-40, Jump Pad and Evasive Dash and take to the skies! With low gravity on and launch pads in every corner, you’ll do your best work in mid-air!
Blast Off: Sour Core was a 3v3 version of Team Deathmatch lasting only one round, with contestants having a fixed loadout. The arena for this game mode was Chapel area of Bernal with added jump pads. This gamemode was a part of the Blast Off: Sour Core Event that allowed contestants to earn rewards by completing Event Contracts.
Game mode was available from November 13, 2025 to December 4, 2025.
Game Mode Rules
- Victory: First team to reach $3000 (or highest score after 6 minutes).
- Points: $100 for eliminating an enemy.
- Length: 1 Round.
- Respawn Credits: Unlimited.
- Loadout: Preselected with items rebalanced for this event.
- Game Show Event: Low Gravity is always active.
- Weapons modification: CL-40 has increased magazine capacity and damage.
- Gadgets modification: Reduced cooldowns
- Specializations modification: Evasive Dash has only one charge and reduced cooldown.
- Movement modification: Contestants can jump higher and perform an additional mid-air jump after using Evasive Dash.
| Build | Specializations | Weapons | Gadgets |
|---|---|---|---|
| ROCKETEER Medium |
Evasive Dash | CL-40 | APS Turret Jump Pad RPG-7 |
Ghoul Rush
Did you hear that? That’s your cue to run!
Ghoul Rush was a 1v11 Survival Deathmatch mode where Survivors fought each other to stay alive the longest on the arena. After being eliminated contestants could keep playing as Ghouls and try to eliminate remaining survivors. Game mode had 3 rounds and contestant with highest ammount of cash would win the match. Only map available for this game mode was halloween themed P.E.A.C.E. Center.
LTM was a part of Haunted Harvest Event, awarded Quickplay Points and was available from October 23, 2025 to November 6, 2025.
Rules:
- Begin each round as a Survivor. If eliminated, respawn as a Ghoul (locked loadouts).
- Contestant with most amount of cash wins.
- Survivors earn cash by surviving and eliminating Ghouls and other Survivors.
- Survival bonus - $100
- Eliminating Ghoul/Survivor - $300
- Assisting in elimination of Survivor/Ghoul - $100
- Surviving full round
- 1st round - $0
- 2nd round - $1,400
- 3rd round - $2,600
- Length: 3 Rounds (3 minutes each)
- Respawn credits: Unlimited (for Ghouls)
Fixed loadouts:
| Class | Specialisation | Weapon | Gadgets |
|---|---|---|---|
| Medium | Guardian Turret | P90 | Explosive Mine Proximity Sensor Goo Grenade |
| Heavy | Charge 'N' Slam | M60 | Barricade Pyro Mine Lockbolt |
| Class | Specialisation | Weapon | Gadgets |
|---|---|---|---|
| Light | Evasive Dash | Dagger | None |
| Heavy | Winch Claw | Sledgehammer | None |
Heaven or Else
Sweep, spin and poke players to knock them off the celestial surfaces of the Final Stage Arena!
Heaven or Else was a 5v5 platform fighter mode where contestants had fixed loadout and the goal of the game was to knock your opponents off the event exclusive map - HOLTOW Pearly Gates. This gamemode was a part of the Event that allowed contestants to earn rewards by completing Event Contracts. It is a slightly different version of Heavy Hitters LTM.
Game mode was available from October 2, 2025 to October 16, 2025.
Game Mode Rules
- Victory: First team to reach $3500 (or highest score after 6 minutes).
- Length: 1 Round.
- Respawn Credits: Unlimited.
- Loadout: Premade with items rebalanced for this event.
- Contestants can only be eliminated by being knocked out of the arena.
- Damaging opponents makes them fly further when they get hit.
Elimination rewards:
- $100 for eliminating an enemy by knocking them off the arena. Including hits with Spear and Charge 'N' Slam, gadget eliminations and structural damage.
- $50 if enemy was eliminated, but not by opposing team. For example: Opponent jumped down from the arena by themselves or got launched out of the arena by their teammate.
| Build | Specializations | Weapons | Gadgets |
|---|---|---|---|
| Heavy | Charge 'N' Slam | Spear | Jump Pad Goo Grenade Healing Emitter |
Season 7
Head-2-Head
Head 2 Head captures that Final Round experience, a 3v3 round where Respawns are faster and unlimited. Look out for an all new Gameshow Event, the Nedstrike, that will have you fleeing in terror!
Head-2-Head was a 3v3 version of the Cashout similar to the Final Round World Tour version of the Cashout. It initially took place only on 4 arenas: Bernal, Kyoto, Las Vegas and Monaco, which had an exclusive to this mode Game Show Event named Nedstrike. Later number of playable arenas have been expanded to 10 with addition of Fortune Stadium, Las Vegas Stadium, NOZOMI/CITADEL, Seoul, Skyway Stadium and SYS$HORIZON, but Nedstrike stayed available only on 4 original arenas.
Game mode was available as a part of Head2Head Event from August 14, 2025 to September 10, 2025. In Season 8, right after the end of the event, Head2Head replaced Terminal Attack as a new permanent Quickplay gamemode .
Game Mode Rules
- Single match
- Unlimited respawn credits
- During Nedstrike game show event, a massive humanoid that resembled a hammer shark would appear beyond the arena boundaries and start throwing debris at the contestants. Thrown debris dealt large amount of damage capable of destroying structures.
Super Cashball
Hit the locker room Contestants, it’s time to suit up for SUPER CASHBALL!
Super Cashball was a 5v5 team sports themed game mode, where the goal was to score points by getting the Cashball in the opponents goal. It took place exclusivly at event arena - CA$HBALL STADIUM. This game mode was part of the Super Cashball Event.
Game mode was available from June 24, 2025 to August 7, 2025.
Game Mode Rules
Contestants can score points by throwing the Ball in the opponent's goal. Amount of recieved points from one goal can be multiplied up to 3 times if the Cashball was passed between teammates before hitting the goal.
- No passes: 1 point
- 1 pass: 2 ponts
- 2 or more passes: 3 points
A pass counts even if the ball touches the ground, so long as the next person who grabs it is on the same team.
Each goal has a penalty zone around it, and if a player from the opposing team steps inside, they get Glitched. A Glitched player can’t pick up or carry the ball, nor can they use Gadgets or Specializations.
Matches are split into two five-minute halves with a short halftime in between, where contestants can change between fixed loadouts.
After time in the second half runs out the match ends, unless the ball is still in the air, giving contestants a chance to score the last goal right before match ends. Timer also can be extended by 30 seconds if losing team scored in the last 30 seconds.
At the end the team with the bigger score wins. If it's a tie, the first team that reached the tied score will win.
Players can hit and eliminate each other, but it does not count towards the goal of the game mode, and only surves as a way to "bench" the opponent for 5 seconds, until they can respawn nearby their goal.
Contestants could only choose from three premade loadouts, each representing specific team role. They can't change the loadout during the match, only at the half time break. Some abilities have been adjusted to fit the balancing of the game mode.
| Build | Specializations | Weapons | Gadgets |
|---|---|---|---|
| Enforcer Heavy |
Charge 'N' Slam | Sledgehammer | Dome Shield Lockbolt Barricade |
| Playmaker Medium |
Winch Claw | Riot Shield | Jump Pad Zipline Goo Grenade |
| Striker Light |
Evasive Dash | Dagger | Nullifier Glitch Grenade Thermal Bore |
Blast Off!
Blast Off! comes complete with a centered camera position and pixelated explosions to help Contestants relive the boomer-shooter glory days!
Blast Off was a 3v3 version of Team Deathmatch with fixed loadout and stylised visuals themed around old First Person Shooters. The arena for this game mode was Chapel area of Bernal with added jump pads. This gamemode was a part of the Event that allowed contestants to earn rewards by completing Event Contracts.
Game mode was available from June 3, 2025 to June 17, 2025.
Game Mode Rules
- Victory: First team to reach $3000 (or highest score after 6 minutes).
- Points: $100 for eliminating an enemy.
- Length: 1 Round.
- Respawn Credits: Unlimited.
- Loadout: Preselected with items rebalanced for this event.
- Game Show Event: Low Gravity is always active.
- Weapons modification: CL-40 has increased magazine capacity and damage.
- Gadgets modification: Reduced cooldowns
- Specializations modification: Evasive Dash has only one charge and reduced cooldown.
- Movement modification: Contestants can jump higher and perform an additional mid-air jump after using Evasive Dash.
| Build | Specializations | Weapons | Gadgets |
|---|---|---|---|
| ROCKETEER Medium |
Evasive Dash | CL-40 | APS Turret Jump Pad RPG-7 |
Season 6
Heavy Hitters
Grab your Sledgehammer and start swinging in this 5v5 Platform Fighter mode. The only way to win is to knock your opponents clear off the edge of the all-new Pop Drop Arena!
Heavy Hitters was a 5v5 platform fighter mode where contestants had fixed loadout and the goal of the game was to knock your opponents off the event exclusive map - OSPUZE Pop Drop Arena. This gamemode was a part of the Event that allowed contestants to earn rewards by completing Event Contracts.
Game mode was available from May 22, 2025 to June 12, 2025.
Game Mode Rules
- Victory: First team to reach $3500 (or highest score after 6 minutes).
- Length: 1 Round.
- Respawn Credits: Unlimited.
- Loadout: Premade with items rebalanced for this event.
- Contestants can only be eliminated by being knocked out of the arena.
- Damaging opponents makes them fly further when they get hit.
Elimination rewards:
- $100 for eliminating an enemy by knocking them off the arena. Including hits with Sledgehammer and Charge 'N' Slam, gadget eliminations and structural damage.
- $50 if enemy was eliminated, but not by opposing team. For example: Opponent jumped down from the arena by themselves or got launched out of the arena by their teammate.
| Build | Specializations | Weapons | Gadgets |
|---|---|---|---|
| Heavy | Charge 'N' Slam | Sledgehammer | Jump Pad Goo Grenade Anti-Gravity Cube |
Close Quarters
Welcome to the ALFA ACTA P.E.A.C.E. (Prototype Evaluation And Combat Experimentation) Center! Junior McJohnson welcomes you to this high-pressure environment nestled deep in the [LOCATION REDACTED] woods.
Close Quarters was a version of Team Deathmatch, that had same rules, but was taking place only on one new arena - P.E.A.C.E. Center. Map was included to the list of playable Arenas for Team Deathmatch after event concluded.
It was accompanied by Wheel of Trust Event. Both of them were available from May 1, 2025 to May 22, 2025.
Bunny Bash
Our egg-cellent spring event is back! Time for some seasonal fun, and a chance to rack up some amazing rewards!
Bunny Bash was a special version of Power Shift, The Power Shift maps has been visited by the Easter Bunny, who has left plenty of decorations behind! You’ll need to work with a limited loadout during the event, so plan wisely and hop on the platform to smash your way to victory!. It featured limited loadouts unlockable after unlock contract for week one and week two, and was only playable on an Easter-themed version of almost all compatible arena of Power Shift at the time, Skyway Stadium, SYS$HORIZON, Kyoto, Monaco, Las Vegas Stadium, Bernal. It did not feature any other special gameplay rules.
Bunny Bash is available from April 10, 2024 to April 23, 2024.
| Build | Weapons | Gadgets | Specializations |
|---|---|---|---|
| Light |
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| Heavy |
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| Arena | Arena variants |
|---|---|
| Skyway Stadium | Standard Issue |
| SYS$HORIZON | Standard Issue |
| Kyoto | Standard Issue |
| Monaco | Standard Issue |
| Las Vegas Stadium | Standard Issue |
| Bernal | Standard Issue |
Season 5
Team Deathmatch
Team Deathmatch is a 5v5 team deathmatch gamemode. Each elimination awards $100, and the first team to reach $3,000 wins the round. The first team to win 2 rounds wins the match. Respawn tokens are unlimited. Contestants can switch Builds and equipment at any time. Rounds are played within limited-size areas of SYS$HORIZON and Skyway Stadium. It features no loadout limitations.
Team Deathmatch is available from February 14, 2024 to March 5, 2024.
Snowball Blitz
Snowballs at the ready - No weapons, just pure Winter brawl action!
Snowball Blitz was a unique 5v5 team deathmatch gamemode. Each elimination awarded $1,000, and the first team to reach $30,000 would win. It featured limited loadouts, including a special 'Snowball' weapon that could be thrown as a projectile to deal 125 damage on impact. It was only playable on a snowy version of Monaco limited to just the cathedral area.
The Snowball Blitz gamemode was available for the duration of the Snowball Blitz event, from December 18, 2024 to January 2, 2025.
| Build | Weapons | Gadgets | Specializations |
|---|---|---|---|
| Light | Snowball | Thermal Bore | Evasive Dash |
| Medium | Snowball | Jump Pad | Dematerializer |
| Heavy | Snowball | Barricade | Mesh Shield |
| Arena | Arena variants |
|---|---|
| Monaco | Standard Issue |
Season 2
Bunny Bash
This gamemode is a special version of POWER SHIFT. The SYS$HORIZON map has been visited by the Easter Bunny, who has left plenty of decorations behind! You’ll need to work with a limited loadout during the event, so plan wisely and hop on the platform to smash your way to victory!
Bunny Bash was a special version of Power Shift. It featured limited loadouts and was only playable on an Easter-themed version of the latest arena at the time, SYS$HORIZON. It did not feature any other special gameplay rules.
The Bunny Bash gamemode was available for the duration of the Bunny Bash event, from March 27, 2024 to April 10, 2024.
| Build | Weapons | Gadgets | Specializations |
|---|---|---|---|
| Light |
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| Medium |
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| Heavy |
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| Arena | Arena variants |
|---|---|
| SYS$HORIZON | Standard Issue |
Season 1
Smoking Guns
Mosey into Old West Monaco with a limited loadout and duke it out like the gunslingers and outlaws of the old silver screen! Is Monaco an Arena large enough for all of you? Only one way to find out.
Smoking Guns was a special version of Cashout Single Round Tournament designed for the Smoking Guns event. It featured limited loadouts and was only playable on a Wild West-themed version of Monaco. It did not feature any other special gameplay rules.
The Smoking Guns gamemode was available for the duration of the Smoking Guns event, from February 29, 2024 to March 14, 2024.
| Build | Weapons | Gadgets | Specializations |
|---|---|---|---|
| Light |
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| Medium |
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| Heavy |
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| Arena | Arena variants |
|---|---|
| Monaco | Standard Issue |
Steal The Spotlight
January 31, 2024 - February 14, 2024
Play our limited time STEAL THE SPOTLIGHT event this week to unlock the a dazzling cosmetic bundle, that will forever remind you of your time spent duking it out in the dark.
Steal The Spotlight was a special version of Solo Bank It. Contestants were limited to the Heavy Build and could only use certain equipment. It was only available on a night time version of Las Vegas with all arena lights turned off. It did not feature any other special gameplay rules.
The Steal The Spotlight gamemode was available for the duration of the Steal The Spotlight event, from January 31, 2024 to February 14, 2024.
| Build | Weapons | Gadgets | Specializations |
|---|---|---|---|
| Heavy |
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| Arena | Arena variants |
|---|---|
| Las Vegas | Tripwires & Turrets |
Solo Bank It
This experimental twist on Bank It pits contestants against each other in a fight for individual glory in a 12-player arena. Just like Bank It, the first to amass 40,000 and deposit in the cash-out station wins.
Solo Bank It was an experimental version of Bank It featuring 12 individual contestants rather than four teams of three. The first contestant to reach $40,000 deposited cash would win. It featured no loadout limitations or other special gameplay rules.
Solo Bank It was available via public matchmaking from January 17, 2024 to January 31, 2024. It was also available in Private Matches from March 14, 2024 to June 26, 2024, when it was removed due to a bug.
| Arena | Arena variants |
|---|---|
| Skyway Stadium | Standard Issue, Up Down Left Right, High Rise |
| Las Vegas | Standard Issue, Sandstorm |
| Monaco | Standard Issue, Suspended Structures, Duck and Cover |
| Seoul | Standard Issue, Moving Platforms, Under Construction |